Melty Blood/MBAACC/Kouma Kishima/Half Moon: Difference between revisions

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(Created page with "=Combos= '''Normal Combos''' *First normal midscreen combos, the corner combos, then character specific combos :explanation '''Metered Combos''' *... :... =Strategy= Do what y...")
 
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=Combos=
=Combos=
'''Normal Combos'''
'''Normal Combos'''
*First normal midscreen combos, the corner combos, then character specific combos
 
:explanation
''All numbers in parentheses were recorded off of VSion, numbers after the tilda represent the range the damage number could fall in, from Akiha (lowest) to VAkiha (highest), respectively''
 
* [Day 1] 5B 2B 5C 2C 236A J9 AT
: Lazy combo for lazy people.
 
* [Basic BnB] 5B 2B 5C 2C 6C J.C J.22B AT
: Requires effort. Is actually somewhat difficult since many times you will whiff AT if you’re not fast enough. If you delay the J.C a bit, it makes buffering J.22B into AT a bit easier.
 
* [Hype BnB] 5B 2B 5C 2C slight delay 236B,5A 6AA J.C J.22B AT
: This is the combo you should try to perform all the time, since H-Kouma’s damage output sucks compared to the other moons. You will have to switch out 6AA for other normals on other characters, maybe even add in other delays that make the combo possible.




'''Metered Combos'''
'''Metered Combos'''
*...
* Coming Soon
:...


=Strategy=
=Strategy=

Revision as of 16:36, 30 April 2014

Combos

Normal Combos

All numbers in parentheses were recorded off of VSion, numbers after the tilda represent the range the damage number could fall in, from Akiha (lowest) to VAkiha (highest), respectively

  • [Day 1] 5B 2B 5C 2C 236A J9 AT
Lazy combo for lazy people.
  • [Basic BnB] 5B 2B 5C 2C 6C J.C J.22B AT
Requires effort. Is actually somewhat difficult since many times you will whiff AT if you’re not fast enough. If you delay the J.C a bit, it makes buffering J.22B into AT a bit easier.
  • [Hype BnB] 5B 2B 5C 2C slight delay 236B,5A 6AA J.C J.22B AT
This is the combo you should try to perform all the time, since H-Kouma’s damage output sucks compared to the other moons. You will have to switch out 6AA for other normals on other characters, maybe even add in other delays that make the combo possible.


Metered Combos

  • Coming Soon

Strategy

Do what you need to do to extrapolate on the character. Here are example categories below.

Half

Spacing

Pressure

Move Descriptions

Normal Moves

2A

The moves in number and strength order. Explain no how the moves works, what it's best suited for and where it lacks.

5A

-

2B

-

5B

-

2C

-

5C

-

6C

-

#C

-

#C

-

JA

-

JB

-

JC

-

J6C

-

Special Moves

Name 「JP name」 - 22ABC
  • (Description) - Simply describe the move here and what it can be used for
  • (A version) - This is where you put what the version of the move can be used for and how its different from the rest of the moves.
  • (B version) - Ditto
  • (EX version) - This is were you describe what happens when you feed it 100%
「」 - 236ABC
  • (Description) -
「」 - 28ABC
  • (Description) - ...
  「」 - 623ABC
  • (Description) - ...
「」 - 214ABC
  • (Description) - ...
「」 - 421ABC
  • (Description) - ...
「」 - J22ABC
  • (Description) - ...
「」 - 426ABC
  • (Description) - ...
  • (A version) -
  • (B version) -
  • (EX version) -
「」 - BC
  • (Description) - ...
  • (Standing) -
  • (Crouching) -
  • (Airborne) -


Arc Drive

「」
  • (Description) - AD description


Another Arc Drive

「」
  • (Description) - AAD description

Last Arc

「」
  • (Description) - LA description. Mention where it is activated (air or ground shield) first.

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