Melty Blood/MBAACC/Sion TATARI/Full Moon: Difference between revisions
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(Created page with "=Combos= '''Normal Combos''' *First normal midscreen combos, the corner combos, then character specific combos :explanation '''Metered Combos''' *... :... =Strategy= Do what y...") |
(Empty page, transfer of knowledge from French Wiki : http://wiki.basgrospoing.fr/index.php/Melty_Blood/Sion_TATARI/Full_Moon) |
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=Combos= | =Combos= | ||
'''Normal Combos''' | '''Normal Combos''' | ||
'''(2A) > 5[B] > 2B > 2C > 214B > jBC > jABC > AT ''' | |||
'''(2A) > 5[B] > 2B > 5C > (214A) > 214B > delay jBC > land > jC > jBC AT''' | |||
Alternate version, more damage. | |||
'''(2A) > 5[B] > 2B > 5C > (214A) > 214B > instant j.2B > 5C > 236A''' | |||
Less damage for a hard knockdown, possibility of safejump after "236A". | |||
'''Corner Combo''' | |||
'''(2A) > 5[B] > 2B > 5C > (214A) > 214B > instant j.2B > 5C > 623B > jC > jBC > AT''' | |||
'''Metered Combos''' | '''Metered Combos''' | ||
'''(2A) > 5[B] > 2B > 5C > 236C > 5[B] > jBC > jABC''' | |||
Combo with meter for damage. | |||
'''(2A) > 5[B] > 2B > 5C > (214A) > 214B > instant j.2B > 5C > 623C''' | |||
Combo with meter for a hard knockdown and Okizeme possibilites. | |||
=Strategy= | =Strategy= |
Revision as of 15:17, 20 July 2016
Combos
Normal Combos
(2A) > 5[B] > 2B > 2C > 214B > jBC > jABC > AT
(2A) > 5[B] > 2B > 5C > (214A) > 214B > delay jBC > land > jC > jBC AT Alternate version, more damage.
(2A) > 5[B] > 2B > 5C > (214A) > 214B > instant j.2B > 5C > 236A Less damage for a hard knockdown, possibility of safejump after "236A".
Corner Combo
(2A) > 5[B] > 2B > 5C > (214A) > 214B > instant j.2B > 5C > 623B > jC > jBC > AT
Metered Combos
(2A) > 5[B] > 2B > 5C > 236C > 5[B] > jBC > jABC Combo with meter for damage.
(2A) > 5[B] > 2B > 5C > (214A) > 214B > instant j.2B > 5C > 623C Combo with meter for a hard knockdown and Okizeme possibilites.
Strategy
Do what you need to do to extrapolate on the character. Here are example categories below.
Full
Spacing
Pressure
Move Descriptions
Normal Moves
2A
The moves in number and strength order. Explain no how the moves works, what it's best suited for and where it lacks. |
5A
- |
2B
- |
5B
- |
2C
- |
5C
- |
6C
- |
#C
- |
#C
- |
JA
- |
JB
- |
JC
- |
J6C
- |
Special Moves
Name 「JP name」 - 22ABC
|
「」 - 236ABC
|
「」 - 28ABC
|
「」 - 623ABC
|
「」 - 214ABC
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「」 - 421ABC
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「」 - J22ABC
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「」 - 426ABC
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「」 - BC
|
Arc Drive
「」
|
Another Arc Drive
「」
|
Last Arc
「」
|