Melty Blood/MBAACC/Nero Chaos/Full Moon: Difference between revisions

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(Created page with "=Combos= '''Normal Combos''' *First normal midscreen combos, the corner combos, then character specific combos :explanation '''Metered Combos''' *... :... =Strategy= Do what y...")
 
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=Move Descriptions=
=Move Descriptions=
==Normal Moves==
==Normal Moves==
{{MBCC-Move
|image=MBCC_F-Nero_5A.png
|caption=
|name=5A
|input=
|data=
{{MBCC-Data
|damage=300
|guard=HL
|shield=SJ
|startup=6
|active=5
|recovery=6
|frameAdv=+1
|hitbox=
|description=Elbow poke. Has greater horizontal range and hits a little higher than the other 5As.
}}
}}


{| border="0" cellspacing="5" width="100%"
| width="" style="background:#E8E8E8;"|''' <font size = "3">2A</font>  '''


The moves in number and strength order. Explain no how the moves works, what it's best suited for and where it lacks.
{{MBCC-Move
|image=MBCC_F-Nero_5B.png
|caption=
|name=5B
|input=
|data=
{{MBCC-Data
|damage=700
|guard=HL
|shield=SJ
|startup=6
|active=6
|recovery=23
|frameAdv=-11
|hitbox=
|description=Antlion. Antlion angles up and is a 1-hit anti-air.
}}
}}


|-
| width="" | ''' <font size = "3">5A</font>  '''


-
{{MBCC-Move
|image=MBCC_F-Nero_5C.png
|caption=
|name=5C
|input=
|data=
{{MBCC-Data
|damage=600*2
|guard=HL
|shield=SJ
|startup=7
|active=3,6
|recovery=18
|frameAdv=-6
|hitbox=
|description=Rhino. Hits very far out in front, no vertical range. EX cancelable.
}}
}}


|-
| width="" style="background:#E8E8E8;"| ''' <font size = "3">2B</font> '''


-
{{MBCC-Move
|image=MBCC_F-Nero_5C.png
|caption=
|name=5[C]
|input=
|data=
{{MBCC-Data
|damage=600*4
|guard=HL
|shield=SJ
|startup=19
|active=3*3,6
|recovery=18
|frameAdv=-7
|hitbox=
|description=Charged Rino. Extra hits and launches.
}}
}}


|-
| width="" | ''' <font size = "3">5B</font> '''


-
{{MBCC-Move
|image=MBCC_F-Nero_2A.png
|caption=
|name=2A
|input=
|data=
{{MBCC-Data
|damage=300
|guard=L
|shield=CJ
|startup=6
|active=4
|recovery=6
|frameAdv=+2
|hitbox=
|description= Elbow spike. Hits low. Single hit poke with decent horizontal range.
}}
}}


|-
| width="" style="background:#E8E8E8;"| ''' <font size = "3">2C</font>  '''


-
{{MBCC-Move
|image=MBCC_C-Nero_2B.png
|caption=
|name=2B
|input=
|data=
{{MBCC-Data
|damage=350*4
|guard=L,HL*3
|shield=CJ
|startup=9
|active=4,2,4,2
|recovery=15
|frameAdv=-2
|hitbox=
|description=Centipede. First hit is low. Hits multiple times and may clash at odd moments.
}}
}}


|-
| width="" | ''' <font size = "3">5C</font> '''


-
{{MBCC-Move
|image=MBCC_F-Nero_2C.png
|caption=
|name=2C
|input=
|data=
{{MBCC-Data
|damage=1100
|guard=HL
|shield=CJ
|startup=14
|active=4
|recovery=18
|frameAdv=-4
|hitbox=
|description= Needlenose. Neco-Arc Chaos's old 2C. Is chargeable, hits at a curve. Hits mid. This move is much easier to combo with than other version's 2C.
}}
}}


|-
| width="" style="background:#E8E8E8;"| ''' <font size = "3">6C</font> '''


-
{{MBCC-Move
|image=MBCC_F-Nero_2C.png
|caption=
|name=2[C]
|input=
|data=
{{MBCC-Data
|damage=1500
|guard=HL
|shield=CJ
|startup=25
|active=4
|recovery=18
|frameAdv=-4
|hitbox=
|description=Charged Needlenose. Reaches out far and launches on hit.
}}
}}


|-
| width="" | ''' <font size = "3">#C</font>  '''


-
{{MBCC-Move
|image=MBCC_F-Nero_6C.png
|caption=
|name=6C
|input=
|data=
{{MBCC-Data
|damage=1100
|guard=HL
|shield=SJ
|startup=14
|active=8
|recovery=12
|frameAdv=+7
|hitbox=
|description=Mouth. Extremely short range, seems to deal quite a bit to the guard bar. Very plus, but is not used as much as charged version.
}}
}}


|-
| width="" style="background:#E8E8E8;"| ''' <font size = "3">#C</font>  ''' 


