Melty Blood/MBAACC/Satsuki Yumizuka: Difference between revisions

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[[File:Satsukibanner.png |right]]<br>
[[File:Satsukibanner.png |right]]<br>
''(Click [[Melty Blood/Satsuki Yumiduka/PS2|here]] for the original Satsuki Yumiduka page)''
''(Click [[Melty Blood/Satsuki Yumiduka/PS2|here]] for the original Satsuki Yumiduka page)''


=Introduction=
=Introduction=
'''Satsuki Yumiduka'''


Poor forgotten kouhai girl who’s turned into a vampire. Melty Blood's other grappler, in contrast to Kouma, Satsuki is a powerful mixup character with a great combo game, brutal okizeme, decent footsies and an altogether robust gameplan with some great unique options for neutral in all three moons. Although she isn't especially reliant on or even especially good at ticking into her grounded command grab, she has more than enough tools to get in and stay in, with huge damage rewards once she gets a hit. Catsuki is solidly top tier, Fatsuki and Hatsuki are somewhere around mid tier.


=Moon Overview=
=Moon Overview=
'''Satsuki Yumiduka'''
[[Melty Blood/Satsuki Yumiduka/Crescent Moon|Crescent]]<br>
[[Melty Blood/Satsuki Yumiduka/Crescent Moon|Crescent]]<br>
This moon is very balanced with options in almost every situation, and mixups so strong that a single hit can often mean the round. Has the highest Dunks per Combo ratio.
With what can easily be considered the best anti-air in the game in 623C, C-Satsuki is comfortable in almost any situation, with great buttons and a great combo game. C-Satsuki is a complete package for someone looking to play a rushdown character, with many good options and ways to get in, great okizeme, high damage, a metered reversal, and just good utility overall. Easily top tier, though she requires a dedicated player to master her long combos as well as a good understanding of Melty’s OTG mechanics.


[[Melty Blood/Satsuki Yumiduka/Half Moon|Half]]<br>
[[Melty Blood/Satsuki Yumiduka/Half Moon|Half]]<br>
Play Hatsuki if you want to play a normal Melty Blood character that also has tornado throw. Half excels in probably having the best pressure game of the 3 moons. This is probably the easiest moon to pick up and play, but is quite difficult to learn how to play properly.
A basic rushdown character with high damage off optimal combos. Her normals are quite good for pressure and to punish jump-outs. Her j.[B] is similar to an air Sonic Boom that can net counter hits into damage. Her 22x series allows her to reset pressure. Has command throws but that’s not her focus. Run in there and hit them.


