Melty Blood/MBAACC/Neco & Mech: Difference between revisions
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[[File:Necomechbanner.png |right]]<br> | [[File:Necomechbanner.png |right]]<br> | ||
''(Click [[Melty Blood/Mech-Hisui & Neco Arc/PS2|here]] for the original Mech-Hisui & Neco Arc page)'' | ''(Click [[Melty Blood/Mech-Hisui & Neco Arc/PS2|here]] for the original Mech-Hisui & Neco Arc page)'' | ||
=Introduction= | |||
'''Mech-Hisui & Neco Arc''' | |||
This is a real character. | This is a real character. | ||
Hit the cat, acquire setplay. Nya nya. | Hit the cat, acquire setplay. Nya nya. | ||
=Moon Overview= | =Moon Overview= | ||
[[Melty Blood/Mech-Hisui & Neco Arc/Crescent Moon|Crescent]]<br> | [[Melty Blood/Mech-Hisui & Neco Arc/Crescent Moon|Crescent]]<br> | ||
Despite being two “joke” characters stapled together, they demand a great deal of respect as a high tier character. Great air mobility, decent corner carry, fantastic pressure, and you can hit the cat to force favorable trades, get tick throw set-ups, and all sorts of dirty things. Her lightning series also causes Neco to become a hitbox, meaning you also get air unblockable set-ups. Her damage ceiling is low unless you get a very clean counter hit starter, and she becomes immediately less impressive if she cannot set-up Neco Arc (good luck versus C-Roa). | Despite being two “joke” characters stapled together, they demand a great deal of respect as a high tier character. Great air mobility, decent corner carry, fantastic pressure, and you can hit the cat to force favorable trades, get tick throw set-ups, and all sorts of dirty things. Her lightning series also causes Neco to become a hitbox, meaning you also get air unblockable set-ups. Her damage ceiling is low unless you get a very clean counter hit starter, and she becomes immediately less impressive if she cannot set-up Neco Arc (good luck versus C-Roa). | ||
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| style="background-color:#F8F8F8;" | '''Average''' | | style="background-color:#F8F8F8;" | '''Average''' | ||
| style="background-color:#F8F8F8;text-align:center;" | | | style="background-color:#F8F8F8;text-align:center;" | | ||
| style="background-color:#F8F8F8;text-align:center;" | | | style="background-color:#F8F8F8;text-align:center;" | | ||
| style="background-color:#F8F8F8;text-align:center;" | | | style="background-color:#F8F8F8;text-align:center;" | | ||
| style="background-color:#F8F8F8;text-align:center;" | | | style="background-color:#F8F8F8;text-align:center;" | | ||
| style="background-color:#F8F8F8;text-align:center;" | '''12,519''' | | style="background-color:#F8F8F8;text-align:center;" | '''12,519''' | ||
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Revision as of 07:19, 26 October 2018
(Click here for the original Mech-Hisui & Neco Arc page)
Introduction
Mech-Hisui & Neco Arc
This is a real character. Hit the cat, acquire setplay. Nya nya.
Moon Overview
Crescent
Despite being two “joke” characters stapled together, they demand a great deal of respect as a high tier character. Great air mobility, decent corner carry, fantastic pressure, and you can hit the cat to force favorable trades, get tick throw set-ups, and all sorts of dirty things. Her lightning series also causes Neco to become a hitbox, meaning you also get air unblockable set-ups. Her damage ceiling is low unless you get a very clean counter hit starter, and she becomes immediately less impressive if she cannot set-up Neco Arc (good luck versus C-Roa).
Half
A speedier version of Half Moon Mech Hisui. At first this seems like it can only be a good thing, but all her specials have been replaced with objectively worse versions. She has a basic mix-up with setting down 22A and using ground dodge to get a which-way situation. Oh, 22C summons Neco Hime, which is air unblockable and allows you to go for a high-low as the foe is blinded by the pillar of light. You have no meter gain though.
Full
You get F-Mech Hisui’s 623X series and her normals. Her corner carry is also quite good from her BnB. Her unique trait is that Neco Arc can be called to burrow and pop up in a set location depending on which button you used. While it sounds impressive, this character lacks a lot of pressure and neutral tools to get started.
Statistics
Stance | 100% | 75% | 50% | 25% | Net Health |
---|---|---|---|---|---|
Jump | 1.056 | 0.894 | 0.741 | 0.677 | 13,942 |
Stand | 1.200 | 1.017 | 0.843 | 0.770 | 12,259 |
Crouch | 1.296 | 1.098 | 0.910 | 0.831 | 11,356 |
Average | 12,519 |
Palettes
1) Default
17) May (Hand Maid May)
18) Rei Handa (Zaregoto Series, The Beheading Cycle)