Melty Blood/MBAACC/Nero Chaos/Full Moon: Difference between revisions
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(Created page with "=Combos= '''Normal Combos''' *First normal midscreen combos, the corner combos, then character specific combos :explanation '''Metered Combos''' *... :... =Strategy= Do what y...") |
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=Move Descriptions= | =Move Descriptions= | ||
==Normal Moves== | ==Normal Moves== | ||
{{MBCC-Move | |||
|image=MBCC_F-Nero_5A.png | |||
|caption= | |||
|name=5A | |||
|input= | |||
|data= | |||
{{MBCC-Data | |||
|damage=300 | |||
|guard=HL | |||
|shield=SJ | |||
|startup=6 | |||
|active=5 | |||
|recovery=6 | |||
|frameAdv=+1 | |||
|hitbox= | |||
|description=Elbow poke. Has greater horizontal range and hits a little higher than the other 5As. | |||
}} | |||
}} | |||
{{MBCC-Move | |||
|image=MBCC_F-Nero_5B.png | |||
|caption= | |||
|name=5B | |||
|input= | |||
|data= | |||
{{MBCC-Data | |||
|damage=700 | |||
|guard=HL | |||
|shield=SJ | |||
|startup=6 | |||
|active=6 | |||
|recovery=23 | |||
|frameAdv=-11 | |||
|hitbox= | |||
|description=Antlion. Antlion angles up and is a 1-hit anti-air. | |||
}} | |||
}} | |||
- | {{MBCC-Move | ||
|image=MBCC_F-Nero_5C.png | |||
|caption= | |||
|name=5C | |||
|input= | |||
|data= | |||
{{MBCC-Data | |||
|damage=600*2 | |||
|guard=HL | |||
|shield=SJ | |||
|startup=7 | |||
|active=3,6 | |||
|recovery=18 | |||
|frameAdv=-6 | |||
|hitbox= | |||
|description=Rhino. Hits very far out in front, no vertical range. EX cancelable. | |||
}} | |||
}} | |||
- | {{MBCC-Move | ||
|image=MBCC_F-Nero_5C.png | |||
|caption= | |||
|name=5[C] | |||
|input= | |||
|data= | |||
{{MBCC-Data | |||
|damage=600*4 | |||
|guard=HL | |||
|shield=SJ | |||
|startup=19 | |||
|active=3*3,6 | |||
|recovery=18 | |||
|frameAdv=-7 | |||
|hitbox= | |||
|description=Charged Rino. Extra hits and launches. | |||
}} | |||
}} | |||
- | {{MBCC-Move | ||
|image=MBCC_F-Nero_2A.png | |||
|caption= | |||
|name=2A | |||
|input= | |||
|data= | |||
{{MBCC-Data | |||
|damage=300 | |||
|guard=L | |||
|shield=CJ | |||
|startup=6 | |||
|active=4 | |||
|recovery=6 | |||
|frameAdv=+2 | |||
|hitbox= | |||
|description= Elbow spike. Hits low. Single hit poke with decent horizontal range. | |||
}} | |||
}} | |||
- | {{MBCC-Move | ||
|image=MBCC_C-Nero_2B.png | |||
|caption= | |||
|name=2B | |||
|input= | |||
|data= | |||
{{MBCC-Data | |||
|damage=350*4 | |||
|guard=L,HL*3 | |||
|shield=CJ | |||
|startup=9 | |||
|active=4,2,4,2 | |||
|recovery=15 | |||
|frameAdv=-2 | |||
|hitbox= | |||
|description=Centipede. First hit is low. Hits multiple times and may clash at odd moments. | |||
}} | |||
}} | |||
- | {{MBCC-Move | ||
|image=MBCC_F-Nero_2C.png | |||
|caption= | |||
|name=2C | |||
|input= | |||
|data= | |||
{{MBCC-Data | |||
|damage=1100 | |||
|guard=HL | |||
|shield=CJ | |||
|startup=14 | |||
|active=4 | |||
|recovery=18 | |||
|frameAdv=-4 | |||
|hitbox= | |||
|description= Needlenose. Neco-Arc Chaos's old 2C. Is chargeable, hits at a curve. Hits mid. This move is much easier to combo with than other version's 2C. | |||
}} | |||
}} | |||
- | {{MBCC-Move | ||
|image=MBCC_F-Nero_2C.png | |||
|caption= | |||
|name=2[C] | |||
|input= | |||
|data= | |||
{{MBCC-Data | |||
|damage=1500 | |||
|guard=HL | |||
|shield=CJ | |||
|startup=25 | |||
|active=4 | |||
|recovery=18 | |||
|frameAdv=-4 | |||
|hitbox= | |||
|description=Charged Needlenose. Reaches out far and launches on hit. | |||
}} | |||
}} | |||
- | {{MBCC-Move | ||
|image=MBCC_F-Nero_6C.png | |||
|caption= | |||
|name=6C | |||
|input= | |||
|data= | |||
{{MBCC-Data | |||
