Melty Blood/MBAACC/Sion TATARI/Half Moon: Difference between revisions
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=Combos= | =Combos= | ||
Note that all aerial enders can either be finished with the normal Air Throw or j.236C. Air Throw enders can also be followed up with j.2B. For the rest of this combo guide we'll simply use AT as the notation. | |||
'''Be sure to check this article about H-VSion:''' https://drunkardshade.com/2015/09/16/melty-bits-h-v-sion/ | '''Be sure to check this article about H-VSion:''' https://drunkardshade.com/2015/09/16/melty-bits-h-v-sion/ | ||
=='Normal Combos== | |||
* | |||
: | *5A6AA > 6C, 6[C], j.2[B] > land > 2C > 5C > 5B > j.BC > Airdash > j.C > dj.BC > AT | ||
:Staple H-Vsion combo | |||
==Corner Combos== | |||
=Strategy= | =Strategy= |
Revision as of 20:51, 20 April 2019
Combos
Note that all aerial enders can either be finished with the normal Air Throw or j.236C. Air Throw enders can also be followed up with j.2B. For the rest of this combo guide we'll simply use AT as the notation.
Be sure to check this article about H-VSion: https://drunkardshade.com/2015/09/16/melty-bits-h-v-sion/
'Normal Combos
- 5A6AA > 6C, 6[C], j.2[B] > land > 2C > 5C > 5B > j.BC > Airdash > j.C > dj.BC > AT
- Staple H-Vsion combo
Corner Combos
Strategy
Do what you need to do to extrapolate on the character. Here are example categories below.
Half
Spacing
Pressure
Move Descriptions
Normal Moves
2A
The moves in number and strength order. Explain no how the moves works, what it's best suited for and where it lacks. |
5A
- |
2B
- |
5B
- |
2C
- |
5C
- |
6C
- |
#C
- |
#C
- |
JA
- |
JB
- |
JC
- |
J6C
- |
Special Moves
Name 「JP name」 - 22ABC
|
「」 - 236ABC
|
「」 - 28ABC
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「」 - 623ABC
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「」 - 214ABC
|
「」 - 421ABC
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「」 - J22ABC
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「」 - 426ABC
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「」 - BC
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Arc Drive
「」
|
Another Arc Drive
「」
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Last Arc
「」
|