Melty Blood/MBAACC/Mech-Hisui/Half Moon: Difference between revisions
< Melty Blood | MBAACC | Mech-Hisui
Jump to navigation
Jump to search
m (error - reverse Full Moon and Half Moon page) |
No edit summary |
||
Line 194: | Line 194: | ||
[[Category:Melty Blood]] | [[Category:Melty Blood]] | ||
[[Category:Mech-Hisui]] |
Revision as of 14:23, 8 November 2019
Combos
Be sure to check this article about H-MechHisui: https://drunkardshade.com/2015/09/29/melty-bits-h-mech-hisui/
Combo - close range
(2A) > (2B(1)) > 5C(x) > 5A > 6AA > 2[C] > 6C > jBC > jBC > AT The number of hits for "5C" depends your distance, 1hit is safer if you're not close enough.
Combo - mid range
(2A) > 5C > 2C > 214A > jBC > jBC > AT When too far to use "5A>6AA" , or if "5A" has already been used.
Combo - long range
5B ou 2B > (623B) > 623C "623B>623C" requires a good timing. You can pass on "623B" if hitconfirm isn't required.
Metered Combos
- ...
- ...
Strategy
Do what you need to do to extrapolate on the character. Here are example categories below.
Half
Spacing
Pressure
Move Descriptions
Normal Moves
2A
The moves in number and strength order. Explain no how the moves works, what it's best suited for and where it lacks. |
5A
- |
2B
- |
5B
- |
2C
- |
5C
- |
6C
- |
#C
- |
#C
- |
JA
- |
JB
- |
JC
- |
J6C
- |
Special Moves
Name 「JP name」 - 22ABC
|
「」 - 236ABC
|
「」 - 28ABC
|
「」 - 623ABC
|
「」 - 214ABC
|
「」 - 421ABC
|
「」 - J22ABC
|
「」 - 426ABC
|
「」 - BC
|
Arc Drive
「」
|
Another Arc Drive
「」
|
Last Arc
「」
|