|damage=1100 | |||
|guard=HL | |||
|shield=SJ | |||
|startup=14 | |||
|active=8 | |||
|recovery=12 | |||
|frameAdv=+7 | |||
|hitbox= | |||
|description=Mouth. Extremely short range, seems to deal quite a bit to the guard bar. Very plus, but is not used as much as charged version. | |||
}} | |||
}} | |||
- | {{MBCC-Move | ||
|image=MBCC_F-Nero_6C.png | |||
|caption= | |||
|name=6[C] | |||
|input= | |||
|data= | |||
{{MBCC-Data | |||
|damage=1400 | |||
|guard=H | |||
|shield=SJ | |||
|startup=31 | |||
|active=8 | |||
|recovery=14 | |||
|frameAdv=+10 | |||
|hitbox= | |||
|description=Charged Mouth. Becomes an overhead that gives a great damage combo. | |||
}} | |||
}} | |||
- | {{MBCC-Move | ||
|image=MBCC_C-Nero_4C.png |caption= | |||
|image2=MBCC_C-Nero_4C2.png |caption2= | |||
|name=4C | |||
|input= | |||
|data= | |||
{{MBCC-Data | |||
|damage=800, 600 | |||
|guard=HL, HLA | |||
|shield=SJ | |||
|startup=10 | |||
|active=7(6)4 | |||
|recovery=18 | |||
|frameAdv=-4 | |||
|hitbox= | |||
|description= Mantis - The second hit is air-blockable. Has a lot of clash frames and is more safe than it appears. | |||
}} | |||
}} | |||
- | {{MBCC-Move | ||
|image=MBCC_F-Nero_3C.png |caption= | |||
|image2=MBCC_F-Nero_3C2.png |caption2= | |||
|name=3C | |||
|input= | |||
|data= | |||
{{MBCC-Data | |||
|damage=1000, 500 | |||
|guard=HL | |||
|shield=SJ | |||
|startup=9 | |||
|active=3(9)3 | |||
|recovery=20 | |||
|frameAdv=-17 | |||
|hitbox= | |||
|description=Bull. Both hits are air-unblockable, hits past the top of the screen. Jump cancellable. Only hit non-airbone opponents once. | |||
}} | |||
}} | |||
- | {{MBCC-Move | ||
|image=MBCC_C-Nero_j.A.png | |||
|caption= | |||
|name=j.A | |||
|input= | |||
|data= | |||
{{MBCC-Data | |||
|damage=350 | |||
|guard=HLA | |||
|shield=SJ | |||
|startup=7 | |||
|active=4 | |||
|recovery=12 | |||
|frameAdv= | |||
|hitbox= | |||
|description=Nail. Hits mid. Has good air to ground reach. | |||
}} | |||
}} | |||
- | {{MBCC-Move | ||
|image=MBCC_C-Nero_j.B.png | |||
|caption= | |||
|name=j.B | |||
|input= | |||
|data= | |||
{{MBCC-Data | |||
|damage=600, 500 | |||
|guard=HA | |||
|shield=SJ | |||
|startup=8 | |||
|active=3,2 | |||
|recovery=18 | |||
|frameAdv= | |||
|hitbox= | |||
|description=Tentacle. Hits high. Has potential to cross up if you are above the enemy, good horizontal range. | |||
}} | |||
}} | |||
== | {{MBCC-Move | ||
|image=MBCC_C-Nero_j.C.png | |||
|caption= | |||
|name=j.C | |||
|input= | |||
|data= | |||
{{MBCC-Data | |||
|damage=300*3, 700 | |||
|guard=HA | |||
|shield=SJ | |||
|startup=9 | |||
|active=2*3,4 | |||
|recovery=22 | |||
|frameAdv= | |||
|hitbox= | |||
|description=Nightmare. Hits high. Four hits. You can combo this move into itself but only three times. (Only counted when the last hit connects) Its reach is very deceptive. | |||
}} | |||
}} | |||
{| | ==Universal Mechanics== | ||
| | {{MBCC-Move | ||
|image=MBCC_Nero_Throw.png | |||
|caption= | |||
|name=Throw | |||
|input=6 or 4+QA | |||
|data= | |||
{{MBCC-Data | |||
|damage=400*9 | |||
|guard=- | |||
|shield=- | |||
|startup=3 | |||
|active=1 | |||
|recovery=22 | |||
|frameAdv=- | |||
|hitbox= | |||
|description=Nero lifts the opponent up and lets his pet birds do some damage. Launches the opponent. | |||
}} | |||
}} | |||
|- | {{MBCC-Move | ||
| | |image=MBCC_Nero_AirThrow.png | ||
|caption= | |||
|name=Air Throw | |||
|input=j.6 or j.4+QA | |||
|data= | |||
{{MBCC-Data | |||
|damage=1200 | |||
|guard=- | |||
|shield=- | |||
|startup=2 | |||
|active=1 | |||
|recovery=10 | |||
|frameAdv=- | |||
|hitbox= | |||
|description=Nero grabs and punches them to the ground for a bounce. | |||
