Melty Blood/MBAACC/Akiha Tohno (Seifuku)/Half Moon: Difference between revisions
(Completed movelist, adapted combos to the current template.) |
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{{TOClimit|3}} | {{TOClimit|3}} | ||
== Character Page Progress == | == Character Page Progress == | ||
This page is a translation from the french wiki [https://wiki.basgrospoing.fr/index.php?title=Melty_Blood/Akiha_Tohno_(Seifuku)/Half_Moon Bas Gros Poing]. | |||
{{#lst:Melty_Blood/MBAACC:Roadmap|H-Seifuku}} | {{#lst:Melty_Blood/MBAACC:Roadmap|H-Seifuku}} | ||
== Additional Resources == | |||
==Additional Resources== | |||
[http://melty.games/?p1m=h&p1c=seifuku&netplay=1&page=1 H-Seifuku Match Video Database]<br> | [http://melty.games/?p1m=h&p1c=seifuku&netplay=1&page=1 H-Seifuku Match Video Database]<br> | ||
==Players to watch/ask== | == Players to watch/ask == | ||
'''JP:''' | '''JP:''' | ||
*Text goes here after asterisk | *Text goes here after asterisk | ||
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== Combos == | == Combos == | ||
{{ComboLegend-MB}} | |||
'''Note:''' "..." means the combo can be started from any normals. | |||
=== Enders === | |||
{{CollapsingComboTable-MB | |||
|data= | |||
{{CollapsingComboData-MB | |||
|condition=Air Ender | |||
|damage= | |||
|metergen= | |||
|metero= | |||
|input=* j.BC > dj.BC(A) > AT | |||
|simput= | |||
|note= | |||
}} | |||
{{CollapsingComboData-MB | |||
|condition=Air Ender | |||
|damage= | |||
|metergen= | |||
|metero= | |||
|input=* j.BC > dj.BC > j.66 (j.A) > AT | |||
|simput= | |||
|note= | |||
}} | |||
{{CollapsingComboData-MB | |||
|condition=Air Ender | |||
|damage= | |||
|metergen= | |||
|metero= | |||
|input=* j.BC > j.66 > j.B > sdj.(A)BC > AT | |||
|simput= | |||
|note= | |||
}} | |||
{{CollapsingComboData-MB | |||
|condition=Air Ender | |||
|damage= | |||
|metergen= | |||
|metero= | |||
|input=* j.BC > dj.[C] | |||
|simput= | |||
|note=Deals less damage but gives better okizeme. | |||
}} | |||
{{CollapsingComboData-MB | |||
|condition=Air Ender | |||
|damage= | |||
|metergen= | |||
|metero= | |||
|input=* j.BC > dj.[C] > delay j.214A, land j.BC > dj.BC > AT | |||
|simput= | |||
|note= | |||
}} | |||
{{CollapsingComboData-MB | |||
|condition=Air Ender | |||
|damage= | |||
|metergen= | |||
|metero= | |||
|input=* j.BC > dj.[C] > delay j.214A, land j.BC > dj.[C] | |||
|simput= | |||
|note= | |||
}} | |||
}} | |||
=== Normal Combos === | |||
{{CollapsingComboTable-MB | |||
|data= | |||
{{CollapsingComboData-MB | |||
|condition=Normal starter, grounded opponent | |||
|damage= | |||
|metergen= | |||
|metero= | |||
|input=* ...2C > 5C/6C > (Ender) | |||
|simput= | |||
|note= | |||
}} | |||
{{CollapsingComboData-MB | |||
|condition=Normal starter, grounded opponent | |||
|damage= | |||
|metergen= | |||
|metero= | |||
|input=* ...5A6AA > (delay) 2C > 5C/6C > (Ender) | |||
|simput= | |||
|note= | |||
}} | |||
{{CollapsingComboData-MB | |||
|condition=Normal starter, grounded opponent | |||
|damage= | |||
|metergen= | |||
|metero= | |||
|input=* ...5A6AA > 22A, 2C > 5C/6C > (Ender) | |||
|simput= | |||
|note= | |||
}} | |||
{{CollapsingComboData-MB | |||
|condition=Normal starter, grounded opponent, 100% meter | |||
|damage= | |||
|metergen= | |||
|metero= | |||
|input=* ...5C > 6C > 22C, 6B > (Ender) | |||
|simput= | |||
|note= | |||
}} | |||
{{CollapsingComboData-MB | |||
|condition=63214C starter, grounded opponent | |||
|damage= | |||
|metergen= | |||
|metero= | |||
|input=*63214C, 2A > 5B > 2B > 6B > 5C > 6C > 2C > 22A | |||
|simput= | |||
|note=Gives okizeme. | |||
}} | |||
{{CollapsingComboData-MB | |||
|condition=63214C starter, grounded opponent | |||
|damage= | |||
|metergen= | |||
|metero= | |||
|input=*63214C, 2A*(1~3) > 5B > 2B > 5C(1) > 6C > 5A6AA > 22B, 2C > delay 5C > (Ender) | |||
