Melty Blood/MBAACC/Akiha Tohno/Half Moon: Difference between revisions

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==Normal Moves==
==Normal Moves==


{| border="0" cellspacing="5" width="100%"
======<font style="visibility:hidden" size="0">2A</font>======
| width="" style="background:#E8E8E8;"|''' <font size = "3">2A</font>  '''
{{DFC-Move
|image=C-Akiha2a.png
|caption=
|name=2A
|data=
{{MBCCAttackData
|damage=350
|reddamage=150
|proration=Absolute: 75%
  |circuit=4.0%
|cancel= SE, SP, EX, (J), N
|guard=L
|startup=4
|active=4
|recovery=8
|frameAdv=+11 Hit
+0 Block
|invuln=
|
|description=description
}}
}}


The moves in number and strength order. Explain no how the moves works, what it's best suited for and where it lacks.
======<font style="visibility:hidden" size="0">5A</font>======
{{DFC-Move
|image=C-Akiha5A.png
|caption=
|name=5A
|data=
{{MBCCAttackData
|damage=300
|reddamage=120
|proration=Absolute: 75%
|circuit=3.0%
|cancel= SE, SP, EX, (J), N
|guard=HL
|startup=4
|active=3
|recovery=8
|frameAdv=+12 Hit
+1 Block
|invuln=-
|
|description=description
}}
}}


|-
======<font style="visibility:hidden" size="0">2B</font>======
| width="" | ''' <font size = "3">5A</font>  '''
{{DFC-Move
|image=C-Akiha2B.png
|caption=
|name=2B
|data=
{{MBCCAttackData
|damage=500
|reddamage=260
|proration=Absolute: 85%
|circuit=5.0%
|cancel= SP, EX, (J), N
|guard=L
|startup=6
|active=4
|recovery=15
|frameAdv=+15 Hit
-4 Block
  |invuln=
|
|description=description
}}
}}


-
======<font style="visibility:hidden" size="0">2BB</font>======
{{DFC-Move
|image=C-Akiha2BB.png
|caption=
|name=2BB
|data=
{{MBCCAttackData
|damage=400
|reddamage=400
|proration=100%
|circuit=4.0%
|cancel= SP, EX, (J), N
|guard=LA
|startup=9
|active=3
|recovery=14
|frameAdv=+17 Hit
+2 Block
|invuln=
|
|description=description
}}
}}


|-
======<font style="visibility:hidden" size="0">2BBB</font>======
| width="" style="background:#E8E8E8;"| ''' <font size = "3">2B</font> '''
{{DFC-Move
|image=C-Akiha2BBB.png
|caption=
|name=2BBB
|data=
{{MBCCAttackData
|damage=500
|reddamage=600
|proration=Absolute: 75%
|circuit=+6.0%
|cancel= J
|guard=HA
|startup=26
|active=4
|recovery=51
|frameAdv= Launch on Hit
Varies on Block
|invuln=
|
|description=An overhead with rather slow start-up. Can be jump-cancelled on Hit OR Block so it is safe so long as it doesn't whiff. Very rarely used.
}}
}}


-
======<font style="visibility:hidden" size="0">5B</font>======
{{DFC-Move
|image=C-Akiha5B.png
|caption=
|name=5B
|data=
{{MBCCAttackData
|damage=650
|reddamage=400
|proration=100%
|circuit=6.0%
|cancel= SP, EX, (J), N
|guard=HL
|startup=10
|active=4
|recovery=11
|frameAdv=+15 Hit
-3 on Block
|invuln=
|
|description=description
}}
}}


|-
======<font style="visibility:hidden" size="0">5BB</font>======
| width="" | ''' <font size = "3">5B</font> '''
{{DFC-Move
|image=C-Akiha5BB.png
|caption=
|name=5BB
|data=
{{MBCCAttackData
|damage=400
|reddamage=200
|proration=Absolute: 70%
|circuit=2.0%
|cancel= SP, EX, (J), N
|guard=HL
|startup=7
|active=4
|recovery=20
|frameAdv=+17 Hit
+2 Block
|invuln=
|
|description=description
}}
}}


-
======<font style="visibility:hidden" size="0">5[B]</font>======
{{DFC-Move
|image=placeholder.png
|caption=
|name=5[B]
|data=
{{MBCCAttackData
|damage=650 x3
|reddamage=400 x3
|proration=100%
|circuit=3.0% x3
|cancel= SP, EX, (J), N
|guard=HL
|startup=20
|active=1, 4, 4
|recovery=9
|frameAdv=+15 Hit
+3 Block
|invuln=
|
|description=description
}}
}}


|-
======<font style="visibility:hidden" size="0">5C</font>======
| width="" style="background:#E8E8E8;"| ''' <font size = "3">2C</font>  '''
{{DFC-Move
|image=C-Akiha5C.png
|caption=
|name=5C
|data=
{{MBCCAttackData
|damage=1000
|reddamage=700
|proration=Relative: 90%
|circuit=8.0%
|cancel= SP, EX, (J), N
|guard=HL
|startup=10
|active=6
|recovery=15
|frameAdv=+18 Hit
-3 Block
|invuln=
|
  |description=description
}}
}}


