Melty Blood/MBAACC/Powered Ciel: Difference between revisions
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==Introduction== | ==Introduction== | ||
Powerd Ciel [sic] is the armed and dangerous version of Ciel, wielding a huge pilebunker and with a completely new moveset focused more on aggression. With highly damaging and corner-carrying combos | Powerd Ciel [sic] is the armed and dangerous version of Ciel, wielding a huge pilebunker and with a completely new moveset focused more on aggression. With highly damaging and corner-carrying combos on all of her moons, great conversion ability, good okizeme and the ability to convert her normal throw into a full combo, PCiel has all of the tools to dismantle her opponent once she gets in. Unfortunately, although she has many options, her approach to neutral can be somewhat linear or “gimmicky” due to having arguably the worst movement in the entire game. This character is a lumbering tank with a huge gun that kills you if she can run her setplay, but patient neutral and smart defense are crucial as the character's low health and lack of reversals make being put on the back foot precarious. | ||
==Moon Overview== | ==Moon Overview== |
Revision as of 08:54, 2 February 2022
Introduction
Powerd Ciel [sic] is the armed and dangerous version of Ciel, wielding a huge pilebunker and with a completely new moveset focused more on aggression. With highly damaging and corner-carrying combos on all of her moons, great conversion ability, good okizeme and the ability to convert her normal throw into a full combo, PCiel has all of the tools to dismantle her opponent once she gets in. Unfortunately, although she has many options, her approach to neutral can be somewhat linear or “gimmicky” due to having arguably the worst movement in the entire game. This character is a lumbering tank with a huge gun that kills you if she can run her setplay, but patient neutral and smart defense are crucial as the character's low health and lack of reversals make being put on the back foot precarious.
Moon Overview
Moon Style | Description |
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Statistics
Stance | 100% | 75% | 50% | 25% | Net Health |
---|---|---|---|---|---|
Jump | 0.836 | 0.809 | 0.783 | 0.797 | 14,147 |
Stand | 0.950 | 0.920 | 0.890 | 0.906 | 12,445 |
Crouch | 1.026 | 0.993 | 0.961 | 0.978 | 11,527 |
Average | 12,706 |