Melty Blood/MBAACC/Sion TATARI/Crescent Moon: Difference between revisions
(Created page with "=Combos= '''Normal Combos''' *First normal midscreen combos, the corner combos, then character specific combos :explanation '''Metered Combos''' *... :... =Strategy= Do what y...") |
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| width="" style="background:#E8E8E8;"|''' <font size = "3">2A</font> ''' | | width="" style="background:#E8E8E8;"|''' <font size = "3">2A</font> ''' | ||
A low kick that hits low. Has fairly long range for a 2A, and a low hitbox to duck under higher moves, and is fairly fast. | |||
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| width="" | ''' <font size = "3">5A</font> ''' | | width="" | ''' <font size = "3">5A</font> ''' | ||
A waist height punch that hits mid. Is neutral on block, and is thus useful for tick throws. Usually the move used in whiff cancels, and also in guard breaks. | |||
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| width="" style="background:#E8E8E8;"| ''' <font size = "3">2B</font> ''' | | width="" style="background:#E8E8E8;"| ''' <font size = "3">2B</font> ''' | ||
A low punch that hits low and will go under high moves. Has forwards motion, and is +1 on block, which leads to it being one of the core moves of her rushdown. | |||
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| width="" | ''' <font size = "3">5B</font> ''' | | width="" | ''' <font size = "3">5B</font> ''' | ||
A knee attack that hits mid. Has a bit of forwards motion, and is -1 on block. Can be cancelled very late, and is core to her rushdown. | |||
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| width="" style="background:#E8E8E8;"| ''' <font size = "3"> | | width="" style="background:#E8E8E8;"| ''' <font size = "3">4B</font> ''' | ||
A claw swipe that can be used as an anti-air, and has some clash frames for that purpose. Cannot be cancelled very late, is mostly combo filler and an anti-air. Has a small amount of forwards movement. | |||
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Revision as of 14:39, 31 December 2011
Combos
Normal Combos
- First normal midscreen combos, the corner combos, then character specific combos
- explanation
Metered Combos
- ...
- ...
Strategy
Do what you need to do to extrapolate on the character. Here are example categories below.
Crescent
Spacing
Pressure
Move Descriptions
Normal Moves
2A
A low kick that hits low. Has fairly long range for a 2A, and a low hitbox to duck under higher moves, and is fairly fast. |
5A
A waist height punch that hits mid. Is neutral on block, and is thus useful for tick throws. Usually the move used in whiff cancels, and also in guard breaks. - |
2B
A low punch that hits low and will go under high moves. Has forwards motion, and is +1 on block, which leads to it being one of the core moves of her rushdown. - |
5B
A knee attack that hits mid. Has a bit of forwards motion, and is -1 on block. Can be cancelled very late, and is core to her rushdown. - |
4B
A claw swipe that can be used as an anti-air, and has some clash frames for that purpose. Cannot be cancelled very late, is mostly combo filler and an anti-air. Has a small amount of forwards movement. - |
5C
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6C
- |
#C
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#C
- |
JA
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JB
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JC
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J6C
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Special Moves
Name 「JP name」 - 22ABC
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「」 - 236ABC
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「」 - 28ABC
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「」 - 623ABC
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「」 - 214ABC
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「」 - 421ABC
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「」 - J22ABC
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「」 - 426ABC
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「」 - BC
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Arc Drive
「」
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Another Arc Drive
「」
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Last Arc
「」
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