|simput= | |||
|note=Gives okizeme. | |||
}} | |||
}} | |||
=== Corner Combos === | |||
{{CollapsingComboTable-MB | |||
|data= | |||
{{CollapsingComboData-MB | |||
|condition=Normal starter, grounded opponent, 100% meter | |||
|damage= | |||
|metergen= | |||
|metero= | |||
|input=* ...2C > 5C/6C > 236C, (Ender) | |||
|simput= | |||
|note= | |||
}} | |||
}} | |||
== Move Descriptions == | == Move Descriptions == | ||
{{AttackData-MB/Infobox}} | |||
=== Normal Moves === | === Normal Moves === | ||
==== Standing Normals ==== | |||
===== <span class="invisible-header">5A</span> ===== | |||
{{MoveData | |||
|image=Hseifuku_5a_seq0001.png | |||
|image2=Hseifuku_6a_seq0451.png | |||
|image3=Hseifuku_6aa_seq0452.png | |||
|caption= | |||
|name=5A | |||
|input=5A~6A~6A | |||
|linkname=5A | |||
|data= | |||
{{AttackData-MB | |||
|version=5A | |||
|damage=350 | |||
|reddamage=192 | |||
|proration=75% (O) | |||
|circuit=2.45% | |||
|cancel=N, SP, -CH-, EX, (J) | |||
|guard=L | |||
|startup=6 | |||
|active=2 | |||
|recovery=11 | |||
|frameAdv=6 | |||
|invuln= | |||
|description=A small standing low kick. +6 on block. | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version=5A~6A | |||
|damage=600 | |||
|reddamage=384 | |||
|proration=80% (M) | |||
|circuit=4.2% | |||
|cancel=N, SP, -CH-, EX, (J) | |||
|guard=LH | |||
|startup=9 | |||
|active=6 | |||
|recovery=10 | |||
|frameAdv=-1 | |||
|invuln= | |||
|description=Swipe followup. | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version=5A~6A~6A | |||
|damage=1000 | |||
|reddamage=768 | |||
|proration=60% (O) | |||
|circuit=7.0% | |||
|cancel=(N), SP, EX, (J) | |||
|guard=LH | |||
|startup=12 | |||
|active=3 | |||
|recovery=12 | |||
|frameAdv=3 | |||
|invuln= | |||
|description=Final followup, launches and +3 on block. | |||
}} | |||
}} | |||
===== <span class="invisible-header">5B</span> ===== | |||
< | {{MoveData | ||
|image=CSeifuku5b.png | |||
|caption= | |||
|name=5B | |||
|linkname=5B | |||
|data= | |||
{{AttackData-MB | |||
|damage=600 | |||
|reddamage=288 | |||
|proration=80% (O) | |||
|circuit=4.2% | |||
|cancel=N, SP, EX, (J) | |||
|guard=L | |||
|startup=7 | |||
|active=4 | |||
|recovery=12 | |||
|frameAdv=-1 | |||
|invuln= | |||
|description=A second, longer ranged standing low kick. | |||
}} | |||
}} | |||
===== <span class="invisible-header">5C</span> ===== | |||
{{MoveData | |||
|image=Fseifuku5c.png | |||
|caption= | |||
|name=5C | |||
|linkname=5C | |||
|data= | |||
{{AttackData-MB | |||
|damage=500*2 (954) | |||
|reddamage=(550) | |||
|proration=94% (M), 90% (O) | |||
|circuit=3.5%*2 (7.0%) | |||
|cancel=N, SP, EX, (J) | |||
|guard=LH | |||
|startup=9 | |||
|active={{Tooltip | text=4| hovertext=2, 2}} | |||
|recovery=19 | |||
|frameAdv=-11, -4 | |||
|invuln= | |||
|description=A forward-extending mid-hitting swipe. | |||
}} | |||
}} | |||
==== Crouching Normals ==== | |||
< | ===== <span class="invisible-header">2A</span> ===== | ||
{{MoveData | |||
|image=Hseifuku_2a_seq0004.png | |||
|caption= | |||
|name=2A | |||
|linkname=2A | |||
|data= | |||
{{AttackData-MB | |||
|damage=300 | |||
|reddamage=144 | |||
|proration=70% (O) | |||
|circuit=2.1% | |||
|cancel=-SE-, -N-, -SP-, -EX-, (J) | |||
|guard=LH | |||
|startup=4 | |||
|active=4 | |||
|recovery=10 | |||
|frameAdv=-2 | |||
|invuln= | |||
|description=Fast mid-hitting crouching swipe. | |||
}} | |||
}} | |||
===== <span class="invisible-header">2B</span> ===== | |||
< | {{MoveData | ||
|image=Fseifuku_2b.png | |||
|caption= | |||
|name=2B | |||
|linkname=2B | |||
|data= | |||
{{AttackData-MB | |||
|damage=550 | |||
|reddamage=336 | |||
|proration=80% (O) | |||
|circuit=3.85% | |||
|cancel=N, SP, EX, (J) | |||
|guard=L | |||
|startup=6 | |||
|active=4 | |||
|recovery=19 | |||
