Melty Blood/MBAACC/Powered Ciel: Difference between revisions

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==Introduction==
==Introduction==
Powered Ciel [sic] is the armed and dangerous version of Ciel, wielding a huge pilebunker and with a completely new moveset focused more on offense. With highly damaging and corner-carrying combos on all of her moons, great conversion ability, good okizeme and the ability to convert her normal throw into a full combo, PCiel has all of the tools to dismantle her opponent once she gets in. Unfortunately, although she has many options, her approach to neutral can be somewhat linear or “gimmicky” due to having arguably the worst movement in the entire game. This character is a lumbering tank with a huge gun that kills you if she can run her setplay, but patient neutral and smart defense are crucial as the character's low health and lack of reversals make being put on the back foot precarious.
'''Powered Ciel''', spelled '''Powerd Ciel''' in-game, is the fully armed version of Ciel, trading mobility for power to mercilessly crush opponents with the Seventh Holy Scripture. This version of Ciel is a slow but powerful zoner with highly damaging and corner-carrying combos from almost any hit, oppressive okizeme and pressure, and one of the strongest normal throws in the entire game. This offensive power comes at a cost, however, as she possesses relatively poor defense and slow movement which can be exploited by characters with superior zoning. PCiel rewards a calculated, patient playstyle with dominance in neutral against the vast majority of the cast, and truly overwhelming offense that renders all opponents equally helpless once caught.
 
'''Stage:''' Temple the Seventh Heaven
 
[[File: Temple_the_Seventh_Heaven_2.png]]
 
'''BGM:''' Truth from "Melty Blood"


==Moon Overview==
==Moon Overview==
{{Navigation-MB
{{Navigation-MB
|Crescent=*Generally considered to be the weakest PCiel moon, but still a very strong character in her own right.
|Crescent=*Generally considered to be the weakest PCiel moon, but still a very strong character in her own right.
*Crescent has fullscreen horizontal lightning, and access to Crescent meter mechanics, giving her generally better survivability than her other two moons.  
*Powerful horizontal lightning specials that reach 3/4 of the screen.
*C-PCiel sports high damage combos loops with high meter gain and corner carry, and powerful, but somewhat exploitable okizeme and pressure.
*Has Crescent meter mechanics, giving her generally better survivability than her other two moons.  
|Half=*The second best PCiel moon, with extremely high damage from practical confirms and easy access to unreactable left/right mixup.
*High damage from clean hits, and good high/low okizeme that is dangerous to attempt to disrespect.
*Half sports vertical lightning, making her anti jump game quite powerful.
|Half=*The second best PCiel moon, with extremely strong strengths but the most significant weaknesses of the three styles.
*Furthermore, access to Half Moon Shield Bunker affords her an extra chance to steal her turn back, while auto Heat allows her to run her offense without fear of reversals.  
*Vertical, advancing lightning allows her to easily obtain frame advantage in neutral and pressure.
*Half Moon mechanics complement this character quite well, making Half the next best choice over Full.
*One of the highest damage characters in the game, able to deal over 5,000 damage from realistic starters even when accounting for Reduce.
*Wide variety of difficult to see left/right okizeme setups.
|Full=*Widely considered the best PCiel moon, and a top tier character just barely outside of the top 10.  
|Full=*Widely considered the best PCiel moon, and a top tier character just barely outside of the top 10.  
*The most electrifying woman in airdash entertainment, F-PCiel loses access to her lightning and dash specials in exchange for far stronger grounded pokes and the infamous 624B Grand Zapper rock, one of the most powerful and versatile projectiles in the entire game.
*Extremely powerful grounded pokes and the infamous 624B Grand Zappa rock allow her to completely dictate the pace of neutral.
*F-PCiel has a stronger focus on playing neutral as her ability to control space with her normals and specials is generally stronger and more nuanced than her other moons.  
*Possesses a more synergistic and well-rounded toolkit than her other two moons, with no truly exploitable blind spots other than the character's universal slow movement.
*Suffers from a somewhat uneven matchup spread due to difficulty applying some of her most powerful tools against characters with strong zoning, but overall a very powerful character if you can handle her weaknesses.
*Safe, unreactable high/low okizeme, with the greatest ability to leverage the character's strong throw.
}}
}}



Latest revision as of 09:51, 6 June 2024

PCielbanner4.png

Introduction

Powered Ciel, spelled Powerd Ciel in-game, is the fully armed version of Ciel, trading mobility for power to mercilessly crush opponents with the Seventh Holy Scripture. This version of Ciel is a slow but powerful zoner with highly damaging and corner-carrying combos from almost any hit, oppressive okizeme and pressure, and one of the strongest normal throws in the entire game. This offensive power comes at a cost, however, as she possesses relatively poor defense and slow movement which can be exploited by characters with superior zoning. PCiel rewards a calculated, patient playstyle with dominance in neutral against the vast majority of the cast, and truly overwhelming offense that renders all opponents equally helpless once caught.

Stage: Temple the Seventh Heaven

Temple the Seventh Heaven 2.png

BGM: Truth from "Melty Blood"

Moon Overview

Moon Style Description
Melty Blood Crescent Moon.png

Crescent

  • Generally considered to be the weakest PCiel moon, but still a very strong character in her own right.
  • Powerful horizontal lightning specials that reach 3/4 of the screen.
  • Has Crescent meter mechanics, giving her generally better survivability than her other two moons.
  • High damage from clean hits, and good high/low okizeme that is dangerous to attempt to disrespect.
Melty Blood Half Moon.png

Half

  • The second best PCiel moon, with extremely strong strengths but the most significant weaknesses of the three styles.
  • Vertical, advancing lightning allows her to easily obtain frame advantage in neutral and pressure.
  • One of the highest damage characters in the game, able to deal over 5,000 damage from realistic starters even when accounting for Reduce.
  • Wide variety of difficult to see left/right okizeme setups.
Melty Blood Full Moon.png

Full

  • Widely considered the best PCiel moon, and a top tier character just barely outside of the top 10.
  • Extremely powerful grounded pokes and the infamous 624B Grand Zappa rock allow her to completely dictate the pace of neutral.
  • Possesses a more synergistic and well-rounded toolkit than her other two moons, with no truly exploitable blind spots other than the character's universal slow movement.
  • Safe, unreactable high/low okizeme, with the greatest ability to leverage the character's strong throw.

Statistics

Stance 100% 75% 50% 25% Net Health
Jump 0.836 0.809 0.783 0.797 14,147
Stand 0.950 0.920 0.890 0.906 12,445
Crouch 1.026 0.993 0.961 0.978 11,527
Average 12,706

Palettes

PCiel-colors.png

External Links

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