Melty Blood/MBAACC/Powered Ciel: Difference between revisions
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'''Powerd Ciel''' | '''Powerd Ciel''' | ||
You will notice right away that P | You will notice right away that P-Ciel is almost completely different from Ciel. While not as mobile as her unarmed version, she has big normals and effective tools that allow her to space her way in for big damage. While not as much of a mix up character as Ciel, many of her combos carry to the corner and let her apply very tight pressure post-knockdown. One of the defining features of P-Ciel is her ability to meterlessly hitconfirm into extremely high damage and hard knockdown from situations and ranges that are simply not possible for other characters. | ||
[[Melty Blood/Powerd Ciel/Crescent Moon|Crescent]]<br> | [[Melty Blood/Powerd Ciel/Crescent Moon|Crescent]]<br> | ||
Crescent | In her Crescent form, P-Ciel has access to the largest selection of command normals and gets extremely high mobility with her command dash as well as large amounts of screen control with the horizontal, near-fullscreen lasers. Although she shares many moves with Half-Moon, some of them are faster in Crescent. | ||
[[Melty Blood/Powerd Ciel/Half Moon|Half]]<br> | [[Melty Blood/Powerd Ciel/Half Moon|Half]]<br> | ||
Half-Moon applies the same basic gameplan as Crescent, but trades in some of her tools for new ones. Her j.B changes into a jumpin rather than a move that covers above you, and she loses her overhead, 6c, and charged 5c, and gains other normals that move her forward much more. To aid her rushdown she gets new, vertical lasers that can lock an opponent down at short range. | |||
Revision as of 12:43, 4 February 2012
Introduction
Powered Ciel is a new addition to Current Code. Equipped with the Seventh Holy Scripture at all times, Ciel has a completely different move set from the original.
Moon Overview
Powerd Ciel
You will notice right away that P-Ciel is almost completely different from Ciel. While not as mobile as her unarmed version, she has big normals and effective tools that allow her to space her way in for big damage. While not as much of a mix up character as Ciel, many of her combos carry to the corner and let her apply very tight pressure post-knockdown. One of the defining features of P-Ciel is her ability to meterlessly hitconfirm into extremely high damage and hard knockdown from situations and ranges that are simply not possible for other characters.
Crescent
In her Crescent form, P-Ciel has access to the largest selection of command normals and gets extremely high mobility with her command dash as well as large amounts of screen control with the horizontal, near-fullscreen lasers. Although she shares many moves with Half-Moon, some of them are faster in Crescent.
Half
Half-Moon applies the same basic gameplan as Crescent, but trades in some of her tools for new ones. Her j.B changes into a jumpin rather than a move that covers above you, and she loses her overhead, 6c, and charged 5c, and gains other normals that move her forward much more. To aid her rushdown she gets new, vertical lasers that can lock an opponent down at short range.
Full
Full moon differs widely from the other versions in terms of special tools and pressure. While the main game-plan/strategy has not changed, the way Full powered Ciel pressures and deals her damage is completely different.
Statistics
Character | 100% | 75% | 50% | 25% | Estimated Health |
---|---|---|---|---|---|
Powered Ciel | 0.95 | 0.95 | 0.95 | 1 | 11850 |
Average | 1 | 0.95 | 0.9 | 0.9 | 12183 |