|frameAdv=-8 | |||
|invuln= | |||
|description=Low swipe. | |||
}} | |||
}} | |||
=== | ===== <span class="invisible-header">2C</span> ===== | ||
{{MoveData | |||
|image=Hseifuku_2c_seq0006.png | |||
|caption= | |||
|name=2C | |||
|linkname=2C | |||
|data= | |||
{{AttackData-MB | |||
|damage=850 | |||
|reddamage=384 | |||
|proration=55% (O) | |||
|circuit=5.95% | |||
|cancel=N, SP, EX, (J) | |||
|guard=L | |||
|startup=8 | |||
|active=4 | |||
|recovery=20 | |||
|frameAdv=-6 | |||
|invuln= | |||
|description=A sweep that moves Seifuku forward. | |||
}} | |||
}} | |||
==== Aerial Normals ==== | |||
===== <span class="invisible-header">j.A</span> ===== | |||
{{MoveData | |||
|image=Fseifuku_ja.png | |||
|caption= | |||
|name=j.A | |||
|linkname=j.A | |||
|data= | |||
{{AttackData-MB | |||
|damage=300 | |||
|reddamage=192 | |||
|proration=75% (O) | |||
|circuit=2.1% | |||
|cancel=SE, N, SP, EX, J | |||
|guard=LHA | |||
|startup=5 | |||
|active=4 | |||
|recovery=9 | |||
|frameAdv=- | |||
|invuln= | |||
|description=Standard air jab. | |||
}} | |||
}} | |||
===== <span class="invisible-header">j.B</span> ===== | |||
{{MoveData | |||
|image=Fseifuku_jb.png | |||
|caption= | |||
|name=j.B | |||
|linkname=j.B | |||
|data= | |||
{{AttackData-MB | |||
|damage=600 | |||
|reddamage=307 | |||
|proration=90% (O) | |||
|circuit=4.2% | |||
|cancel=N, SP, EX, J | |||
|guard=HA | |||
|startup=8 | |||
|active=4 | |||
|recovery=- | |||
|frameAdv=- | |||
|invuln= | |||
|description=Hits directly below Seifuku. | |||
}} | |||
}} | |||
===== <span class="invisible-header">j.C</span> ===== | |||
| | {{MoveData | ||
|image=CSeifukujc.png | |||
|image2=CSeifukuBEjc.png | |||
|caption= | |||
|name=j.C | |||
|input=j.[C] | |||
|linkname=j.C | |||
|data= | |||
{{AttackData-MB | |||
|version=j.C | |||
|damage=800 | |||
|reddamage=480 | |||
|proration=85% (O) | |||
|circuit=5.6% | |||
|cancel=N, SP, EX, J | |||
|guard=HA | |||
|startup=9 | |||
|active=4 | |||
|recovery=- | |||
|frameAdv=- | |||
|invuln= | |||
|description=Air flipkick. | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version=j.[C] | |||
|damage=1200 | |||
|reddamage=960 | |||
|proration=85% (O) | |||
|circuit=8.4% | |||
|cancel=N, SP, EX, J | |||
|guard=HA | |||
|startup=17 | |||
|active=7 | |||
|recovery=- | |||
|frameAdv=- | |||
|invuln= | |||
|description=Charged version alters your momentum and give an hard knockdown on air hit. | |||
}} | |||
}} | |||
==== Command Normals ==== | |||
===== <span class="invisible-header">6B</span> ===== | |||
{{MoveData | |||
|image=Hseifuku_6b_seq0240.png | |||
|caption= | |||
|name=6B | |||
|linkname=6B | |||
|data= | |||
{{AttackData-MB | |||
|damage=600 | |||
|reddamage=384 | |||
|proration=80% (O) | |||
|circuit=4.2% | |||
|cancel=N, SP, EX, (J) | |||
|guard=LH | |||
|startup=8 | |||
|active=4 | |||
|recovery=18 | |||
|frameAdv=-7 | |||
|invuln= | |||
|description=Forward-reaching swipe. | |||
}} | |||
}} | |||
|- | ===== <span class="invisible-header">6C</span> ===== | ||
| | {{MoveData | ||
|image=CSeifuku6c.png | |||
|caption= | |||
|name=6C | |||
|linkname=6C | |||
|data= | |||
{{AttackData-MB | |||
|damage=500 | |||
|reddamage=288 | |||
|proration=80% (O) | |||
|circuit=3.5% | |||
|cancel=N, SP, EX, (Jd) | |||
|guard=LH | |||
|startup=9 | |||
|active=4 | |||
|recovery=23 | |||
|frameAdv=-10 | |||
|invuln= | |||
|description=The Akiha Kick™. | |||
}} | |||
}} | |||
=== Universal Mechanics === | |||
===== <span class="invisible-header">Ground Throw</span> ===== | |||
{{MoveData | |||
|image=MB_C-Seifuku_Throw.png | |||
|caption= | |||
|name=Ground Throw | |||
|linkname=Ground Throw | |||
|input=6/4A+D | |||
|data= | |||
{{AttackData-MB | |||
|damage=13000 | |||
|reddamage=480 | |||
|proration=100% | |||
|circuit=0.0% | |||
|cancel= | |||