}} | |||
}} | |||
|- | {{MBCC-Move | ||
| | |image=MBCC_Nero_214D.png | ||
|caption= | |||
|name=Guard Bunker | |||
|input=214D | |||
|data= | |||
{{MBCC-Data | |||
|damage=500 | |||
|guard=HLA | |||
|shield=- | |||
|startup=26 | |||
|active=4 | |||
|recovery=22 | |||
|frameAdv=-5 | |||
|hitbox= | |||
|description=Nero steps to the side and throws some shade. Costs 50.0% meter during blockstun. | |||
}} | |||
}} | |||
==Special Moves== | |||
{{MBCC-Move | |||
|- | |image=MBCC_C-Nero_236A.png |caption= | ||
| | |image2=MBCC_F-Nero_236B.png |caption2= | ||
|image3=MBCC_C-Nero_236C.png |caption3= | |||
|name=Chaos Release - Black Wings | |||
|input=236X | |||
| | |data= | ||
| | {{MBCC-Data | ||
|version=A | |||
|damage=800 | |||
|guard=HLA | |||
|- | |shield=SJ | ||
| | |startup=9 | ||
|active=Till Offscreen | |||
|recovery=39 Total | |||
|frameAdv=- | |||
| | |hitbox= | ||
| | |description=A crow will travel quickly in a horizontal line. This move has amazing speed but a terrible recovery. This crow may be run underneath by some characters. | ||
}} | |||
{{MBCC-Data | |||
|header=no | |||
|version=B | |||
|damage=800 | |||
|guard=HLA | |||
|shield=SJ | |||
|startup=27~257 | |||
|active=Till Offscreen | |||
|recovery=39 Total | |||
|frameAdv=- | |||
|hitbox= | |||
|description= A crow will float in front of Nero acting as a "mine." When approached, the crow will activate and travel horizontally. Goes away if Nero gets hit. One of F-Nero's more abusable moves. | |||
}} | |||
{{MBCC-Data | |||
|header=no | |||
|version=EX | |||
|damage=210*13 | |||
|guard=HLA | |||
|shield=SJ | |||
|startup=3+44 | |||
|active=47 | |||
|recovery=17 Total | |||
|frameAdv=- | |||
|hitbox= | |||
|description= Costs 100% Meter. Summons many 236B crows. Recovery is deceptively fast and is a great tool to keep opponents in place or to keep them afraid while you try to throw them. | |||
}} | |||
}} | |||
|- | {{MBCC-Move | ||
| | |image=MBCC_F-Nero_214A.png | ||
|caption= | |||
|name=Chaos Exposure - Neuropteran Form | |||
|input=214A/B | |||
|data= | |||
{{MBCC-Data | |||
|version=A | |||
|damage=1200 | |||
|guard=HL | |||
|shield=SJ | |||
|startup=62 | |||
|active=4 | |||
|recovery=39 Total | |||
|frameAdv=- | |||
|hitbox= | |||
|description= A snake will travel slowly across the ground. This snake is controlled by negative edge: releasing the A button will "activate" it. Upon being hit the opponent will be launched similar to the B antlion. | |||
}} | |||
{{MBCC-Data | |||
|header=no | |||
|version=B | |||
|damage=1200 | |||
|guard=HL | |||
|shield=SJ | |||
|startup=62 | |||
|active=4 | |||
|recovery=39 Total | |||
|frameAdv=- | |||
|hitbox= | |||
|description=A snake will travel quickly across the ground. This snake automatically activates when it is near an opponent. Untechable on counter hit. | |||
}} | |||
}} | |||
|- | {{MBCC-Move | ||
| | |image=MBCC_F-Nero_214C.png | ||
|caption= | |||
|name=Chaos Exposure - Reptile Form | |||
|input=214C | |||
|data= | |||
{{MBCC-Data | |||
|damage=2000 | |||
|guard=HL | |||
|shield=SJ | |||
|startup=7+58 | |||
|active=4 | |||
|recovery=40 Total | |||
|frameAdv=- | |||
|hitbox= | |||
|description=Costs 100% Meter. Summons a gigantic crocodile that is air-unblockable and takes a while to come out. Don't use it. | |||
}} | |||
}} | |||
|} | {{MBCC-Move | ||
|image=MBCC_F-Nero_421X.png | |||
|caption= | |||
|name=Chaos Exposure - Premature Egg | |||
|input=421X | |||
|data= | |||
{{MBCC-Data | |||
|version=A | |||
|damage=300*2 | |||
|guard=HLA | |||
|shield=SJ | |||
|startup=13 | |||
|active=20(18)[2(8~10)2]*N | |||
|recovery=47 Total | |||
|frameAdv= | |||