[[Melty Blood/Satsuki Yumiduka/Full Moon|Full]]<br>
[[Melty Blood/Satsuki Yumiduka/Full Moon|Full]]<br>
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=Statistics=
=Statistics=
{| class= cellspacing="8" style="width:500px;border:2px solid silver;"
{| class= cellspacing="8" style="width:500px;border:2px solid silver;"
!  style="background-color:#bfff7f;text-align:center;" | Character
!  style="background-color:#bfff7f;text-align:center;" | Stance
!  style="background-color:#bfff7f;text-align:center;" | 100%
!  style="background-color:#bfff7f;text-align:center;" | 100%
!  style="background-color:#bfff7f;text-align:center;" | 75%
!  style="background-color:#bfff7f;text-align:center;" | 75%
!  style="background-color:#bfff7f;text-align:center;" | 50%
!  style="background-color:#bfff7f;text-align:center;" | 50%
!  style="background-color:#bfff7f;text-align:center;" | 25%
!  style="background-color:#bfff7f;text-align:center;" | 25%
!  style="background-color:#bfff7f;text-align:center;" | Estimated Health
!  style="background-color:#bfff7f;text-align:center;" | Net Health
|-
|  style="background-color:#F8F8F8;" | '''Jump'''
|  style="background-color:#F8F8F8;text-align:center;" | 0.880
|  style="background-color:#F8F8F8;text-align:center;" | 0.766
|  style="background-color:#F8F8F8;text-align:center;" | 0.741
|  style="background-color:#F8F8F8;text-align:center;" | 0.638
|  style="background-color:#F8F8F8;text-align:center;" | 15,272
|-
|  style="background-color:#F8F8F8;" | '''Stand'''
|  style="background-color:#F8F8F8;text-align:center;" | 1.000
|  style="background-color:#F8F8F8;text-align:center;" | 0.871
|  style="background-color:#F8F8F8;text-align:center;" | 0.750
|  style="background-color:#F8F8F8;text-align:center;" | 0.725
|  style="background-color:#F8F8F8;text-align:center;" | 13,433
|-
|-
|  style="background-color:#F8F8F8;" | '''Satsuki Yumiduka'''
|  style="background-color:#F8F8F8;" | '''Crouch'''
|  style="background-color:#F8F8F8;text-align:center;" | 1.00
|  style="background-color:#F8F8F8;text-align:center;" | 1.080
|  style="background-color:#F8F8F8;text-align:center;" | 0.90
|  style="background-color:#F8F8F8;text-align:center;" | 0.940
|  style="background-color:#F8F8F8;text-align:center;" | 0.90
|  style="background-color:#F8F8F8;text-align:center;" | 0.910
|  style="background-color:#F8F8F8;text-align:center;" | 0.80
|  style="background-color:#F8F8F8;text-align:center;" | 0.783
|  style="background-color:#F8F8F8;text-align:center;" | ???
|  style="background-color:#F8F8F8;text-align:center;" | 12,442
|-
|-
|  style="background-color:#F8F8F8;" | '''Average'''
|  style="background-color:#F8F8F8;" | '''Average'''
|  style="background-color:#F8F8F8;text-align:center;" | ?
|  style="background-color:#F8F8F8;text-align:center;" |
|  style="background-color:#F8F8F8;text-align:center;" | ?
|  style="background-color:#F8F8F8;text-align:center;" |
|  style="background-color:#F8F8F8;text-align:center;" | ?
|  style="background-color:#F8F8F8;text-align:center;" |
|  style="background-color:#F8F8F8;text-align:center;" | ?
|  style="background-color:#F8F8F8;text-align:center;" |
|  style="background-color:#F8F8F8;text-align:center;" | ?
|  style="background-color:#F8F8F8;text-align:center;" | '''13,715'''
|}
|}



Revision as of 03:25, 28 October 2018

Satsukibanner.png


(Click here for the original Satsuki Yumiduka page)

Introduction

Satsuki Yumiduka

Poor forgotten kouhai girl who’s turned into a vampire. Melty Blood's other grappler, in contrast to Kouma, Satsuki is a powerful mixup character with a great combo game, brutal okizeme, decent footsies and an altogether robust gameplan with some great unique options for neutral in all three moons. Although she isn't especially reliant on or even especially good at ticking into her grounded command grab, she has more than enough tools to get in and stay in, with huge damage rewards once she gets a hit. Catsuki is solidly top tier, Fatsuki and Hatsuki are somewhere around mid tier.

Moon Overview

Crescent
With what can easily be considered the best anti-air in the game in 623C, C-Satsuki is comfortable in almost any situation, with great buttons and a great combo game. C-Satsuki is a complete package for someone looking to play a rushdown character, with many good options and ways to get in, great okizeme, high damage, a metered reversal, and just good utility overall. Easily top tier, though she requires a dedicated player to master her long combos as well as a good understanding of Melty’s OTG mechanics.

Half
A basic rushdown character with high damage off optimal combos. Her normals are quite good for pressure and to punish jump-outs. Her j.[B] is similar to an air Sonic Boom that can net counter hits into damage. Her 22x series allows her to reset pressure. Has command throws but that’s not her focus. Run in there and hit them.

Full
This moon is similar to crescent at first glance but it has a few notable differences. Stronger corner pressure game Full's 5B and 5C and 22X series makes getting out of the corner even more difficult. Meterless mixups means you can spend your meter to do big damage combos, put this together with no reverse beating leads to consistent high damage. However worse anti-air options lack of reverse beating and air dodging are notable negatives.

Statistics

Stance 100% 75% 50% 25% Net Health
Jump 0.880 0.766 0.741 0.638 15,272
Stand 1.000 0.871 0.750 0.725 13,433
Crouch 1.080 0.940 0.910 0.783 12,442
Average 13,715

Palettes

Satsuki-colors.png

MBAACC Navigation

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