Melty Blood/MBAACC/Powered Ciel: Difference between revisions

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[[File:PCielbanner4.png|right]]<br>
[[File:PCielbanner4.png|right]]<br>
=Introduction=
=Introduction=
Powered Ciel is a new addition to Current Code. Equipped with the Seventh Holy Scripture at all times, Ciel has a completely different move set from the original.
'''Powerd Ciel'''
 
Powerd Ciel (not a typo) is the armed and dangerous version of Ciel, wielding a huge pilebunker and with a completely new moveset focused more on aggression. With highly damaging and corner-carrying combos in all of her moons, great conversion ability, good okizeme and the ability to convert her normal throw into a full combo, PCiel has all of the tools for a good rushdown game. Unfortunately, although she has many options, her approach to neutral can be somewhat linear or “gimmicky” due to having arguably the worst movement in the entire game. This character is a lumbering tank with a huge gun that kills you if she can run her setplay, so if that appeals to you, you’re going to love PCiel. Either the best mid tier or the worst top tier depending on who you ask.


=Moon Overview=
=Moon Overview=
'''Powerd Ciel'''
You will notice right away that P-Ciel is almost completely different from Ciel. While not as mobile as her unarmed version, she has big normals and effective tools that allow her to space her way in for big damage. While not as much of a mix up character as Ciel, many of her combos carry to the corner and let her apply very tight pressure post-knockdown. One of the defining features of P-Ciel is her ability to meterlessly hitconfirm into extremely high damage and hard knockdown from situations and ranges that are simply not possible for other characters.
[[Melty Blood/Powerd Ciel/Crescent Moon|Crescent]]<br>
[[Melty Blood/Powerd Ciel/Crescent Moon|Crescent]]<br>
In her Crescent form, P-Ciel has access to the largest selection of command normals and gets extremely high mobility with her command dash as well as large amounts of screen control with the horizontal, near-fullscreen lasers. Although she shares many moves with Half-Moon, some of them are faster in Crescent.
This character has some of the best corner pressure in the game, the only concern being how does she get her opponent to the corner to begin with. Crescent has horizontal lightning, meaning her lockdown game is slightly weaker than Half’s, but she does have access to Crescent meter management and Heat mechanics, which are crucial given her polarising gameplay. C-PCiel sports high damage combos loops with high meter gain and corner carry, but has extra difficulty getting out of pressure herself.
 


[[Melty Blood/Powerd Ciel/Half Moon|Half]]<br>
[[Melty Blood/Powerd Ciel/Half Moon|Half]]<br>
Half-Moon applies the same basic gameplan as Crescent, but trades in some of her tools for new ones. Her j.B changes into a jumpin rather than a move that covers above you, and she loses her overhead, 6c, and charged 5c, and gains other normals that move her forward much more. To aid her rushdown she gets new, vertical lasers that can lock an opponent down at short range.
Half sports vertical lightning, making her anti jump game quite powerful. This augments her lockdown game to a high degree as opponents will have difficulty jumping away to safety. Her corner loops sport high damage and she also has easy access to an unreactable left/right drift mix-up from it. Furthermore, access to Half Moon Shield Bunker affords her an extra chance at neutral, while auto Heat augments her purely offensive strategy. Half Moon mechanics complement this character quite well, making Half the next best choice over Full.
 


[[Melty Blood/Powerd Ciel/Full Moon|Full]]<br>
[[Melty Blood/Powerd Ciel/Full Moon|Full]]<br>
Full moon differs widely from the other versions in terms of special tools and pressure. While the main game-plan/strategy has not changed, the way Full powered Ciel pressures and deals her damage is completely different.
The most electrifying woman in airdash entertainment, F-PCiel loses access to her thunder and dash specials for a questionable missile attack, but more importantly she gains THE ROCK, one of the most powerful all-purpose tools in Melty. She can kick it across the screen for neutral, toss it up for okizeme, use it to set up tick throws or for many other uses. F-PCiel has a stronger focus on playing neutral and corner setups instead of running in, as her ability to control space with her specials is generally higher and more nuanced than her other moons. Great damage ceiling if you can master her rock loop, and overall a powerful character if you can handle her weaknesses.