|guard=U | |||
|startup=2 | |||
|active=1 | |||
|recovery=20 | |||
|frameAdv= | |||
|invuln= | |||
|description=Akiha grabs the opponent by the neck and explodes them. Untechable knockdown. | |||
}} | |||
}} | |||
|- | ===== <span class="invisible-header">Air Throw</span> ===== | ||
| | {{MoveData | ||
|image=MB_C-Seifuku_Throw_Air.png | |||
|caption= | |||
|name=Air Throw | |||
|linkname=Air Throw | |||
|input=j.6/4A+D | |||
|data= | |||
{{AttackData-MB | |||
|damage=1600 (Raw)<br>1300 | |||
|reddamage=1152 | |||
|proration=100% | |||
|circuit=7.0% | |||
|cancel= | |||
|guard=U | |||
|startup=1 | |||
|active=1 | |||
|recovery={{Tooltip | text=12| hovertext=Landing recovery.}} | |||
|frameAdv= | |||
|invuln= | |||
|description=Aerial version of Seifuku's throw. Untechable knockdown as a combo ender. One of the few air throws that build meter. | |||
}} | |||
}} | |||
===== <span class="invisible-header">Shield Counter</span> ===== | |||
{{MoveData | |||
|image=MB_F-Seifuku_236D.png | |||
|image2=MB_H-Seifuku_236D.png | |||
|image3=MB_F-Seifuku_j.236D.png | |||
|caption= | |||
|name=Shield Counter | |||
|linkname=Shield Counter | |||
|input=Auto after a successful Shield (Air OK) | |||
|data= | |||
{{AttackData-MB | |||
|version=Standing | |||
|damage=500 (345) | |||
|reddamage=198 | |||
|proration=50% | |||
|circuit=3.5% | |||
|cancel=(SP), (EX), (J) | |||
|guard=LHA | |||
|startup=8 | |||
|active=4 | |||
|recovery=18 | |||
|frameAdv=-4 | |||
|invuln= | |||
|description=Same animation as F-Moon 3C. | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version=Crouching | |||
|damage=1500 (1117) | |||
|reddamage=714 | |||
|proration=50% | |||
|circuit=10.5% | |||
|cancel=(SP), (EX) | |||
|guard=LA | |||
|startup=8 | |||
|active=4 | |||
|recovery=18 | |||
|frameAdv=-4 | |||
|invuln= | |||
|description=Same animation as 2B. | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version=Aerial | |||
|damage=500 (345) | |||
|reddamage=198 | |||
|proration=50% | |||
|circuit=3.5% | |||
|cancel= | |||
|guard=HA | |||
|startup=8 | |||
|active=4 | |||
|recovery= | |||
|frameAdv= | |||
|invuln=Full 1-3 | |||
|description=Same animation as F-Moon j.C. | |||
}} | |||
}} | |||
|- | ===== <span class="invisible-header">Shield Bunker</span> ===== | ||
| | {{MoveData | ||
|image=MB_C-Seifuku_214D.png | |||
|image2=MB_H-Seifuku_214D.png | |||
|caption= | |||
|name=Shield Bunker | |||
|linkname=Shield Bunker | |||
|input=214D in neutral or blockstun | |||
|data= | |||
{{AttackData-MB | |||
|version=Neutral | |||
|damage=500 | |||
|reddamage=192 | |||
|proration=50% | |||
|circuit=0.0% | |||
|cancel= | |||
|guard=LHA | |||
|startup=25 | |||
|active=4 | |||
|recovery=19 | |||
|frameAdv=-5 | |||
|invuln=Clash 1-10 | |||
|description= | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version={{Tooltip | text=(Clash)| hovertext=If an attack connects with this Shield Bunker's clash box, this is the followup that happens afterwards.}} | |||
|damage=500 | |||
|reddamage=192 | |||
|proration=50% | |||
|circuit=0.0% | |||
|cancel= | |||
|guard=LHA | |||
|startup=7 | |||
|active=4 | |||
|recovery=19 | |||
|frameAdv=-5 | |||
|invuln={{Tooltip | text=Strike 1-7| hovertext=1-15 Strike invicibility on whiff.}} | |||
|description=A version of 6C with a bigger hitbox. | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version=Blockstun | |||
|damage=0 | |||
|reddamage=0 | |||
|proration=100% | |||
|circuit=-100.0% | |||
|cancel= | |||
|guard=LHA | |||
|startup=18 | |||
|active=3 | |||
|recovery=22 | |||
|frameAdv=-7 | |||
|invuln= | |||
|description=H-Moon specific reversal bunker. | |||
}} | |||
}} | |||
===== <span class="invisible-header">Circuit Spark</span> ===== | |||
{{MoveData | |||
|image=MB_C-Seifuku_CSpark.png | |||
|image2=MB_C-Seifuku_CSpark_Air.png | |||
