Melty Blood/MBAACC/Sion TATARI/Half Moon: Difference between revisions
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==Normal Moves== | ==Normal Moves== | ||
{| | <br/>{{MoveData|image=Placeholder.png|caption=|name=2A|data= {{AttackData-MB |damage=350 |reddamage= |proration=78% |circuit=2.0% |cancel= |guard=L |startup=3 |active=4 |recovery=9 |frameAdv=-1 |invuln= | |description=Description}}}} | ||
| | <br/>{{MoveData|image=Placeholder.png|caption=|name=5A|data= {{AttackData-MB |damage=350 |reddamage= |proration=78% |circuit=3.0% |cancel= |guard=HL |startup=4 |active=4 |recovery=9 |frameAdv=-1 |invuln= | |description=Description}}}} | ||
<br/>{{MoveData|image=Placeholder.png|caption=|name=5A6A|data= {{AttackData-MB |damage=600 |reddamage= |proration=80% |circuit=6.0% |cancel= |guard=HL |startup=7 |active=4 |recovery=16 |frameAdv=-5 |invuln= | |description=Description}}}} | |||
<br/>{{MoveData|image=Placeholder.png|caption=|name=5A6AA|data= {{AttackData-MB |damage=1000 |reddamage= |proration=60% |circuit=10.0% |cancel= |guard=HL |startup=9 |active=4 |recovery=17 |frameAdv=-3 |invuln= | |description=Description}}}} | |||
<br/>{{MoveData|image=Placeholder.png|caption=|name=2B|data= {{AttackData-MB |damage=500 |reddamage= |proration=80% |circuit=5.0% |cancel= |guard=HL |startup=7 |active=4 |recovery=11 |frameAdv=0 |invuln= | |description=Description}}}} | |||
<br/>{{MoveData|image=Placeholder.png|caption=|name=5B|data= {{AttackData-MB |damage=600 |reddamage= |proration=80% |circuit=6.0% |cancel= |guard=HL |startup=6 |active=2 |recovery=19 |frameAdv=-6 |invuln= | |description=Description}}}} | |||
<br/>{{MoveData|image=Placeholder.png|caption=|name=6B|data= {{AttackData-MB |damage=300, 300, 300 |reddamage= |proration=100% |circuit=3.0% |cancel= |guard=HL |startup=12 |active=4, 4, 2 |recovery=12 |frameAdv=4 |invuln= | |description=Description}}}} | |||
<br/>{{MoveData|image=Placeholder.png|caption=|name=6[B]|data= {{AttackData-MB |damage=700, 700, 700 |reddamage= |proration=100% |circuit=7.0% |cancel= |guard=HL |startup=26 |active=2, 2, 8 |recovery=9 |frameAdv=1 |invuln= | |description=Description}}}} | |||
|- | <br/>{{MoveData|image=Placeholder.png|caption=|name=2C|data= {{AttackData-MB |damage=1200 |reddamage= |proration=55% |circuit=12.0% |cancel= |guard=L |startup=9 |active=3 |recovery=20 |frameAdv=-8 |invuln= | |description=Description}}}} | ||
| | <br/>{{MoveData|image=Placeholder.png|caption=|name=3C|data= {{AttackData-MB |damage=700 |reddamage= |proration=80% |circuit=7.0% |cancel= |guard=HL |startup=9 |active=4 |recovery=19 |frameAdv=-5 |invuln= | |description=Description}}}} | ||
<br/>{{MoveData|image=Placeholder.png|caption=|name=5C|data= {{AttackData-MB |damage=400, 900 |reddamage= |proration=70%, 70% |circuit=4.0%, 9.0% |cancel= |guard=HL, HL |startup=12 |active=43864 |recovery=15 |frameAdv=-9, -3 |invuln= | |description=Description}}}} | |||
<br/>{{MoveData|image=Placeholder.png|caption=|name=6C|data= {{AttackData-MB |damage=800 |reddamage= |proration=60% |circuit=8.0% |cancel= |guard=H |startup=26 |active=5 |recovery=12 |frameAdv=-2 |invuln= | |description=Description}}}} | |||
<br/>{{MoveData|image=Placeholder.png|caption=|name=6[C]|data= {{AttackData-MB |damage=1500 |reddamage= |proration=60% |circuit=15.0% |cancel= |guard=H |startup=33 |active=9 |recovery=8 |frameAdv=1~5 |invuln= | |description=Description}}}} | |||
- | <br/>{{MoveData|image=Placeholder.png|caption=|name=j.A|data= {{AttackData-MB |damage=300 |reddamage= |proration=75% |circuit=3.0% |cancel= |guard=HL |startup=5 |active=4 |recovery=- |frameAdv=- |invuln= | |description=Description}}}} | ||
<br/>{{MoveData|image=Placeholder.png|caption=|name=j.6A|data= {{AttackData-MB |damage=320 |reddamage= |proration=76% |circuit=3.8% |cancel= |guard=HL |startup=5 |active=4 |recovery=- |frameAdv=- |invuln= | |description=Description}}}} | |||
| | <br/>{{MoveData|image=Placeholder.png|caption=|name=j.B|data= {{AttackData-MB |damage=750 |reddamage= |proration=80% |circuit=7.0% |cancel= |guard=H |startup=7 |active=6 |recovery=- |frameAdv=- |invuln= | |description=Description}}}} | ||
| | <br/>{{MoveData|image=Placeholder.png|caption=|name=j.2B|data= {{AttackData-MB |damage=800 |reddamage= |proration=60% |circuit=8.0% |cancel= |guard=HL |startup=10 |active=- |recovery=9 (landing recovery) |frameAdv=1 (best) |invuln= | |description=Description}}}} | ||
<br/>{{MoveData|image=Placeholder.png|caption=|name=j.2[B]|data= {{AttackData-MB |damage=1000 |reddamage= |proration=60% |circuit=10.0% |cancel= |guard=HL |startup=18 |active=- |recovery=8 (landing recovery) |frameAdv=2 (best) |invuln= | |description=Description}}}} | |||
