Melty Blood/MBAACC/Akiha Tohno (Seifuku)/Half Moon: Difference between revisions
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=Combos= | =Combos= | ||
'''Normal Combos''' | '''Normal Combos''' | ||
~ = Means the combo can be started from any normals. | |||
Combo ender: | |||
j.BC djc j.BC(A) air throw | |||
j.BC djc j.BC adc (j.A) air throw | |||
j.BC adc j.B sdjc j.(A)BC air throw | |||
j.BC djc j.[C] | |||
(deals less damage but gives a better okizeme) | |||
j.BC djc j.[C] delay j.214A land jump j.BC j.BC airthrow | |||
j.BC djc j.[C] delay j.214A land jump j.BC j.[C] | |||
Combo midscreen: | |||
~ 2C 5C/6C combo ender | |||
~ 5A 6AA delay 2C 5C/6C combo ender | |||
~ 5A 6AA 22A 2C 5C/6C combo ender | |||
~ 5C 6C 22C 6B combo ender | |||
Combo corner: | |||
~ 2C 5C/6C 236C combo ender | |||
Combo post-63214C | |||
63214C 2A 5B 2B 6B 5C 6C 2C 22A | |||
(Gives okizeme) | |||
63214C 2Ax1~3 5B 2B 5C(1) 6C 5A 6AA 22B 2C delay 5C combo ender | |||
=Strategy= | =Strategy= |
Revision as of 11:46, 5 July 2016
Combos
Normal Combos
~ = Means the combo can be started from any normals.
Combo ender:
j.BC djc j.BC(A) air throw
j.BC djc j.BC adc (j.A) air throw
j.BC adc j.B sdjc j.(A)BC air throw
j.BC djc j.[C]
(deals less damage but gives a better okizeme)
j.BC djc j.[C] delay j.214A land jump j.BC j.BC airthrow
j.BC djc j.[C] delay j.214A land jump j.BC j.[C]
Combo midscreen:
~ 2C 5C/6C combo ender
~ 5A 6AA delay 2C 5C/6C combo ender
~ 5A 6AA 22A 2C 5C/6C combo ender
~ 5C 6C 22C 6B combo ender
Combo corner:
~ 2C 5C/6C 236C combo ender
Combo post-63214C
63214C 2A 5B 2B 6B 5C 6C 2C 22A
(Gives okizeme)
63214C 2Ax1~3 5B 2B 5C(1) 6C 5A 6AA 22B 2C delay 5C combo ender
Strategy
Do what you need to do to extrapolate on the character. Here are example categories below.
Half
Spacing
Pressure
Move Descriptions
Normal Moves
2A [Mid]
Startup: 5f | Active: 4f | Recovery: 10f The moves in number and strength order. Explain how the moves works, what it's best suited for and where it lacks. |
5A [Low]
Startup: 7f | Active: 3f | Recovery: 13f - |
6A [Mid]
Startup: 10f | Active: 6f | Recovery: 16f - |
6AA [Mid]
Startup: 13f | Active: 3f | Recovery: 14f - |
2B [Low]
Startup: 7f | Active: 4f | Recovery: 19f - |
5B [Low]
Startup: 8f | Active: 4f | Recovery: 10f - |
6B [Mid]
Startup: 9f | Active: 4f | Recovery: 18f - |
2C [Low]
Startup: 9f | Active: 4f | Recovery: 20f - |
5C [Mid]
Startup: 10f | Active: 5f | Recovery: 19f - |
6C [Mid]
Startup: 10f | Active: 4f | Recovery: 13f - |
JA [Mid]
Startup: 6f | Active: 4f | Recovery: --f - |
JB [High]
Startup: 9f | Active: 4f | Recovery: --f - |
JC [High]
Startup: 9f | Active: 4f | Recovery: --f - |
BEJC [High]
Startup: 18f | Active: 7f | Recovery: --f - |
Special Moves
Name 「JP name」 - 22ABC
|
Command Grab 「」 - 63214C
Startup: 6f | Active: 1f | Recovery: 29f
|
「」 - 28ABC
|
「」 - 623ABC
|
「」 - 214ABC
|
「」 - 421ABC
|
「」 - J22ABC
|
「」 - 426ABC
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「」 - BC
|
Arc Drive
「」
|