Melty Blood/MBAACC/Kouma Kishima/Half Moon: Difference between revisions
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(Created page with "=Combos= '''Normal Combos''' *First normal midscreen combos, the corner combos, then character specific combos :explanation '''Metered Combos''' *... :... =Strategy= Do what y...") |
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=Combos= | =Combos= | ||
'''Normal Combos''' | '''Normal Combos''' | ||
* | |||
: | ''All numbers in parentheses were recorded off of VSion, numbers after the tilda represent the range the damage number could fall in, from Akiha (lowest) to VAkiha (highest), respectively'' | ||
* [Day 1] 5B 2B 5C 2C 236A J9 AT | |||
: Lazy combo for lazy people. | |||
* [Basic BnB] 5B 2B 5C 2C 6C J.C J.22B AT | |||
: Requires effort. Is actually somewhat difficult since many times you will whiff AT if you’re not fast enough. If you delay the J.C a bit, it makes buffering J.22B into AT a bit easier. | |||
* [Hype BnB] 5B 2B 5C 2C slight delay 236B,5A 6AA J.C J.22B AT | |||
: This is the combo you should try to perform all the time, since H-Kouma’s damage output sucks compared to the other moons. You will have to switch out 6AA for other normals on other characters, maybe even add in other delays that make the combo possible. | |||
'''Metered Combos''' | '''Metered Combos''' | ||
* | * Coming Soon | ||
=Strategy= | =Strategy= |
Revision as of 16:36, 30 April 2014
Combos
Normal Combos
All numbers in parentheses were recorded off of VSion, numbers after the tilda represent the range the damage number could fall in, from Akiha (lowest) to VAkiha (highest), respectively
- [Day 1] 5B 2B 5C 2C 236A J9 AT
- Lazy combo for lazy people.
- [Basic BnB] 5B 2B 5C 2C 6C J.C J.22B AT
- Requires effort. Is actually somewhat difficult since many times you will whiff AT if you’re not fast enough. If you delay the J.C a bit, it makes buffering J.22B into AT a bit easier.
- [Hype BnB] 5B 2B 5C 2C slight delay 236B,5A 6AA J.C J.22B AT
- This is the combo you should try to perform all the time, since H-Kouma’s damage output sucks compared to the other moons. You will have to switch out 6AA for other normals on other characters, maybe even add in other delays that make the combo possible.
Metered Combos
- Coming Soon
Strategy
Do what you need to do to extrapolate on the character. Here are example categories below.
Half
Spacing
Pressure
Move Descriptions
Normal Moves
2A
The moves in number and strength order. Explain no how the moves works, what it's best suited for and where it lacks. |
5A
- |
2B
- |
5B
- |
2C
- |
5C
- |
6C
- |
#C
- |
#C
- |
JA
- |
JB
- |
JC
- |
J6C
- |
Special Moves
Name 「JP name」 - 22ABC
|
「」 - 236ABC
|
「」 - 28ABC
|
「」 - 623ABC
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「」 - 214ABC
|
「」 - 421ABC
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「」 - J22ABC
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「」 - 426ABC
|
「」 - BC
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Arc Drive
「」
|
Another Arc Drive
「」
|
Last Arc
「」
|