|name=Circuit Spark | |||
|linkname=Circuit Spark | |||
|input=In Heat:<br>Auto during hitstun<br>A+B+C during blockstun | |||
|caption= | |||
|data= | |||
{{AttackData-MB | |||
|version=Ground | |||
|damage=100 | |||
|reddamage=0 | |||
|proration=100% | |||
|circuit=removes all | |||
|cancel= | |||
|guard=U | |||
|startup=10 | |||
|active=10 | |||
|recovery=20 | |||
|frameAdv= | |||
|invuln=Full 1-39 | |||
|description= | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version=Air | |||
|damage=100 | |||
|reddamage=0 | |||
|proration=100% | |||
|circuit=removes all | |||
|cancel= | |||
|guard=U | |||
|startup=11 | |||
|active=10 | |||
|recovery={{Tooltip | text=15| hovertext=Landing recovery.}} | |||
|frameAdv= | |||
|invuln=Strike 1-30 | |||
|description=Universal burst mechanic. Unlike Crescent/Full Heat activation, the hitbox and frame data doesn't vary between characters. However, you can be thrown out of this move if you input it in the air. | |||
}} | |||
}} | |||
|- | === Special Moves === | ||
| | ==== Grounded Specials ==== | ||
===== <span class="invisible-header">236X</span> ===== | |||
{{MoveData | |||
|image=MB_H-Seifuku_236A.png | |||
|image2=MB_H-Seifuku_236B.png | |||
|image3=MB_C-Seifuku_j.236C.png | |||
|caption= | |||
|name=Whirl-Scattering Birds<br>(EX: Whirl-Scattering Confused Birds) | |||
|linkname=236X | |||
|input=236A/B/C | |||
|data= | |||
{{AttackData-MB | |||
|version=A | |||
|damage=800*2 (1381) | |||
|reddamage=(828) | |||
|proration=75% (O) | |||
|circuit=5.6%*2 (11.2%) | |||
|cancel= | |||
|guard=LHA | |||
|startup=19 | |||
|active={{Tooltip | text=10| hovertext=2, 8}} | |||
|recovery=28 | |||
|frameAdv=-7 | |||
|invuln= | |||
|description=Seifuku jumps back in the air and performs a slightly upward-angled flametongue attack. | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version=B | |||
|damage=800*2 (1381) | |||
|reddamage=(828) | |||
|proration=75% (O) | |||
|circuit=5.6%*2 (11.2%) | |||
|cancel= | |||
|guard=LHA | |||
|startup=20 | |||
|active={{Tooltip | text=10| hovertext=4, 6}} | |||
|recovery=27 | |||
|frameAdv=-4 | |||
|invuln= | |||
|description=B version jumps back further and is downward-angled. | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version=EX | |||
|damage=450*6 (2279) | |||
|reddamage=(1215) | |||
|proration=90% (O) | |||
|circuit=-100.0% | |||
|cancel= | |||
|guard=LHA | |||
|startup=13+5 | |||
|active={{Tooltip | text=12| hovertext=2 x6}} | |||
|recovery=16 | |||
|frameAdv=17 (max) | |||
|invuln= | |||
|description=Jumps back and summons a 6-hit ribbon. Gives good frame advantage depending on how many hits are blocked. | |||
}} | |||
}} | |||
* | ===== <span class="invisible-header">623X</span> ===== | ||
{{MoveData | |||
|image=MB_C-Seifuku_623A.png | |||
|image2=MB_C-Seifuku_623B.png | |||
|image3=MB_C-Seifuku_623C.png | |||
|caption= | |||
|name=Drawing at the Moon<br>(EX: Drawing at the Moon in the Black Sky) | |||
|linkname= 623X | |||
|input=623A/B/C | |||
|data= | |||
{{AttackData-MB | |||
|version=A | |||
|damage=700 | |||
|reddamage=480 | |||
|proration=45% (O) | |||
|circuit=4.9% | |||
|cancel=-EX- | |||
|guard=LH | |||
|startup=13 | |||
|active=5 | |||
|recovery=28 | |||
|frameAdv=-9 | |||
|invuln= | |||
|description=Seifuku casts a spike of fire into the air at a forward angle. Air unblockable. Fast startup, long recovery. Somewhat useful as anti air, but has a weird hitbox and long recovery. Useful after a dash to catch jumpers and large characters (such as Nero summoning stuff). It does only 1 hit, so can be combo'd after on Counter Hit. | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version=B | |||
|damage=750*2 (1260) | |||
|reddamage=(645) | |||
|proration=80% (O) | |||
|circuit=5.25%*2 (10.5%) | |||
