Melty Blood/MBAACC/Powered Ciel/Half Moon: Difference between revisions
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(Created page with "=Combos= '''Normal Combos''' *First normal midscreen combos, the corner combos, then character specific combos :explanation '''Metered Combos''' *... :... =Strategy= Do what y...") |
(→Normal Moves: Structured the normals. Added info for 5A.) |
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The | While crounching, Ciel does a low knife jab at your opponent's feet. The purple effect trailing from the knife doesn't count in its hitbox. This move has the same animation as Crescent's 2A. This move hits as a low. This move is air unblockable. Deals approximately 300 dmg [.720 proration]. | ||
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The moves in number and strength order. Explain how the moves works, what it's best suited for and where it lacks. | |||
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Revision as of 10:18, 27 December 2011
Combos
Normal Combos
- First normal midscreen combos, the corner combos, then character specific combos
- explanation
Metered Combos
- ...
- ...
Strategy
Do what you need to do to extrapolate on the character. Here are example categories below.
Half
Spacing
Pressure
Move Descriptions
Normal Moves
2A
While crounching, Ciel does a low knife jab at your opponent's feet. The purple effect trailing from the knife doesn't count in its hitbox. This move has the same animation as Crescent's 2A. This move hits as a low. This move is air unblockable. Deals approximately 300 dmg [.720 proration]. |
5A
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2B
- |
5B
- |
6B
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2C
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3C
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5C
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4C
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6C
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JA
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JB
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JC
The moves in number and strength order. Explain how the moves works, what it's best suited for and where it lacks. - |
Special Moves
Name 「JP name」 - 22ABC
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「」 - 236ABC
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「」 - 28ABC
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「」 - 623ABC
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「」 - 214ABC
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「」 - 421ABC
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「」 - J22ABC
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「」 - 426ABC
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「」 - BC
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Arc Drive
「」
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Another Arc Drive
「」
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Last Arc
「」
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