-
{{MBCC-Move
|image=MBCC_F-Nero_6C.png
|caption=
|name=6[C]
|input=
|data=
{{MBCC-Data
|damage=1400
|guard=H
|shield=SJ
|startup=31
|active=8
|recovery=14
|frameAdv=+10
|hitbox=
|description=Charged Mouth. Becomes an overhead that gives a great damage combo.
}}
}}


|-
| width="" | ''' <font size = "3">JA</font> '''


-
{{MBCC-Move
|image=MBCC_C-Nero_4C.png |caption=
|image2=MBCC_C-Nero_4C2.png |caption2=
|name=4C
|input=
|data=
{{MBCC-Data
|damage=800, 600
|guard=HL, HLA
|shield=SJ
|startup=10
|active=7(6)4
|recovery=18
|frameAdv=-4
|hitbox=
|description= Mantis - The second hit is air-blockable. Has a lot of clash frames and is more safe than it appears.
}}
}}


|-
| width="" style="background:#E8E8E8;"| ''' <font size = "3">JB</font> '''


-
{{MBCC-Move
|image=MBCC_F-Nero_3C.png |caption=
|image2=MBCC_F-Nero_3C2.png |caption2=
|name=3C
|input=
|data=
{{MBCC-Data
|damage=1000, 500
|guard=HL
|shield=SJ
|startup=9
|active=3(9)3
|recovery=20
|frameAdv=-17
|hitbox=
|description=Bull. Both hits are air-unblockable, hits past the top of the screen. Jump cancellable. Only hit non-airbone opponents once.
}}
}}


|-
| width="" | ''' <font size = "3">JC</font> '''


-
{{MBCC-Move
|image=MBCC_C-Nero_j.A.png
|caption=
|name=j.A
|input=
|data=
{{MBCC-Data
|damage=350
|guard=HLA
|shield=SJ
|startup=7
|active=4
|recovery=12
|frameAdv=
|hitbox=
|description=Nail. Hits mid. Has good air to ground reach.
}}
}}


|-
| width="" style="background:#E8E8E8;"| ''' <font size = "3">J6C</font> '''


-
{{MBCC-Move
|image=MBCC_C-Nero_j.B.png
|caption=
|name=j.B
|input=
|data=
{{MBCC-Data
|damage=600, 500
|guard=HA
|shield=SJ
|startup=8
|active=3,2
|recovery=18
|frameAdv=
|hitbox=
|description=Tentacle. Hits high. Has potential to cross up if you are above the enemy, good horizontal range.
}}
}}


|}


==Special Moves==
{{MBCC-Move
|image=MBCC_C-Nero_j.C.png
|caption=
|name=j.C
|input=
|data=
{{MBCC-Data
|damage=300*3, 700
|guard=HA
|shield=SJ
|startup=9
|active=2*3,4
|recovery=22
|frameAdv=
|hitbox=
|description=Nightmare. Hits high. Four hits. You can combo this move into itself but only three times. (Only counted when the last hit connects) Its reach is very deceptive.
}}
}}


{| border="0" cellspacing="5" width="100%"
==Universal Mechanics==
| width="" style="background:#E8E8E8;"|''' <font size = "3"> Name 「JP name」 - 22ABC</font> '''
{{MBCC-Move
|image=MBCC_Nero_Throw.png
|caption=
|name=Throw
|input=6 or 4+QA
|data=
{{MBCC-Data
|damage=400*9
|guard=-
|shield=-
|startup=3
|active=1
|recovery=22
|frameAdv=-
|hitbox=
|description=Nero lifts the opponent up and lets his pet birds do some damage. Launches the opponent.
}}
}}


* '''(Description)''' - Simply describe the move here and what it can be used for
* '''(A version)''' - This is where you put what the version of the move can be used for and how its different from the rest of the moves.
* '''(B version)''' - Ditto
* '''(EX version)''' - This is were you describe what happens when you feed it 100%


|-
{{MBCC-Move
| width="" | ''' <font size = "3">  「」 - 236ABC</font>'''
|image=MBCC_Nero_AirThrow.png
|caption=
|name=Air Throw
|input=j.6 or j.4+QA
|data=
{{MBCC-Data
|damage=1200
|guard=-
|shield=-
|startup=2
|active=1
|recovery=10
|frameAdv=-
|hitbox=
|description=Nero grabs and punches them to the ground for a bounce.
}}
}}


* '''(Description)''' - 


|-
{{MBCC-Move
| width="" style="background:#E8E8E8;"| ''' <font size = "3"> 「」 - 28ABC</font>'''
|image=MBCC_Nero_214D.png
|caption=
|name=Guard Bunker
|input=214D
|data=
{{MBCC-Data
|damage=500
|guard=HLA
|shield=-
  |startup=26
|active=4
|recovery=22
|frameAdv=-5
|hitbox=
|description=Nero steps to the side and throws some shade. Costs 50.0% meter during blockstun.
}}
}}


