Melty Blood/MBAACC/Shiki Ryougi: Difference between revisions
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==Introduction== | ==Introduction== | ||
Melty Blood's dedicated "rekka" character | Melty Blood's dedicated "rekka" character. Ryougi is generally considered to be anywhere from the middle to the weaker end of Melty's roster, but still more than capable. Ryougi has good long-ranged normals, and in all of her moons her rekka series is a simple, powerful way to apply pressure, confirm combos, and control space. | ||
Ryougi has good long-ranged normals, and in all of her moons her rekka series is a simple, powerful way to apply pressure, confirm combos, and control space. | |||
Unfortunately, besides taking a huge risk on a parry, Ryougi generally has very poor defensive options, even with meter, and must always be working to stay in control at a good range lest she get overwhelmed. If they get in or whiff punish one of your big sweeping normals, she can die in a flash. | Unfortunately, besides taking a huge risk on a parry, Ryougi generally has very poor defensive options, even with meter, and must always be working to stay in control at a good range lest she get overwhelmed. If they get in or whiff punish one of your big sweeping normals, she can die in a flash. | ||
Great frame trap pressure with long strings, and she’s got some pretty quick air movement to keep opponents afraid of getting counterhit by her air normals. | Great frame trap pressure with long strings, and she’s got some pretty quick air movement to keep opponents afraid of getting counterhit by her air normals. |
Revision as of 11:11, 12 February 2022
Introduction
Melty Blood's dedicated "rekka" character. Ryougi is generally considered to be anywhere from the middle to the weaker end of Melty's roster, but still more than capable. Ryougi has good long-ranged normals, and in all of her moons her rekka series is a simple, powerful way to apply pressure, confirm combos, and control space. Unfortunately, besides taking a huge risk on a parry, Ryougi generally has very poor defensive options, even with meter, and must always be working to stay in control at a good range lest she get overwhelmed. If they get in or whiff punish one of your big sweeping normals, she can die in a flash. Great frame trap pressure with long strings, and she’s got some pretty quick air movement to keep opponents afraid of getting counterhit by her air normals.
Stage (Actress Again): ...and nothing heart
BGM: Boundary of Emptiness
Stage (Current Code): ONE LIFE,ONE DEATE
BGM: O-Sutra Hit
Moon Overview
Moon Style | Description |
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| |
| |
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Movelist
Statistics
Stance | 100% | 75% | 50% | 25% | Net Health |
---|---|---|---|---|---|
Jump | 0.924 | 0.869 | 0.807 | 0.756 | 13,665 |
Stand | 1.050 | 0.988 | 0.918 | 0.860 | 12,017 |
Crouch | 1.134 | 1.067 | 0.991 | 0.928 | 11,131 |
Average | 12,271 |
Palettes
1) Default
2) White Kimono (Remaining Sense of Pain)
4) Shiki Ryougi (The First Homicide Inquiry)
5) SHIKI Ryougi (The First Homicide Inquiry)
6) Reien Girl's Academy Uniform (Oblivion Recording)
8) Red Kimono (The First Homicide Inquiry)
18) Lio Shirazumi (The Second Homicide Inquiry)
21) Mion Sonozaki (Higurashi When They Cry)
26) Tomoe Enjo (Paradox Spiral)
32) Azaka Kokutou (Oblivion Recording)