Melty Blood/MBAACC/Neco & Mech: Difference between revisions
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(→Statistics: Completed with data from Sydoh's spreadsheet) |
HypoKritical (talk | contribs) (Cnecomech is good but not a high tier) |
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==Moon Overview== | ==Moon Overview== | ||
{{Navigation-MB | {{Navigation-MB | ||
|Crescent= | |Crescent= *Great air mobility, decent corner carry, fantastic pressure, and you can hit the cat to force favorable trades, get tick throw set-ups, and all sorts of dirty things. | ||
*Great air mobility, decent corner carry, fantastic pressure, and you can hit the cat to force favorable trades, get tick throw set-ups, and all sorts of dirty things. | |||
*Her lightning series also causes Neco to become a hitbox, meaning you also get air unblockable set-ups. | *Her lightning series also causes Neco to become a hitbox, meaning you also get air unblockable set-ups. | ||
*Her damage ceiling is low unless you get a very clean counter hit starter, and she becomes immediately less impressive if she cannot set-up Neco Arc | *Her damage ceiling is low unless you get a very clean counter hit starter, and she becomes immediately less impressive if she cannot set-up Neco Arc. | ||
|Half=*A speedier version of Half Moon Mech Hisui. At first this seems like it can only be a good thing, but all her specials have been replaced with objectively worse versions. | |Half=*A speedier version of Half Moon Mech Hisui. At first this seems like it can only be a good thing, but almost all of her specials have been replaced with objectively worse versions. | ||
*She has a basic mix-up with setting down 22A and using ground dodge to get a which-way situation. Oh, 22C summons Neco Hime, which is air unblockable and allows you to go for a high-low as the foe is blinded by the pillar of light. | *She has a basic mix-up with setting down 22A and using ground dodge to get a which-way situation. Oh, 22C summons Neco Hime, which is air unblockable and allows you to go for a high-low as the foe is blinded by the pillar of light. | ||
* | *Widely regarded as the worst non-Neco character in the game. She's quite funny, though. | ||
|Full=*You get F-Mech Hisui's 623X series and her normals. | |Full=*You get F-Mech Hisui's 623X series and her normals. | ||
*Her corner carry is also quite good from her BnB. | *Her corner carry is also quite good from her BnB. | ||
*Her unique trait is that Neco Arc can be called to burrow and pop up in a set location depending on which button you used. | *she has a faster J[C] and one of the best JA's in the game, giving her good air presence | ||
*Her unique trait is that Neco Arc can be called to burrow and pop up in a set location depending on which button you used. She lacks the consistency of C-Necomech due to not having a Neco repositioning move that she has easy access to. | |||
*having no landing recovery gives you access to special J[C] safejump setups. | |||
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==Palettes== | ==Palettes== | ||
[[File: | [[File:NecoMech-Colors.png]] | ||
1) Default | 1) Default |
Latest revision as of 19:42, 19 February 2024
Introduction
This is a real character. Hit the cat, acquire setplay. Nya nya.
Moon Overview
Moon Style | Description |
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Statistics
Crescent
Stance | 100% | 75% | 50% | 25% | Net Health |
---|---|---|---|---|---|
Jump | 0.675 | 0.809 | 0.824 | 0.797 | 14,283 |
Stand | 0.870 | 0.920 | 0.937 | 0.906 | 12,561 |
Crouch | 0.939 | 0.993 | 1.011 | 0.978 | 11,638 |
Average | 12,827 |
Half
Stance | 100% | 75% | 50% | 25% | Net Health |
---|---|---|---|---|---|
Jump | 1.056 | 0.894 | 0.741 | 0.677 | 13,942 |
Stand | 1.200 | 1.017 | 0.843 | 0.770 | 12,259 |
Crouch | 1.296 | 1.098 | 0.910 | 0.831 | 11,356 |
Average | 12,519 |
Full
Stance | 100% | 75% | 50% | 25% | Net Health |
---|---|---|---|---|---|
Jump | 0.836 | 0.851 | 0.907 | 0.876 | 13,153 |
Stand | 0.950 | 0.968 | 1.031 | 0.996 | 11,569 |
Crouch | 1.026 | 1.045 | 1.113 | 1.075 | 10,716 |
Average | 11,812 |
Palettes
1) Default
17) May (Hand Maid May)
18) Rei Handa (Zaregoto Series, The Beheading Cycle)