* '''(Description)''' - ...
==Special Moves==
 
{{MBCC-Move
|-
|image=MBCC_C-Nero_236A.png |caption=
| width="" | ''' <font size = "3">   「」 - 623ABC</font>'''
|image2=MBCC_F-Nero_236B.png |caption2=
 
|image3=MBCC_C-Nero_236C.png |caption3=
* '''(Description)''' - ...
|name=Chaos Release - Black Wings
 
|input=236X
|-
|data=
| width="" style="background:#E8E8E8;"| ''' <font size = "3"> 「」 - 214ABC</font>'''
{{MBCC-Data
 
|version=A
* '''(Description)''' - ...
|damage=800
 
|guard=HLA
|-
|shield=SJ
| width="" | ''' <font size = "3">  「」 - 421ABC</font>'''
|startup=9
 
|active=Till Offscreen
* '''(Description)''' - ...
|recovery=39 Total
 
|frameAdv=-
|-
|hitbox=
| width="" style="background:#E8E8E8;"| ''' <font size = "3"> 「」 - J22ABC</font>'''
|description=A crow will travel quickly in a horizontal line. This move has amazing speed but a terrible recovery. This crow may be run underneath by some characters.
}}
{{MBCC-Data
|header=no
|version=B
|damage=800
|guard=HLA
  |shield=SJ
|startup=27~257
|active=Till Offscreen
|recovery=39 Total
|frameAdv=-
|hitbox=
|description= A crow will float in front of Nero acting as a "mine." When approached, the crow will activate and travel horizontally. Goes away if Nero gets hit. One of F-Nero's more abusable moves.
}}
{{MBCC-Data
|header=no
|version=EX
|damage=210*13
|guard=HLA
|shield=SJ
|startup=3+44
|active=47
|recovery=17 Total
|frameAdv=-
|hitbox=
|description= Costs 100% Meter. Summons many 236B crows. Recovery is deceptively fast and is a great tool to keep opponents in place or to keep them afraid while you try to throw them.
}}
}}


* '''(Description)''' - ...


|-
{{MBCC-Move
| width="" | '''<font size = "3"> 「」 - 426ABC</font>'''
|image=MBCC_F-Nero_214A.png
|caption=
|name=Chaos Exposure - Neuropteran Form
|input=214A/B
|data=
{{MBCC-Data
|version=A
|damage=1200
|guard=HL
|shield=SJ
|startup=62
|active=4
|recovery=39 Total
|frameAdv=-
|hitbox=
|description= A snake will travel slowly across the ground. This snake is controlled by negative edge: releasing the A button will "activate" it. Upon being hit the opponent will be launched similar to the B antlion.
}}
{{MBCC-Data
|header=no
|version=B
|damage=1200
|guard=HL
|shield=SJ
|startup=62
|active=4
|recovery=39 Total
  |frameAdv=-
|hitbox=
|description=A snake will travel quickly across the ground. This snake automatically activates when it is near an opponent. Untechable on counter hit.
}}
}}


* '''(Description)''' - ...
* '''(A version)''' -
* '''(B version)''' -
* '''(EX version)''' -


|-
{{MBCC-Move
| width="" style="background:#E8E8E8;"| '''<font size = "3"> 「」 - BC</font>'''
|image=MBCC_F-Nero_214C.png
|caption=
|name=Chaos Exposure - Reptile Form
|input=214C
|data=
{{MBCC-Data
|damage=2000
|guard=HL
|shield=SJ
|startup=7+58
|active=4
|recovery=40 Total
|frameAdv=-
|hitbox=
|description=Costs 100% Meter. Summons a gigantic crocodile that is air-unblockable and takes a while to come out. Don't use it.
}}
}}


* '''(Description)''' - ...
* '''(Standing)''' -
* '''(Crouching)''' -
* '''(Airborne)''' -


|}
{{MBCC-Move
|image=MBCC_F-Nero_421X.png
|caption=
|name=Chaos Exposure - Premature Egg
|input=421X
|data=
{{MBCC-Data
|version=A
|damage=300*2
|guard=HLA
|shield=SJ
|startup=13
|active=20(18)[2(8~10)2]*N
|recovery=47 Total
|frameAdv=
|hitbox=
|description=A dark cloud will appear in front of Nero before traveling behind him for a half screen distance. It will then travel back to where you were standing when you summoned it and then disappear.
}}
{{MBCC-Data
|header=no
|version=B
|damage=500*N
|guard=HLA
|shield=SJ
|startup=48
|active=[2(8~10)2]*N
|recovery=63 Total
|frameAdv=-
|hitbox=
|description=A dark cloud will go in front of Nero and travel across the ground until it hits the edge of the screen where it will disappear. This version of Unripe Egg will not hit upon summoning and will not return.
}}
{{MBCC-Data
|header=no
|version=EX
|damage=400*2
|guard=HLA
|shield=SJ
|startup=7+40
|active=[2(8~10)2]*N
|recovery=63 Total
|frameAdv=-
|hitbox=
|description=A dark cloud will travel back and forth across the ground three times. This version of Unripe Egg will disappear upon Nero getting hit. The startup of this move is high but it is a useful tool to prevent an opponent from going anywhere.
}}
}}




