Melty Blood/MBAACC/Red Arcueid/Half Moon: Difference between revisions
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Original can be seen at : http://wiki.basgrospoing.fr/index.php/Melty_Blood/Red_Arcueid/Half_Moon | Original can be seen at : http://wiki.basgrospoing.fr/index.php/Melty_Blood/Red_Arcueid/Half_Moon | ||
'''Be sure to check this article about H-Warcueid:''' https://drunkardshade.com/2015/12/28/melty-bits-h-red-arcueid/ | |||
'''(2A) > 5B > 5C > 2C > 623A/B > [8] > j.CAB(2) > airdash jB(1) > dj.AB(1)C > j2C''' | '''(2A) > 5B > 5C > 2C > 623A/B > [8] > j.CAB(2) > airdash jB(1) > dj.AB(1)C > j2C''' |
Revision as of 03:58, 23 September 2016
Combos
This page is a translation from the French wiki BasGrosPoing.
Original can be seen at : http://wiki.basgrospoing.fr/index.php/Melty_Blood/Red_Arcueid/Half_Moon
Be sure to check this article about H-Warcueid: https://drunkardshade.com/2015/12/28/melty-bits-h-red-arcueid/
(2A) > 5B > 5C > 2C > 623A/B > [8] > j.CAB(2) > airdash jB(1) > dj.AB(1)C > j2C The jump-cancel timing is tight, holding [8] is recommanded. Use "623A" if you're too close, or else "623B" might not hit.
(2A) > 5B > delay 2C > 5C > 5A6AA > 22A > 623B > [8] > j.AB(1)C > dj.AB(1)C > j2C Combo harder to execute, but deals more damage than other combos if starting from "2A".
(2A) > 5B > 5C > 2C > 623A/B > [9] > j.B(1)C > j22B > sdj.AB(1)C > j2C Corner combo, the enemy can bounce on the wall, deals more damage.
(2A) > 5B > 5C > 2C > 623A/B > [8] > j.CAB(2) > airdash jB(1) > dj.AB(1) > j214A > j214C Midscreen combo with meter with knockdown ending. Safe-jump can be done with a high-jump.
(2A) > 5B > 5C > 2C > 623A/B > [8] > j.CAB(2) > airdash jB(1) > dj.AB(1) > j214A > j214C > 3C > 3C Corner combo with meter, then safe-jump or meaty bloodring.
AirCounter > 5B > 5C > 2C > j.AB(1)C > dj.AB(1)C > j2C AirCounter combo. If AirCounter with a bloodring, possibility to add "3C" before "5B" for more damage.
Strategy
Do what you need to do to extrapolate on the character. Here are example categories below.
Half
Spacing
Pressure
Move Descriptions
Normal Moves
2A
The moves in number and strength order. Explain no how the moves works, what it's best suited for and where it lacks. |
5A
- |
2B
- |
5B
- |
2C
- |
5C
- |
6C
- |
#C
- |
#C
- |
JA
- |
JB
- |
JC
- |
J6C
- |
Special Moves
Name 「JP name」 - 22ABC
|
「」 - 236ABC
|
「」 - 28ABC
|
「」 - 623ABC
|
「」 - 214ABC
|
「」 - 421ABC
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「」 - J22ABC
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「」 - 426ABC
|
「」 - BC
|
Arc Drive
「」
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Another Arc Drive
「」
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Last Arc
「」
|