=Statistics=
=Statistics=
{| class= cellspacing="8" style="width:500px;border:2px solid silver;"
{| class= cellspacing="8" style="width:500px;border:2px solid silver;"
!  style="background-color:#bfff7f;text-align:center;" | Character
!  style="background-color:#bfff7f;text-align:center;" | Stance
!  style="background-color:#bfff7f;text-align:center;" | 100%
!  style="background-color:#bfff7f;text-align:center;" | 100%
!  style="background-color:#bfff7f;text-align:center;" | 75%
!  style="background-color:#bfff7f;text-align:center;" | 75%
!  style="background-color:#bfff7f;text-align:center;" | 50%
!  style="background-color:#bfff7f;text-align:center;" | 50%
!  style="background-color:#bfff7f;text-align:center;" | 25%
!  style="background-color:#bfff7f;text-align:center;" | 25%
!  style="background-color:#bfff7f;text-align:center;" | Estimated Health
!  style="background-color:#bfff7f;text-align:center;" | Net Health
|-
|  style="background-color:#F8F8F8;" | '''Jump'''
|  style="background-color:#F8F8F8;text-align:center;" | 0.836
|  style="background-color:#F8F8F8;text-align:center;" | 0.809
|  style="background-color:#F8F8F8;text-align:center;" | 0.783
|  style="background-color:#F8F8F8;text-align:center;" | 0.797
|  style="background-color:#F8F8F8;text-align:center;" | 14,147
|-
|  style="background-color:#F8F8F8;" | '''Stand'''
|  style="background-color:#F8F8F8;text-align:center;" | 0.950
|  style="background-color:#F8F8F8;text-align:center;" | 0.920
|  style="background-color:#F8F8F8;text-align:center;" | 0.890
|  style="background-color:#F8F8F8;text-align:center;" | 0.906
|  style="background-color:#F8F8F8;text-align:center;" | 12,445
|-
|-
|  style="background-color:#F8F8F8;" | '''Powered Ciel'''
|  style="background-color:#F8F8F8;" | '''Crouch'''
|  style="background-color:#F8F8F8;text-align:center;" | 0.95
|  style="background-color:#F8F8F8;text-align:center;" | 1.026
|  style="background-color:#F8F8F8;text-align:center;" | 0.95
|  style="background-color:#F8F8F8;text-align:center;" | 0.993
|  style="background-color:#F8F8F8;text-align:center;" | 0.95
|  style="background-color:#F8F8F8;text-align:center;" | 0.961
|  style="background-color:#F8F8F8;text-align:center;" | 1
|  style="background-color:#F8F8F8;text-align:center;" | 0.978
|  style="background-color:#F8F8F8;text-align:center;" | 11850
|  style="background-color:#F8F8F8;text-align:center;" | 11,527
|-
|-
|  style="background-color:#F8F8F8;" | '''Average'''
|  style="background-color:#F8F8F8;" | '''Average'''
|  style="background-color:#F8F8F8;text-align:center;" | 1
|  style="background-color:#F8F8F8;text-align:center;" |
|  style="background-color:#F8F8F8;text-align:center;" | 0.95
|  style="background-color:#F8F8F8;text-align:center;" |
|  style="background-color:#F8F8F8;text-align:center;" | 0.9
|  style="background-color:#F8F8F8;text-align:center;" |
|  style="background-color:#F8F8F8;text-align:center;" | 0.9
|  style="background-color:#F8F8F8;text-align:center;" |
|  style="background-color:#F8F8F8;text-align:center;" | 12183
|  style="background-color:#F8F8F8;text-align:center;" | '''12,706'''
|}
|}



Revision as of 03:01, 28 October 2018

PCielbanner4.png


Introduction

Powerd Ciel

Powerd Ciel (not a typo) is the armed and dangerous version of Ciel, wielding a huge pilebunker and with a completely new moveset focused more on aggression. With highly damaging and corner-carrying combos in all of her moons, great conversion ability, good okizeme and the ability to convert her normal throw into a full combo, PCiel has all of the tools for a good rushdown game. Unfortunately, although she has many options, her approach to neutral can be somewhat linear or “gimmicky” due to having arguably the worst movement in the entire game. This character is a lumbering tank with a huge gun that kills you if she can run her setplay, so if that appeals to you, you’re going to love PCiel. Either the best mid tier or the worst top tier depending on who you ask.

Moon Overview

Crescent
This character has some of the best corner pressure in the game, the only concern being how does she get her opponent to the corner to begin with. Crescent has horizontal lightning, meaning her lockdown game is slightly weaker than Half’s, but she does have access to Crescent meter management and Heat mechanics, which are crucial given her polarising gameplay. C-PCiel sports high damage combos loops with high meter gain and corner carry, but has extra difficulty getting out of pressure herself.

Half
Half sports vertical lightning, making her anti jump game quite powerful. This augments her lockdown game to a high degree as opponents will have difficulty jumping away to safety. Her corner loops sport high damage and she also has easy access to an unreactable left/right drift mix-up from it. Furthermore, access to Half Moon Shield Bunker affords her an extra chance at neutral, while auto Heat augments her purely offensive strategy. Half Moon mechanics complement this character quite well, making Half the next best choice over Full.

Full
The most electrifying woman in airdash entertainment, F-PCiel loses access to her thunder and dash specials for a questionable missile attack, but more importantly she gains THE ROCK, one of the most powerful all-purpose tools in Melty. She can kick it across the screen for neutral, toss it up for okizeme, use it to set up tick throws or for many other uses. F-PCiel has a stronger focus on playing neutral and corner setups instead of running in, as her ability to control space with her specials is generally higher and more nuanced than her other moons. Great damage ceiling if you can master her rock loop, and overall a powerful character if you can handle her weaknesses.

Statistics

Stance 100% 75% 50% 25% Net Health
Jump 0.836 0.809 0.783 0.797 14,147
Stand 0.950 0.920 0.890 0.906 12,445
Crouch 1.026 0.993 0.961 0.978 11,527
Average 12,706

Palettes

PCiel-colors.png

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