Melty Blood/MBAACC/Sion TATARI/Crescent Moon: Difference between revisions

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(Created page with "=Combos= '''Normal Combos''' *First normal midscreen combos, the corner combos, then character specific combos :explanation '''Metered Combos''' *... :... =Strategy= Do what y...")
 
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The moves in number and strength order. Explain no how the moves works, what it's best suited for and where it lacks.
A low kick that hits low.  Has fairly long range for a 2A, and a low hitbox to duck under higher moves, and is fairly fast.


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| width="" | ''' <font size = "3">5A</font>  '''
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A waist height punch that hits mid.  Is neutral on block, and is thus useful for tick throws.  Usually the move used in whiff cancels, and also in guard breaks.


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A low punch that hits low and will go under high moves.  Has forwards motion, and is +1 on block, which leads to it being one of the core moves of her rushdown.


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A knee attack that hits mid.  Has a bit of forwards motion, and is -1 on block.  Can be cancelled very late, and is core to her rushdown.


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| width="" style="background:#E8E8E8;"| ''' <font size = "3">2C</font>  '''
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A claw swipe that can be used as an anti-air, and has some clash frames for that purpose.  Cannot be cancelled very late, is mostly combo filler and an anti-air.  Has a small amount of forwards movement.


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Revision as of 14:39, 31 December 2011

Combos

Normal Combos

  • First normal midscreen combos, the corner combos, then character specific combos
explanation


Metered Combos

  • ...
...

Strategy

Do what you need to do to extrapolate on the character. Here are example categories below.

Crescent

Spacing

Pressure

Move Descriptions

Normal Moves

2A

A low kick that hits low. Has fairly long range for a 2A, and a low hitbox to duck under higher moves, and is fairly fast.

5A

A waist height punch that hits mid. Is neutral on block, and is thus useful for tick throws. Usually the move used in whiff cancels, and also in guard breaks.

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2B

A low punch that hits low and will go under high moves. Has forwards motion, and is +1 on block, which leads to it being one of the core moves of her rushdown.

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5B

A knee attack that hits mid. Has a bit of forwards motion, and is -1 on block. Can be cancelled very late, and is core to her rushdown.

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4B

A claw swipe that can be used as an anti-air, and has some clash frames for that purpose. Cannot be cancelled very late, is mostly combo filler and an anti-air. Has a small amount of forwards movement.

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5C

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6C

-

#C

-

#C

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JA

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JB

-

JC

-

J6C

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Special Moves

Name 「JP name」 - 22ABC
  • (Description) - Simply describe the move here and what it can be used for
  • (A version) - This is where you put what the version of the move can be used for and how its different from the rest of the moves.
  • (B version) - Ditto
  • (EX version) - This is were you describe what happens when you feed it 100%
「」 - 236ABC
  • (Description) -
「」 - 28ABC
  • (Description) - ...
  「」 - 623ABC
  • (Description) - ...
「」 - 214ABC
  • (Description) - ...
「」 - 421ABC
  • (Description) - ...
「」 - J22ABC
  • (Description) - ...
「」 - 426ABC
  • (Description) - ...
  • (A version) -
  • (B version) -
  • (EX version) -
「」 - BC
  • (Description) - ...
  • (Standing) -
  • (Crouching) -
  • (Airborne) -


Arc Drive

「」
  • (Description) - AD description


Another Arc Drive

「」
  • (Description) - AAD description

Last Arc

「」
  • (Description) - LA description. Mention where it is activated (air or ground shield) first.

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