Melty Blood/MBAACC/Neco-Arc/Crescent Moon: Difference between revisions
m (Fixed a minor typo) Tag: Made through Tor |
(Added Combo Starters) |
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|condition=Normal starter, grounded opponent, | |condition=Normal starter, grounded opponent, | ||
|character= | |character= | ||
|damage= | |damage=2169 | ||
|metergen= | |metergen=29.5% | ||
|metero= | |metero=8.8% | ||
|link= | |link= | ||
|input=* | |input=*(2A/5A) (2B) 2C 5C | ||
|simput= | |simput= | ||
|note= | |note=The combo starter that one would use the most since 2A and 5A are fast and + on block. | ||
}}{{CollapsingComboData-MB | |||
|condition=Normal starter, grounded opponent, | |||
|character= | |||
|damage=850 | |||
|metergen=7.0% | |||
|metero=2.1% | |||
|link= | |||
|input=*5B | |||
|simput= | |||
|note=A quite simple starter. It's quite quick and this can be used with 5[B] to apply some presssure. | |||
}}{{CollapsingComboData-MB | |||
|condition=Normal starter, grounded opponent, | |||
|character= | |||
|damage=1350 | |||
|metergen=12.0% | |||
|metero=3.6% | |||
|link= | |||
|input=*5[B] | |||
|simput= | |||
|note=This is the charged starter. The combos off this starter do less damage outside the corner compared to 5B. | |||
}}{{CollapsingComboData-MB | |||
|condition=Normal starter, grounded opponent, | |||
|character= | |||
|damage=2538 | |||
|metergen=25.0% | |||
|metero=7.8% | |||
|link= | |||
|input=*5C 2C 2B | |||
|simput= | |||
|note=A very damaging combo starter. Outside of the j.C j.2C 2C 5C starter, it's Neco Arc's most damaging launcher. | |||
}}{{CollapsingComboData-MB | |||
|condition=Normal starter, grounded opponent, | |||
|character= | |||
|damage=3174 | |||
|metergen=42.0% | |||
|metero=12.6% | |||
|link= | |||
|input=*(j.C) (j.2C) 2C 5C | |||
|simput= | |||
|note=This is the most damaging launcher. While this notation is a double overhead into a low, it can be adjusted on block so that there is only one overhead, or straight into empty low. | |||
}}{{CollapsingComboData-MB | |||
|condition=Normal starter, grounded opponent, | |||
|character= | |||
|damage=1349 | |||
|metergen=20.0% | |||
|metero=6.0% | |||
|link= | |||
|input=*6A~6B~6C | |||
|simput= | |||
|note=While 6A is not that great and the charged version is reactable, it is here for completion. | |||
}}{{CollapsingComboData-MB | |||
|condition=Normal starter, grounded opponent, | |||
|character= | |||
|damage=2367 | |||
|metergen=36.0% | |||
|metero=10.8% | |||
|link= | |||
|input=*6[A]~6B 2C 5C | |||
|simput= | |||
|note=This is an overhead starter but it is reactable and won't be used at a higher level and is also here for completion. | |||
}}{{CollapsingComboData-MB | |||
|condition=Corner starter, grounded opponent, | |||
|character= | |||
|damage=2269 | |||
|metergen=30.0% | |||
|metero=9.0% | |||
|link= | |||
|input=*5[B] 2C 5C | |||
|simput= | |||
|note=5[B] has enough hitstun to catch the opponent on the way down with 2C 5C to realaunch. 2C 5C needs to hit right before they hit the opponent hits the ground. | |||
}}{{CollapsingComboData-MB | |||
|condition=Metered starter, grounded opponent, | |||
|character= | |||
|damage=1705 | |||
|metergen=-86.0% | |||
|metero=4.2% | |||
|link= | |||
|input=*236B 421C | |||
|simput= | |||
|note=421C is used here as a poor man's RC to cancel 236B's recovery. Must be done right next to the opponent. | |||
}}{{CollapsingComboData-MB | |||
|condition=Metered starter, grounded opponent, | |||
|character= | |||
|damage=1589 | |||
|metergen=-84.0% | |||
|metero=4.8% | |||
|link= | |||
|input=*236A 421C | |||
|simput= | |||
|note=Like the previous starter, but with 236A. | |||
}}{{CollapsingComboData-MB | |||
|condition=Metered starter, grounded opponent, | |||
|character= | |||
|damage=1080 | |||
|metergen=-97.0% | |||
|metero=2.0% | |||
|link= | |||
|input=*(j.236A) j.236C | |||
|simput= | |||
|note=While it's a combo starter, you can only really do otg at midscreen. | |||
}}{{CollapsingComboData-MB | |||
|condition=Metered corner starter, grounded opponent, | |||
|character= | |||
|damage=1968 | |||
|metergen=-89.3% | |||
|metero=7.4% | |||
|link= | |||
|input=*(j.236A) j.236C 2C 5C | |||
|simput= | |||
|note=This is the non-otg combo starter off j.236C. | |||
}}{{CollapsingComboData-MB | |||
|condition=Neco Packet 2008, grounded opponent, | |||
|character= | |||
|damage=3046 | |||
|metergen=10.0% | |||
|metero=10.7% | |||
|link= | |||
|input=*Himme Pillar | |||
|simput= | |||
|note=421A and 241C have a chance to summon a Neco Himme who summons an air-unblockable version of Hime's pillar. | |||
}}{{CollapsingComboData-MB | |||
|condition=Abaddon Force/Neco Packet 2008, grounded opponent, | |||
|character= | |||
|damage=1250 | |||
|metergen=0.0% | |||
|metero=1.1% | |||
|link= | |||
|input=*Neco doing 5B | |||
|simput= | |||
|note=When using Abaddon Force, a Neco Arc may spawn which uses 5B. The same 5[B] combo can be used, but this has slightly different properties. The other attacks from Abaddon force can be simply linked into 2A/5A. Neco Packet 2008 may spawn a Neco Arc using Abaddon Force. | |||
}} | }} | ||
}} | }} |
Revision as of 11:46, 7 June 2020
Character Page Progress
This page is still a work in progress, consider joining as an editor to help expand it. Please update this character's roadmap page when one of the editing goals have been reached.