|cancel=-EX- | |||
|guard=LH | |||
|startup=27 | |||
|active={{Tooltip | text=6| hovertext=3, 3}} | |||
|recovery=19 | |||
|frameAdv=2 | |||
|invuln= | |||
|description=Slower version. Can be used in combos, not much reason to otherwise. | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version=EX | |||
|damage=400*6 (1802) | |||
|reddamage=(864) | |||
|proration=96% (M)*6 | |||
|circuit=-100.0% | |||
|cancel= | |||
|guard=LH | |||
|startup=5+4 | |||
|active={{Tooltip | text=18| hovertext=3 x6}} | |||
|recovery=38 | |||
|frameAdv=-20 | |||
|invuln=Full 1-5 | |||
|description=This version has strike invulnerability, and can be used as a reversal. However, grab beats it on wakeup, and it's very easily avoidable if read. Not as good as a real DP, but hits very far and high. | |||
}} | |||
}} | |||
===== <span class="invisible-header">214X</span> ===== | |||
{{MoveData | {{MoveData | ||
|image= | |image=MB_H-Seifuku_214.png | ||
|image2=MB_H-Seifuku_214_Pillar.png | |||
|caption= | |caption= | ||
|name= | |name=Scorching the Moon | ||
|linkname= | |linkname=214X | ||
|input= | |input=214A/B/C (No EX) | ||
|data= | |data= | ||
{{AttackData-MB | {{AttackData-MB | ||
|damage= | |damage=700 | ||
|reddamage= | |reddamage=480 | ||
|proration= | |proration=75% (O) | ||
|circuit= | |circuit=4.9% | ||
|cancel= | |cancel= | ||
|guard= | |guard=LHA | ||
|startup= | |startup=49 | ||
|active= | |active=4 | ||
|recovery= | |recovery={{Tooltip | text=40| hovertext=Full animation.}} | ||
|frameAdv= | |frameAdv= | ||
|invuln= | |invuln= | ||
|description= | |description=H-Sei's "Soko De". Summons a tall pillar in front of Seifuku that becomes active shortly after she recovers. Button choice only affects the pillar's distance from Seifuku. | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">22X</span> ===== | |||
{{MoveData | |||
|image=MB_H-Seifuku_22AB.png | |||
|image2=MB_H-Seifuku_22C.png | |||
|caption=A/B | |||
|caption2=EX | |||
|name=Breaking Beasts<br>(EX: Breaking Gathered Beasts) | |||
|linkname=22X | |||
|input=22A/B/C | |||
|data= | |||
{{AttackData-MB | |||
|version=A | |||
|damage=1300 | |||
|reddamage=960 | |||
|proration=75% (O) | |||
|circuit=9.1% | |||
|cancel=-EX- | |||
|guard=L | |||
|startup=12 | |||
|active=14 | |||
|recovery=18 | |||
|frameAdv=-4 | |||
|invuln= | |||
|description=Seifuku surrounds herself with a low to the ground burst of energy. Hits low and causes untechable knockdown on hit. EX cancelable on whiff. | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version=B | |||
|damage=1100 | |||
|reddamage=768 | |||
|proration=80% (M) | |||
|circuit=7.7% | |||
|cancel= | |||
|guard=L | |||
|startup=18 | |||
|active=14 | |||
|recovery=8 | |||
|frameAdv=6 | |||
|invuln= | |||
|description=A "longer startup but short recovery"-type B version. +6 on block. | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version=EX | |||
|damage=1800 | |||
|reddamage=1152 | |||
|proration=75% (O) | |||
|circuit=-100.0% | |||
|cancel= | |||
|guard=L | |||
|startup=4+9 | |||
|active=14 | |||
|recovery=19 | |||
|frameAdv=-5 | |||
|invuln= | |||
|description=EX version is much bigger and launches the opponent upward into an air-tech state on hit. | |||
}} | |||
}} | |||
=== | ===== <span class="invisible-header">63214C</span> ===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=Hseifuku_63214c_seq0200.png | ||
|caption= | |caption= | ||
|name= | |name=Brilliant Impetus - Ghost Lantern Maple | ||
|linkname= | |linkname=63214C | ||
|input= | |input=63214C | ||
|data= | |data= | ||
{{AttackData-MB | {{AttackData-MB | ||
|damage= | |damage=700 | ||
|reddamage= | |reddamage=480 | ||
|proration= | |proration=35% | ||
|circuit= | |circuit=0.0% | ||
|cancel= | |cancel= | ||
|guard= | |guard=U<br>(Whiffs vs Air.) | ||
