Melty Blood/MBAACC/Len/Full Moon: Difference between revisions
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| width="" | ''' <font size = "3">5A</font> ''' | | width="" | [[image:FLen5A2.png|right|5A]] ''' <font size = "3">5A</font> ''' | ||
- | {| class="wikitable" | ||
|- | |||
! Startup | |||
! Active | |||
! Recovery | |||
! Advantage on Block | |||
! Guard | |||
|- | |||
| 5 | |||
| 4 | |||
| 5 | |||
| +3 | |||
| Mid | |||
|} | |||
*Fastest standing normal | |||
*Useful for pokes, frame traps, and setting up tick throws | |||
|- | |- | ||
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| width="" | ''' <font size = "3">5B</font> ''' | | width="" | [[image:FLen5B-1.png|right|5B-1]] [[image:FLen5B-2.png|right|5B-2]] ''' <font size = "3">5B</font> ''' | ||
- | {| class="wikitable" | ||
|- | |||
|+ Sequence 1 | |||
! Startup | |||
! Active | |||
! Recovery | |||
! Advantage on Block | |||
! Guard | |||
|- | |||
| 9 | |||
| 2 | |||
| - | |||
| - | |||
| Mid | |||
|} | |||
{| class="wikitable" | |||
|- | |||
|+ Sequence 2 | |||
! Gap | |||
! Active | |||
! Recovery | |||
! Advantage on Block | |||
! Guard | |||
|- | |||
| 0 | |||
| 3 | |||
| - | |||
| - | |||
| Mid | |||
|} | |||
{| class="wikitable" | |||
|- | |||
|+ Sequence 3 | |||
! Gap | |||
! Active | |||
! Recovery | |||
! Advantage on Block | |||
! Guard | |||
|- | |||
| 0 | |||
| 3 | |||
| 8 | |||
| +1 | |||
| Mid | |||
|} | |||
(Sequence 2 and 3 are identical) | |||
*Further range compared to Len's H and C moons, but does not hit low | |||
*Good normal for controlling the neutral | |||
*Long active frames makes 5B great for tech traps and meaties | |||
|- | |- |
Revision as of 17:08, 30 April 2018
Combos
This page is a translation from the French wiki BasGrosPoing.
Original can be seen at : http://wiki.basgrospoing.fr/index.php/Melty_Blood/Len/Full_Moon
Be sure to check this article about F-Len: https://drunkardshade.com/2015/08/11/melty-bits-f-len-2/
Basic combos
(5A) > 5B > 5C(4) > 3C > 623A > jBC > jBC > AT Basic BnB.
jB-counter > (5B > 5C)/(5C > 623A) > jBC > jBC > AT AirCounter combo.
j6E > 5C(4) > 623A > jBC > jBC > AT Golden AirThrow combo.
Advanced Combos
(5A) > 5B > 5C(4) > 623B > 3C > 623A > instant AT > 5A > 2B Corner combo.
(5A) > 5B(3) > 5C(4) > 623B into mirror > 2B > 5C(2) > 3C > 623A > jBC > jBC > AT "214A mirror" placed at the opposite screen.
(5A) > 5B > 5C(4) > 3C > 623A > jBC > jBC > AT into mirror > dash jBC > jBC > AT "j.214B mirror" placed half screen in the air, away from the enemy.
(5A) > 5B(3) > 2B > 4B > 214B > j214B > 214B > 5B(3) before the enemy hits the mirror > jBC > jBC > AT dans le mirror > High jump > jBC > jBC > AT "j.214B mirror" placed half screen in the air, away from the enemy.
j6E > 2B > 5C(2) > 3C > 623A > jBC > jBC > AT Golden AirThrow combo.
(5A) > 5B > 5C(4) > instant AT > (3C > 623B > instant AT)x3 > 5A > 2B Corner combo.
236D > 214B > 2B > (5A > 2B) x n >5C(2) > 3C > jBC > jBC > AT After-shield combo, to be confirmed
Strategy
Do what you need to do to extrapolate on the character. Here are example categories below.
Full
Spacing
Pressure
Move Descriptions
Normal Moves
2A
The moves in number and strength order. Explain no how the moves works, what it's best suited for and where it lacks. | ||||||||||||||||||||||||||||||
5A
| ||||||||||||||||||||||||||||||
2B
- | ||||||||||||||||||||||||||||||
5B
(Sequence 2 and 3 are identical)
| ||||||||||||||||||||||||||||||
2C
- | ||||||||||||||||||||||||||||||
5C
- | ||||||||||||||||||||||||||||||
6C
- | ||||||||||||||||||||||||||||||
#C
- | ||||||||||||||||||||||||||||||
#C
- | ||||||||||||||||||||||||||||||
JA
- | ||||||||||||||||||||||||||||||
JB
- | ||||||||||||||||||||||||||||||
JC
- | ||||||||||||||||||||||||||||||
J6C
- |
Special Moves
Name 「JP name」 - 22ABC
|
「」 - 236ABC
|
「」 - 28ABC
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「」 - 623ABC
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「」 - 214ABC
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「」 - 421ABC
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「」 - J22ABC
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「」 - 426ABC
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「」 - BC
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Arc Drive
「」
|
Another Arc Drive
「」
|
Last Arc
「」
|