- | <br/>{{MoveData|image=Placeholder.png|caption=|name=j.C|data= {{AttackData-MB |damage=900 |reddamage= |proration=90% |circuit=9.0% |cancel= |guard=H |startup=5 |active=3 |recovery=- |frameAdv=- |invuln= | |description=Description}}}} | ||
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==Special Moves== | ==Special Moves== |
Revision as of 10:25, 4 February 2020
Combos
Note that all aerial enders can either be finished with the normal Air Throw or j.236C. Air Throw enders can also be followed up with j.2B. For the rest of this combo guide we'll simply use AT as the notation.
Don't bother with j.236B enders unless you desperately need that extremely tiny bit of meter or want the tech chase. Does less damage than AT enders and doesn't give a reliable knockdown, allows for airtech situations.
Be sure to check this article about H-VSion: https://drunkardshade.com/2015/09/16/melty-bits-h-v-sion/
'Normal Combos
- 5A6AA > 6C, Dash > 6C, Dash > 2C > 5C > 3C > sj8.BC > Airdash > j.C > sdj.BC > AT
- Staple H-Vsion combo, works on everyone. Opts for damage ender
- 5A6AA > 6C, 5A6A(whiffed)A(hit) > 6C, Dash > 2C > 5C > 3C > sj8.BC > dj.BC > AT
- Optimized version of the above. Harder to do, but works on everyone except Red Arcueid
- 5A6AA > 6C, Dash > 6C, Dash > 2C > j.2B, 2C > Summon
- Same as the above except now you're opting for okizeme.
- VSion can do her j.2B about halfway before the apex of her jump, but try to do the divekick about 3/4 through the initial jump, 1/4 before the apex, so that the enemy won't airtech out if hit too quickly, and so they'll be guaranteed to hit the ground.
- 5A6AA > 6C, 5A6A(whiff)A(hit) > 6C, Dash > 2C > j.2B, 2C > Summon
- Optimized but harder version of the above. Works on everyone except Red Arcueid.
- 5A6AA > 6C, 6[C], run > 2C > 5C > 3C > j.BC > Airdash > j.C > sdj.BC > AT
- Character specific midscreen combo. No need to use the above combos if you fight the following:
- Archetype: Earth, Arcueid, Ciel, Kouma, Nero, Riesbyfe, Roa, Sion, Sion TATARI, Warachia
Corner Combos
- 5A6AA > 6C, 6[C], j.2[B] > land > 2C > 5C > 3C > j.BC > Airdash > j.C > sdj.BC > AT
- Staple H-Vsion corner combo. Replaces the dash with a j.2[B]. Works on everyone
- Damage variant. Same rules regarding j.2B timing for j.2[B]
- 5A6AA > 6C, 6[C], j.2[B] > land > 2C > j.2B > land > 2C > Summon
- Okizeme variant of the above
Strategy
Do what you need to do to extrapolate on the character. Here are example categories below.
Half
Spacing
Pressure
Move Descriptions
Normal Moves
2A
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5A
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5A6A
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5A6AA
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2B
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5B
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6B
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6[B]
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2C
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3C
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5C
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6C
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6[C]
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j.A
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j.6A
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j.B
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j.2B
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j.2[B]
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j.C
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Special Moves
Name 「JP name」 - 22ABC
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「」 - 236ABC
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「」 - 28ABC
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「」 - 623ABC
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「」 - 214ABC
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「」 - 421ABC
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「」 - J22ABC
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「」 - 426ABC
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「」 - BC
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Arc Drive
「」
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Another Arc Drive
「」
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Last Arc
「」
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