In Progress | To-do |
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Additional Resources
Players to watch/ask
JP:
- yoshiyumenyan (由夢にゃん)
- sakura乃nyan (桜乃にゃん)
- nishiogineko (西荻猫)
NA:
- Nobody notable yet
Overview
Strengths |
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Weaknesses |
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General Gameplan
Place text here*
Neutral
Place text here*
Pressure
Place text here
Okizeme
Place text here
Defense
place text here*
Combos
/* template for combo notations */
Starters
Enders
OTG Pick ups
Normal Combos
Corner Combos
Move Descriptions
Frame Data Help | |
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Header | Tooltip |
Move Box Colors |
Light gray = Collision Box (A move lacking one means it can go through the opponent's own collision box). |
Damage | Base damage done by this attack.
(X) denotes combined and scaled damage tested against standing V. Sion. |
Red Damage | Damage done to the recoverable red health bar by this attack. The values are inherently scaled and tested against standing V. Sion.
(X) denotes combined damage. |
Proration | The correction value set by this attack and the way it modifies the scaling during a string. See this page for more details.
X% (O) means X% Overrides the previous correction value in a combo if X is of a lower percentage. |
Circuit | Meter gained by this attack on hit.
(X%) denotes combined meter gain. |
Cancel | Actions this move can be cancelled into.
SE = Self cancelable. |
Guard | The way this move must be blocked.
L = Can block crouching |
Startup | Amount of frames that must pass prior to reaching the active frames. Also referred to as "True Startup". |
Active | The amount of frames that this move will have a hitbox. (x) denotes frame gaps where there are no hitboxes is present. Due to varied blockstuns, (x) frames are difficult to use to determine punish windows. Generally the larger the numbers, the more time you have to punish. |
Recovery | Frames that this move has after the active frames if not canceled. The character goes into one frame where they can block but not act afterwards, which is not counted here. |
Advantage | The difference in frames where you can act before your opponent when this move is blocked (assuming the move isn't canceled and the first active frame is blocked). If the opponent uses a move with startup that is at least 2 frames less than this move's negative advantage, it will result in the opponent hitting that move. |
Invul | Lists any defensive properties this move has.
X y~z denotes X property happening between the y to z frames of the animations. If no frames are noted, it means the invincibility lasts through the entire move. Invicibility:
Hurtbox-Based Properties:
Miscellaneous Properties
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Normal Moves
5A
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5B
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5C
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2A
Text |
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2B
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2C
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6A
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j.A
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j.B
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j.C
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j.2B
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j.2C
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Special Moves
True Ancestor Beam
236A/B |
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Opuba!
236C |
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EM Wave Ultimate Attack - Necoesthetics
623A/B |
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Super EM Wave Ultimate Attack - Necoesthetics - Stamp Rally East Japan
623C |
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Cat Back From The Underworld R (Returns)
214A/B/C (No EX) |
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Neco Packet 2008
421A/B/C |
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Abaddon Flare
22A |
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Abaddon Force
22B |
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Elite Neco Corps Abaddon Paris☆Beret
22C |
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Flying Neco Battleship Gomoran
j.236A/B/C |
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I Want to Go to Crocodile Country
j.214A/B |
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Six Segment God Cat
j.214C |
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Nyampsey Roll AC
63214C during MAX, HEAT or BLOOD HEAT |
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Arc Drive
Dawn of the Cat
41236C during MAX or HEAT |
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Another Arc Drive
Delinquent Cat Gang Leader's Mansion
41236C during BLOOD HEAT |
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Last Arc
Angolmois Hammer
Land an EX shield during BLOOD HEAT |
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