Melty Blood/MBAACC/Arcueid Brunestud/Crescent Moon: Difference between revisions
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=Strategy= | |||
Do what you need to do to extrapolate on the character. Here are example categories below. | |||
==Crescent== | |||
==Spacing== | |||
==Pressure== | |||
=Move Descriptions= | |||
==Normal Moves== | |||
{| border="0" cellspacing="5" width="100%" | |||
| width="" style="background:#E8E8E8;"|''' <font size = "3">2A</font> ''' | |||
The moves in number and strength order. Explain no how the moves works, what it's best suited for and where it lacks. | |||
|- | |||
| width="" | ''' <font size = "3">5A</font> ''' | |||
- | |||
|- | |||
| width="" style="background:#E8E8E8;"| ''' <font size = "3">2B</font> ''' | |||
- | |||
|- | |||
| width="" | ''' <font size = "3">5B</font> ''' | |||
- | |||
|- | |||
| width="" style="background:#E8E8E8;"| ''' <font size = "3">2C</font> ''' | |||
- | |||
|- | |||
| width="" | ''' <font size = "3">5C</font> ''' | |||
- | |||
|- | |||
| width="" style="background:#E8E8E8;"| ''' <font size = "3">6C</font> ''' | |||
- | |||
|- | |||
| width="" | ''' <font size = "3">#C</font> ''' | |||
- | |||
|- | |||
| width="" style="background:#E8E8E8;"| ''' <font size = "3">#C</font> ''' | |||
- | |||
|- | |||
| width="" | ''' <font size = "3">JA</font> ''' | |||
- | |||
|- | |||
| width="" style="background:#E8E8E8;"| ''' <font size = "3">JB</font> ''' | |||
- | |||
|- | |||
| width="" | ''' <font size = "3">JC</font> ''' | |||
- | |||
|- | |||
| width="" style="background:#E8E8E8;"| ''' <font size = "3">J6C</font> ''' | |||
- | |||
|} | |||
==Special Moves== | |||
{| border="0" cellspacing="5" width="100%" | |||
| width="" style="background:#E8E8E8;"|''' <font size = "3"> Name ?JP name? - 22ABC</font> ''' | |||
* '''(Description)''' - Simply describe the move here and what it can be used for | |||
* '''(A version)''' - This is where you put what the version of the move can be used for and how its different from the rest of the moves. | |||
* '''(B version)''' - Ditto | |||
* '''(EX version)''' - This is were you describe what happens when you feed it 100% | |||
|- | |||
| width="" | ''' <font size = "3"> ?? - 236ABC</font>''' | |||
* '''(Description)''' - | |||
|- | |||
| width="" style="background:#E8E8E8;"| ''' <font size = "3"> ?? - 28ABC</font>''' | |||
* '''(Description)''' - ... | |||
|- | |||
| width="" | ''' <font size = "3"> ?? - 623ABC</font>''' | |||
* '''(Description)''' - ... | |||
|- | |||
| width="" style="background:#E8E8E8;"| ''' <font size = "3"> ?? - 214ABC</font>''' | |||
* '''(Description)''' - ... | |||
|- | |||
| width="" | ''' <font size = "3"> ?? - 421ABC</font>''' | |||
* '''(Description)''' - ... | |||
|- | |||
| width="" style="background:#E8E8E8;"| ''' <font size = "3"> ?? - J22ABC</font>''' | |||
* '''(Description)''' - ... | |||
|- | |||
| width="" | '''<font size = "3"> ?? - 426ABC</font>''' | |||
* '''(Description)''' - ... | |||
* '''(A version)''' - | |||
* '''(B version)''' - | |||
* '''(EX version)''' - | |||
|- | |||
| width="" style="background:#E8E8E8;"| '''<font size = "3"> ?? - BC</font>''' | |||
* '''(Description)''' - ... | |||
* '''(Standing)''' - | |||
* '''(Crouching)''' - | |||
* '''(Airborne)''' - | |||
|} | |||
==Arc Drive== | |||
{| border="0" cellspacing="5" width="100%" | |||
| width="" style="background:#E8E8E8;"| '''<font size = "3"> ?? </font> ''' | |||
* '''(Description)''' - AD description | |||
|} | |||
==Another Arc Drive== | |||
{| border="0" cellspacing="5" width="100%" | |||
| width="" style="background:#E8E8E8;"| '''<font size = "3"> ?? </font> ''' | |||
* '''(Description)''' - AAD description | |||
|} | |||
==Last Arc== | |||
{| border="0" cellspacing="5" width="100%" | |||
| width="" style="background:#E8E8E8;"| '''<font size = "3"> ?? </font> ''' | |||
* '''(Description)''' - LA description. Mention where it is activated (air or ground shield) first. | |||
|} | |||
{{MBCC}} | |||
[[Category:Melty Blood]] |
Revision as of 07:25, 5 January 2012
Combos
Anywhere | ||||
---|---|---|---|---|
Name | Input | Damage (on V.Sion) | Meter cost | Meter generation |
Simple 4C combo | 2A 5B 2B 2C 4C j.BC j.ABC j.6AD | To fill in | 0% | To fill in |
Simple 623B combo | 2A 5B 2B 5C 623B - 6B 623B j.BC j.ABC j.6AD | To fill in | 0% | To fill in |
Rekka combo | 2A 5B 2B 2C 236A 236A 214A | To fill in | 0% | To fill in |
Legacy relaunch | 2A 5B 2B 2C - 4C j.66 j.C 5B 2B 2C 4C j.BC j.ABC j.6AD | To fill in | 0% | To fill in |
Dodge relaunch | 2A 5B 2B 2C - 4C j.2AB j.63214A 5B 2B 2C 4C j.BC j.ABC j.6AD | To fill in | 50% | To fill in |
Double relaunch | 2A 5B 2B 2C - 4C j.66 - j.C 2C - 4C j.66 j.C j.63214A j.BC j.ABC j.6AD | To fill in | 0% | To fill in |
Fullscreen | ||||
Name | Input | Damage (on V.Sion) | Meter cost | Meter generation |
Simple Screen Slash | 2A 5B 2B 2C 5C j.B (2nd hit) j.63214A land j.BC j.ABC j.6AD | To fill in | 0% | To fill in |
Corner | ||||
Name | Input | Damage (on V.Sion) | Meter cost | Meter generation |
Simple Slam | 2A 5B 2B 2C - 5C - 236[B] 2A 5B 2B 2C - 5C - 236[B] 2A 5B 2B 2C 4C j.BC j.ABC j.6AD | To fill in | 0% | To fill in |
Full Slam | 2A 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C - j.63214B 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C 4C j.BC j.ABC j.6AD | To fill in | 0% | To fill in |
Full slam with corner space oki setup | 2A 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C - j.63214B 5B 2B 2C - 5C - 236[B] | To fill in | 0% | To fill in |
Strategy
Do what you need to do to extrapolate on the character. Here are example categories below.
Crescent
Spacing
Pressure
Move Descriptions
Normal Moves
2A
The moves in number and strength order. Explain no how the moves works, what it's best suited for and where it lacks. |
5A
- |
2B
- |
5B
- |
2C
- |
5C
- |
6C
- |
#C
- |
#C
- |
JA
- |
JB
- |
JC
- |
J6C
- |
Special Moves
Name ?JP name? - 22ABC
|
?? - 236ABC
|
?? - 28ABC
|
?? - 623ABC
|
?? - 214ABC
|
?? - 421ABC
|
?? - J22ABC
|
?? - 426ABC
|
?? - BC
|
Arc Drive
??
|
Another Arc Drive
??
|
Last Arc
??
|