{{MBCC-Move
|image=MBCC_F-Nero_63214C.png
|caption=
|name=Chaos Exposure - Compound-Eye Swarm
|input=63214C
|data=
{{MBCC-Data
|damage=450*6
|guard=HLA
|shield=SJ
|startup=7+8
|active=79
|recovery=91 total
|frameAdv=-
|hitbox=
|description= Costs 100% meter. Nero summons a swarm of bees to attack opponents directly in front of him. Can be used as a reversal, hits four times. If the opponents move is fast enough they can block the bees after you summon them. Is safe on block, mostly.
}}
}}
==Arc Drive==
==Arc Drive==
 
{{MBCC-Move
{| border="0" cellspacing="5" width="100%"
|image=MBCC_C-Nero_41236C.png
| width="" style="background:#E8E8E8;"| '''<font size = "3"> 「」 </font> '''
|caption=
 
|name=Armament 999
* '''(Description)''' - AD description
|input=41236C
 
|data=
 
{{MBCC-Data
|}
|damage=3500
|guard=-
|shield=-
|startup=2+60
|active=8
|recovery=81
  |frameAdv=-
|hitbox=
|description=Can only be used in Max or Heat. Lengthy startup, but unblockable and unshieldable.
}}
}}


==Another Arc Drive==
==Another Arc Drive==


{| border="0" cellspacing="5" width="100%"
{{MBCC-Move
| width="" style="background:#E8E8E8;"| '''<font size = "3"> 「」 </font> '''
|image=MBCC_C-Nero_41236C.png
 
|caption=
* '''(Description)''' - AAD description
|name=Armament 999
 
|input=41236C
|}
|data=
{{MBCC-Data
|damage=3000*2
  |guard=-
|shield=-
|startup=2+40
|active=Till edge of screen (78) Till edge of screen
|recovery=86
|frameAdv=
|hitbox=
|description=Improved version. Startup is a bit faster, and Chaos comes back around for a second tackle.
}}
}}


==Last Arc==
==Last Arc==


{| border="0" cellspacing="5" width="100%"
{{MBCC-Move
| width="" style="background:#E8E8E8;"| '''<font size = "3"> 「」 </font> '''
|image=MBCC_C-Nero_LastArc.png
 
|caption=
* '''(Description)''' LA description. Mention where it is activated (air or ground shield) first.
|name=Number of the Beast
|data=
{{MBCC-Data
|damage=700*15
|guard=-
|shield=CS
|startup=1+6
  |active=100
|recovery=39
|frameAdv=-
  |hitbox=
|description=Can be standing or low shield. The laser that Nero fires is unblockable.
}}
}}


|}


{{MBCC}}
{{MBCC}}


[[Category:Melty Blood]]
[[Category:Melty Blood]]

Revision as of 02:08, 30 July 2018

Combos

Normal Combos

  • First normal midscreen combos, the corner combos, then character specific combos
explanation


Metered Combos

  • ...
...

Strategy

Do what you need to do to extrapolate on the character. Here are example categories below.

Full

Spacing

Pressure

Move Descriptions

Normal Moves

Template:MBCC-Move


Template:MBCC-Move


Template:MBCC-Move


Template:MBCC-Move


Template:MBCC-Move


Template:MBCC-Move


Template:MBCC-Move


Template:MBCC-Move


Template:MBCC-Move


Template:MBCC-Move


Template:MBCC-Move


Template:MBCC-Move


Template:MBCC-Move


Template:MBCC-Move


Template:MBCC-Move

Universal Mechanics

Template:MBCC-Move


Template:MBCC-Move


Template:MBCC-Move

Special Moves

Template:MBCC-Move


Template:MBCC-Move


Template:MBCC-Move


Template:MBCC-Move


Template:MBCC-Move

Arc Drive

Template:MBCC-Move

Another Arc Drive

Template:MBCC-Move

Last Arc

Template:MBCC-Move


MBAACC Navigation

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Red ArcueidCrescentHalfFull
V.AkihaCrescentHalfFull
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White LenCrescentHalfFull
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NACCrescentHalfFull
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Neco-ArcCrescentHalfFull
KohakuCrescentHalfFull
Neco-MechCrescentHalfFull