Melty Blood/MBAACC/Archetype: Earth/Crescent Moon: Difference between revisions

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(Created page with "=Combos= '''Normal Combos''' *First normal midscreen combos, the corner combos, then character specific combos :explanation '''Metered Combos''' *... :... =Strategy= Do what y...")
 
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The moves in number and strength order. Explain no how the moves works, what it's best suited for and where it lacks.
Low hitting 2A. -1 on block, has decent range, but has 6F start-up, so be wary when trying to use this to mash out of pressure.
Also one of her better reverse beat options for pressure strings.


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Neutral on block can be used to tick throw and pressure, has decent range for a 5A.


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| width="" style="background:#E8E8E8;"| ''' <font size = "3">2B</font> '''
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-1 on block, hits mid. Nothing especially noteworthy about her 2B, the range is nothing spectacular,
Combo/blockstring fodder,


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+1 on block and hits multiple times, making it a good general purpose pressure/hitconfirm tool
Can be used as a ghetto anti-air sometimes, as the hitbox is slightly higher than it seems.


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| width="" style="background:#E8E8E8;"| ''' <font size = "3">2C</font>  '''
| width="" style="background:#E8E8E8;"| ''' <font size = "3">2C</font>  '''


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Not quite as degenerate as F-Hime's 2C, but it's still pretty good, and unlike F-Hime's, it hits low!
 
Reaches quite far, can be hitconfirmed into 5C 214B/236A for a combo, is only -1 on block, overall a solid ground poke.
 
Should take care to avoid whiffing it, but with 15f recovery, it can be rather difficult for the opponent to punish it with an IAD/Jump in.


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Revision as of 13:18, 3 October 2019

Combos

Normal Combos

  • First normal midscreen combos, the corner combos, then character specific combos
explanation


Metered Combos

  • ...
...

Strategy

Do what you need to do to extrapolate on the character. Here are example categories below.

Crescent

Spacing

Pressure

Move Descriptions

Normal Moves

2A

Low hitting 2A. -1 on block, has decent range, but has 6F start-up, so be wary when trying to use this to mash out of pressure. Also one of her better reverse beat options for pressure strings.

5A

Neutral on block can be used to tick throw and pressure, has decent range for a 5A.

2B

-1 on block, hits mid. Nothing especially noteworthy about her 2B, the range is nothing spectacular, Combo/blockstring fodder,

5B

+1 on block and hits multiple times, making it a good general purpose pressure/hitconfirm tool Can be used as a ghetto anti-air sometimes, as the hitbox is slightly higher than it seems.

2C

Not quite as degenerate as F-Hime's 2C, but it's still pretty good, and unlike F-Hime's, it hits low!

Reaches quite far, can be hitconfirmed into 5C 214B/236A for a combo, is only -1 on block, overall a solid ground poke.

Should take care to avoid whiffing it, but with 15f recovery, it can be rather difficult for the opponent to punish it with an IAD/Jump in.


5C

-

6C

-

#C

-

#C

-

JA

-

JB

-

JC

-

J6C

-

Special Moves

Name 「JP name」 - 22ABC
  • (Description) - Simply describe the move here and what it can be used for
  • (A version) - This is where you put what the version of the move can be used for and how its different from the rest of the moves.
  • (B version) - Ditto
  • (EX version) - This is were you describe what happens when you feed it 100%
「」 - 236ABC
  • (Description) -
「」 - 28ABC
  • (Description) - ...
  「」 - 623ABC
  • (Description) - ...
「」 - 214ABC
  • (Description) - ...
「」 - 421ABC
  • (Description) - ...
「」 - J22ABC
  • (Description) - ...
「」 - 426ABC
  • (Description) - ...
  • (A version) -
  • (B version) -
  • (EX version) -
「」 - BC
  • (Description) - ...
  • (Standing) -
  • (Crouching) -
  • (Airborne) -


Arc Drive

「」
  • (Description) - AD description


Another Arc Drive

「」
  • (Description) - AAD description

Last Arc

「」
  • (Description) - LA description. Mention where it is activated (air or ground shield) first.

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