|hitbox= | |||
|description=A dark cloud will appear in front of Nero before traveling behind him for a half screen distance. It will then travel back to where you were standing when you summoned it and then disappear. | |||
}} | |||
{{MBCC-Data | |||
|header=no | |||
|version=B | |||
|damage=500*N | |||
|guard=HLA | |||
|shield=SJ | |||
|startup=48 | |||
|active=[2(8~10)2]*N | |||
|recovery=63 Total | |||
|frameAdv=- | |||
|hitbox= | |||
|description=A dark cloud will go in front of Nero and travel across the ground until it hits the edge of the screen where it will disappear. This version of Unripe Egg will not hit upon summoning and will not return. | |||
}} | |||
{{MBCC-Data | |||
|header=no | |||
|version=EX | |||
|damage=400*2 | |||
|guard=HLA | |||
|shield=SJ | |||
|startup=7+40 | |||
|active=[2(8~10)2]*N | |||
|recovery=63 Total | |||
|frameAdv=- | |||
|hitbox= | |||
|description=A dark cloud will travel back and forth across the ground three times. This version of Unripe Egg will disappear upon Nero getting hit. The startup of this move is high but it is a useful tool to prevent an opponent from going anywhere. | |||
}} | |||
}} | |||
{{MBCC-Move | |||
|image=MBCC_F-Nero_63214C.png | |||
|caption= | |||
|name=Chaos Exposure - Compound-Eye Swarm | |||
|input=63214C | |||
|data= | |||
{{MBCC-Data | |||
|damage=450*6 | |||
|guard=HLA | |||
|shield=SJ | |||
|startup=7+8 | |||
|active=79 | |||
|recovery=91 total | |||
|frameAdv=- | |||
|hitbox= | |||
|description= Costs 100% meter. Nero summons a swarm of bees to attack opponents directly in front of him. Can be used as a reversal, hits four times. If the opponents move is fast enough they can block the bees after you summon them. Is safe on block, mostly. | |||
}} | |||
}} | |||
==Arc Drive== | ==Arc Drive== | ||
{{MBCC-Move | |||
{| | |image=MBCC_C-Nero_41236C.png | ||
| | |caption= | ||
|name=Armament 999 | |||
|input=41236C | |||
|data= | |||
{{MBCC-Data | |||
|damage=3500 | |||
|guard=- | |||
|shield=- | |||
|startup=2+60 | |||
|active=8 | |||
|recovery=81 | |||
|frameAdv=- | |||
|hitbox= | |||
|description=Can only be used in Max or Heat. Lengthy startup, but unblockable and unshieldable. | |||
}} | |||
}} | |||
==Another Arc Drive== | ==Another Arc Drive== | ||
{| | {{MBCC-Move | ||
| | |image=MBCC_C-Nero_41236C.png | ||
|caption= | |||
|name=Armament 999 | |||
|input=41236C | |||
|data= | |||
{{MBCC-Data | |||
|damage=3000*2 | |||
|guard=- | |||
|shield=- | |||
|startup=2+40 | |||
|active=Till edge of screen (78) Till edge of screen | |||
|recovery=86 | |||
|frameAdv= | |||
|hitbox= | |||
|description=Improved version. Startup is a bit faster, and Chaos comes back around for a second tackle. | |||
}} | |||
}} | |||
==Last Arc== | ==Last Arc== | ||
{| | {{MBCC-Move | ||
| | |image=MBCC_C-Nero_LastArc.png | ||
|caption= | |||
|name=Number of the Beast | |||
|data= | |||
{{MBCC-Data | |||
|damage=700*15 | |||
|guard=- | |||
|shield=CS | |||
|startup=1+6 | |||
|active=100 | |||
|recovery=39 | |||
|frameAdv=- | |||
|hitbox= | |||
|description=Can be standing or low shield. The laser that Nero fires is unblockable. | |||
}} | |||
}} | |||
{{MBCC}} | {{MBCC}} | ||
[[Category:Melty Blood]] | [[Category:Melty Blood]] |
Revision as of 02:08, 30 July 2018
Combos
Normal Combos
- First normal midscreen combos, the corner combos, then character specific combos
- explanation
Metered Combos
- ...
- ...
Strategy
Do what you need to do to extrapolate on the character. Here are example categories below.
Full
Spacing
Pressure
Move Descriptions
Normal Moves
Universal Mechanics
Special Moves
Arc Drive
Another Arc Drive
Last Arc