|startup= | |startup=5 | ||
|active= | |active=1 | ||
|recovery= | |recovery=29 | ||
|frameAdv= | |frameAdv= | ||
|invuln= | |invuln= | ||
|description= | |description=Seifuku's command grab. Sideswitches and lets you combo off of it. | ||
}} | }} | ||
}} | }} | ||
==== Aerial Specials ==== | |||
===== <span class="invisible-header">j.214X</span> ===== | |||
{{MoveData | |||
|image=MB_H-Seifuku_j.214.png | |||
|image2=MB_H-Seifuku_214_Pillar.png | |||
|caption= | |||
|name=Scorching the Moon (Air) | |||
|linkname=j.214X | |||
|input=j.214A/B/C (No EX) | |||
|data= | |||
{{AttackData-MB | |||
|damage=700 | |||
|reddamage=480 | |||
|proration=75% (O) | |||
|circuit=4.9% | |||
|cancel=-J- | |||
|guard=LHA | |||
|startup=48 | |||
|active=4 | |||
|recovery={{Tooltip | text=25*| hovertext=Until jump cancel, starting from the beginning of this move.
14 Landing recovery.}} | |||
|frameAdv=Plus | |||
|invuln= | |||
|description=Aerial "Soko de". Jump cancellable even on whiff. | |||
}} | |||
}} | |||
=== | === Arc Drive === | ||
{{MoveData | {{MoveData | ||
|image= | |image=MB_C-Seifuku_AD_AAD_Throw.png | ||
|caption= | |image2=MB_C-Seifuku_AD_AAD_Strike.png | ||
|name= | |caption=Throw | ||
|linkname= | |caption2=Strike | ||
|input= | |name=Red Mistress - Locks of Hair | ||
|linkname=Arc Drive | |||
|input=41236C during Heat | |||
|data= | |data= | ||
{{AttackData-MB | {{AttackData-MB | ||
|damage= | |version=Throw<br>Strike | ||
|reddamage= | |damage=10800 (3568)<br>1500 | ||
|proration= | |reddamage=(2275)<br>1152 | ||
|circuit= | |proration=50% (O)<br>100% | ||
|circuit=removes all | |||
|cancel= | |cancel= | ||
|guard= | |guard=A<br>LHA | ||
|startup= | |startup=3+0 | ||
|active= | |active=1 (26)<br>2 | ||
|recovery= | |recovery=42 | ||
|frameAdv= | |frameAdv=-<br>-16 | ||
|invuln= | |invuln=Full 1-58 | ||
|description= | |description=Seifuku grabs the opponent and assaults it with fiery might. Command grab that only grabs grounded targets when they're close, but aerial targets much easier, even when they're almost above her. If the grab part whiffs, the will only be a small explosion coming out of her hand. | ||
}} | }} | ||
}} | }} | ||
{{Navbox-MBAACC}} | {{Navbox-MBAACC}} |
Revision as of 03:21, 31 December 2020
Character Page Progress
This page is a translation from the french wiki Bas Gros Poing.
This page is still a work in progress, consider joining as an editor to help expand it. Please update this character's roadmap page when one of the editing goals have been reached.
In Progress | To-do |
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Additional Resources
H-Seifuku Match Video Database
Players to watch/ask
JP:
- Text goes here after asterisk
- Text goes here after asterisk
NA:
- Text goes here after asterisk
- Text goes here after asterisk
Overview
Strengths |
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Weaknesses |
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General Gameplan
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Neutral
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Pressure
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Okizeme
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Defense
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Combos
Combo Notation Help | |
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Disclaimer: Combos are written by various writers, so the actual notation used in pages can differ from the standard one. | |
X > Y | X input is cancelled into Y. |
X > delay Y | Must wait for a short period before cancelling X input into Y. |
X, Y | X input is linked into Y, meaning Y is done after X's recovery period. |
X+Y | Buttons X and Y must be input simultaneously. |
X/Y | Either the X or Y input can be used. |
X~Y | This notation has two meanings.
