Melty Blood/MBAACC/Shiki Ryougi/Half Moon: Difference between revisions
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* (2A) 5BB 2B 2C 5C jc j.B j.C jc j.B j.C 236B | * (2A) 5BB 2B 2C 5C jc j.B j.C jc j.B j.C 236B | ||
:Variant of the above which gives up oki for ~200 extra damage | :Variant of the above which gives up oki for ~200 extra damage | ||
* (2A) 5BB 2B 5C 2C 6AA(A) jc j.B j.C jc j.B j.C 4/6A+D | |||
:A slightly more damaging version of the basic midscreen BnB. The air throw can be replaced with 236B if damage is preferred over oki. On some characters, in order to connect with all three hits of the 6A auto follow ups, you may need to slightly delay it after the 2C. Otherwise, simply omit the third hit and jump cancel the second hit. | |||
* (2A) 2B 5BB 5C 2C TKj.236B 5BB 214A 2C (small delay) 5C 22A 2C 3C 236A 236A 236A | |||
:A meterless corner combo that uses knife and keeps the opponent in the corner, in addition to providing good oki and knife pick-up. The rekka ender can be replaced with 623A for oki as well. | |||
'''Metered Combos''' | '''Metered Combos''' | ||
*... | * (2A) 5BB 2B 5C 2C 6AA(A) jc j.B j.C jc j.B j.C j.22C 2C 3C 236A 236A 236A | ||
:. | :An extension of the basic midscreen BnB using H-Ryougi's EX Aerial Knife Throw. Provides good oki and allows for knife pick-up in addition to the extra damage. | ||
=Strategy= | =Strategy= |
Revision as of 00:00, 8 January 2012
Combos
Normal Combos
- First normal midscreen combos, the corner combos, then character specific combos
- explanation
- (2A) 5BB 2B 2C 5C jc j.B j.C jc j.B j.C 4/6A+D
- Basic midscreen BnB into airthrow (for oki)
- (2A) 5BB 2B 2C 5C jc j.B j.C jc j.B j.C 236B
- Variant of the above which gives up oki for ~200 extra damage
- (2A) 5BB 2B 5C 2C 6AA(A) jc j.B j.C jc j.B j.C 4/6A+D
- A slightly more damaging version of the basic midscreen BnB. The air throw can be replaced with 236B if damage is preferred over oki. On some characters, in order to connect with all three hits of the 6A auto follow ups, you may need to slightly delay it after the 2C. Otherwise, simply omit the third hit and jump cancel the second hit.
- (2A) 2B 5BB 5C 2C TKj.236B 5BB 214A 2C (small delay) 5C 22A 2C 3C 236A 236A 236A
- A meterless corner combo that uses knife and keeps the opponent in the corner, in addition to providing good oki and knife pick-up. The rekka ender can be replaced with 623A for oki as well.
Metered Combos
- (2A) 5BB 2B 5C 2C 6AA(A) jc j.B j.C jc j.B j.C j.22C 2C 3C 236A 236A 236A
- An extension of the basic midscreen BnB using H-Ryougi's EX Aerial Knife Throw. Provides good oki and allows for knife pick-up in addition to the extra damage.
Strategy
Do what you need to do to extrapolate on the character. Here are example categories below.
Half
Spacing
Pressure
Move Descriptions
Normal Moves
2A
The moves in number and strength order. Explain no how the moves works, what it's best suited for and where it lacks. |
5A
- |
2B
- |
5B
- |
2C
- |
5C
- |
6C
- |
#C
- |
#C
- |
JA
- |
JB
- |
JC
- |
J6C
- |
Special Moves
Name 「JP name」 - 22ABC
|
「」 - 236ABC
|
「」 - 28ABC
|
「」 - 623ABC
|
「」 - 214ABC
|
「」 - 421ABC
|
「」 - J22ABC
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「」 - 426ABC
|
「」 - BC
|
Arc Drive
「」
|
Another Arc Drive
「」
|
Last Arc
「」
|