-


|-
======<font style="visibility:hidden" size="0">2C</font>======
| width="" | ''' <font size = "3">5C</font> '''
{{DFC-Move
|image=placeholder.jpg
|caption=
|name=2C
|data=
{{MBCCAttackData
|damage=900
|reddamage=500
|proration=Relative: 55%
|circuit=7.0%
|cancel= SP, EX, (J), N
|guard=L
|startup=11
|active=6
|recovery=23
|frameAdv=Hard Knockdown
-11 Block
|invuln=
|
|description=description
}}
}}


-
======<font style="visibility:hidden" size="0">4C</font>======
{{DFC-Move
|image=placeholder.jpg
|caption=
|name=4C
|data=
{{MBCCAttackData
|damage=1000
|reddamage=700
|proration=Relative: 80%
|circuit=16.0%
|cancel= SP, EX, (J), N
|guard=HL
|startup=7
|active=4
|recovery=26
|frameAdv=+17 Hit
-12 Block
|invuln=
|
|description=description
}}
}}


|-
======<font style="visibility:hidden" size="0">6C</font>======
| width="" style="background:#E8E8E8;"| ''' <font size = "3">6C</font> '''
{{DFC-Move
 
|image=placeholder.jpg
-
|caption=
 
|name=6C
|-
|data=
| width="" | ''' <font size = "3">#C</font> '''
  {{MBCCAttackData
 
|damage=600
-
|reddamage=400
 
|proration=Relative: 80%
|-
|circuit=8.0%
| width="" style="background:#E8E8E8;"| ''' <font size = "3">#C</font> ''' 
  |cancel= SP, EX, (J), N
 
|guard=HL
-
|startup=7
 
|active=4
|-
|recovery=22
| width="" | ''' <font size = "3">JA</font> '''
|frameAdv=+13 Hit
 
-8 Block
-
|invuln=
 
|
|-
|description=description
| width="" style="background:#E8E8E8;"| ''' <font size = "3">JB</font> '''
}}
 
}}
-
 
|-
| width="" | ''' <font size = "3">JC</font> '''
 
-
 
|-
| width="" style="background:#E8E8E8;"| ''' <font size = "3">J6C</font> '''
 
-
 
|}


==Special Moves==
==Special Moves==

Revision as of 22:11, 24 January 2017

Combos

(Imported from French wiki: http://wiki.basgrospoing.fr/index.php/Melty_Blood_Actress_Again_Current_Code)

BnB midscreen

  • (2AA) 5C 6C 4C 6AAA 2C 5[B]B jBC jB2C delay j236B : 4300
The input order of 5C 6C and 4C doesn't matter. The ending j236B isn't part of the combo, but allow a meaty so you can place 2AA after.

BnB corner

  • (2AA) 6C 4C 2C 5C 5C 2C 5[B] 4C jBC jB2C


Metered Combos

  • ...
...

Strategy

Do what you need to do to extrapolate on the character. Here are example categories below.

Half

Spacing

Pressure

Move Descriptions

Normal Moves

2A
2A
C-Akiha2a.png
Template:MBCCAttackData


5A
5A
C-Akiha5A.png
Template:MBCCAttackData


2B
2B
C-Akiha2B.png
Template:MBCCAttackData


2BB
2BB
C-Akiha2BB.png
Template:MBCCAttackData


2BBB
2BBB
C-Akiha2BBB.png
Template:MBCCAttackData


5B
5B
C-Akiha5B.png
Template:MBCCAttackData


5BB
5BB
C-Akiha5BB.png
Template:MBCCAttackData


5[B]
5[B]
Placeholder.png
Template:MBCCAttackData


5C
5C
C-Akiha5C.png
Template:MBCCAttackData


2C
2C Template:MBCCAttackData


4C
4C Template:MBCCAttackData


6C
6C Template:MBCCAttackData


Special Moves

Name 「JP name」 - 22ABC
  • (Description) - Simply describe the move here and what it can be used for
  • (A version) - This is where you put what the version of the move can be used for and how its different from the rest of the moves.
  • (B version) - Ditto
  • (EX version) - This is were you describe what happens when you feed it 100%
「」 - 236ABC
  • (Description) -
「」 - 28ABC
  • (Description) - ...
  「」 - 623ABC
  • (Description) - ...
「」 - 214ABC
  • (Description) - ...
「」 - 421ABC
  • (Description) - ...
「」 - J22ABC
  • (Description) - ...
「」 - 426ABC
  • (Description) - ...
  • (A version) -
  • (B version) -
  • (EX version) -
「」 - BC
  • (Description) - ...
  • (Standing) -
  • (Crouching) -
  • (Airborne) -


Arc Drive

「」
  • (Description) - AD description


Another Arc Drive

「」
  • (Description) - AAD description

Last Arc

「」
  • (Description) - LA description. Mention where it is activated (air or ground shield) first.

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