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X(w) | X input must not hit the opponent (Whiff). |
j.X | X input is done in the air, implies a jump/jump cancel if the previous move was done from the ground. Applies to all air chain sections:
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sj.X | X input is done after a super jump. Notated as sj8.X and sj9.X for neutral and forward super jumps respectively. |
dj.X | X input is done after a double jump. |
sdj.X | X input is done after a double super jump. |
tk.X | Stands for Tiger Knee. X motion must be buffered before jumping, inputting the move as close to the ground as possible. (ex. tk.236A) |
(X) | X is optional. Typically the combo will be easier if omitted. |
[X] | Input X is held down. Also referred to as Blowback Edge (BE). Depending on the character, this can indicate that this button is held down and not released until indicated by the release notation. |
]X[ | Input X is released. Will only appear if a button is previously held down. This type of input is referred to as Negative Edge. |
{X} | Button X should only be held down briefly to get a partially charged version instead of the fully charged one. |
X(N) | Attack "X" should only hit N times. |
(XYZ)xN | XYZ string must be performed N times. Combos using this notation are usually referred to as loops. |
(XYZ^) | A pre-existing combo labelled XYZ is inserted here for shortening purposes. |
CH | The first attack must be a Counter Hit. |
Air CH | The first attack must be a Counter Hit on an airborne opponent. |
66 | Performs a ground forward dash. |
j.66 | Performs an aerial forward dash, used as a cancel for certain characters' air strings. |
IAD/IABD | Performs an Instant AirDash. |
AT | Performs an Air Throw. (j.6/4A+D) |
IH | Performs an Initiative Heat. |
AD | Performs an Arc Drive. |
AAD | Performs an Another Arc Drive. |
Note: "..." means the combo can be started from any normals.
Enders
Normal Combos
Corner Combos
Move Descriptions
Frame Data Help | |
---|---|
Header | Tooltip |
Move Box Colors |
Light gray = Collision Box (A move lacking one means it can go through the opponent's own collision box). |
Damage | Base damage done by this attack.
(X) denotes combined and scaled damage tested against standing V. Sion. |
Red Damage | Damage done to the recoverable red health bar by this attack. The values are inherently scaled and tested against standing V. Sion.
(X) denotes combined damage. |
Proration | The correction value set by this attack and the way it modifies the scaling during a string. See this page for more details.
X% (O) means X% Overrides the previous correction value in a combo if X is of a lower percentage. |
Circuit | Meter gained by this attack on hit.
(X%) denotes combined meter gain. |
Cancel | Actions this move can be cancelled into.
SE = Self cancelable. |
Guard | The way this move must be blocked.
L = Can block crouching |
Startup | Amount of frames that must pass prior to reaching the active frames. Also referred to as "True Startup". |
Active | The amount of frames that this move will have a hitbox. (x) denotes frame gaps where there are no hitboxes is present. Due to varied blockstuns, (x) frames are difficult to use to determine punish windows. Generally the larger the numbers, the more time you have to punish. |
Recovery | Frames that this move has after the active frames if not canceled. The character goes into one frame where they can block but not act afterwards, which is not counted here. |
Advantage | The difference in frames where you can act before your opponent when this move is blocked (assuming the move isn't canceled and the first active frame is blocked). If the opponent uses a move with startup that is at least 2 frames less than this move's negative advantage, it will result in the opponent hitting that move. |
Invul | Lists any defensive properties this move has.
X y~z denotes X property happening between the y to z frames of the animations. If no frames are noted, it means the invincibility lasts through the entire move. Invicibility:
Hurtbox-Based Properties:
Miscellaneous Properties
|
Normal Moves
Standing Normals
5A
5A
5A~6A~6A |
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5B
5C
Crouching Normals
2A
2B
2C
Aerial Normals
j.A
j.B
j.C
j.C
j.[C] |
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Command Normals
6B
6C
Universal Mechanics
Ground Throw
Ground Throw
6/4A+D |
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Air Throw
Air Throw
j.6/4A+D |
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Shield Counter
Shield Counter
Auto after a successful Shield (Air OK) |
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Shield Bunker
Shield Bunker
214D in neutral or blockstun |
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Circuit Spark
Special Moves
Grounded Specials
236X
623X
214X
Scorching the Moon
214A/B/C (No EX) |
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22X
63214C
Aerial Specials
j.214X
Scorching the Moon (Air)
j.214A/B/C (No EX) |
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Arc Drive
Red Mistress - Locks of Hair
41236C during Heat |
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