Melty Blood/MBAACC/Len/Crescent Moon: Difference between revisions
(→Combos) |
(Revamped combo section, added movelist with full frame data. Images to be done at a later date depending on other editors' progress.) |
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== Character Page Progress == | == Character Page Progress == | ||
This page is a translation from the French wiki [http://wiki.basgrospoing.fr/index.php/Melty_Blood/Len/Crescent_Moon) BasGrosPoing]. | |||
{{#lst:Melty_Blood/MBAACC:Roadmap|C-Len}} | {{#lst:Melty_Blood/MBAACC:Roadmap|C-Len}} | ||
==Additional Resources== | == Additional Resources == | ||
[http://melty.games/?p1m=c&p1c=len&netplay=1&page=1 C-Len Match Video Database]<br> | [http://melty.games/?p1m=c&p1c=len&netplay=1&page=1 C-Len Match Video Database]<br> | ||
==Players to watch/ask== | == Players to watch/ask == | ||
'''JP:''' | '''JP:''' | ||
*Text goes here after asterisk | *Text goes here after asterisk | ||
Line 47: | Line 47: | ||
place text here* | place text here* | ||
==Combos== | == Combos == | ||
{{ComboLegend-MB}} | |||
=== Basic combos === | |||
{{CollapsingComboTable-MB | |||
|data= | |||
{{CollapsingComboData-MB | |||
|condition=Normal starter, grounded opponent | |||
|character= | |||
|damage= | |||
|metergen= | |||
|metero= | |||
|link= | |||
|input=* (5A >) 5C(4) > 4B > j.BC > dj.BC > AT | |||
|simput= | |||
|note= | |||
}} | |||
{{CollapsingComboData-MB | |||
|condition=Normal starter, grounded opponent, 100% meter | |||
|character= | |||
|damage= | |||
|metergen= | |||
|metero= | |||
|link= | |||
|input=* (5A >) 5C(4) > 236C, 236[A], 236[B], j.ABC > dj.BC > AT | |||
|simput= | |||
|note= Metered combo. | |||
}} | |||
{{CollapsingComboData-MB | |||
|condition=Normal starter, grounded opponent, 100% meter | |||
|character= | |||
|damage= | |||
|metergen= | |||
|metero= | |||
|link= | |||
|input=* (5A >) 5C(4) > 236C, 236[A], 63214C, 2B | |||
|simput= | |||
|note= Metered combo that gives an hard knockdown and good mixup options midscreen.<br> | |||
End combo at 236[A] to move the opponent out of the corner. | |||
}} | |||
}} | |||
=== Advanced combos === | |||
{{CollapsingComboTable-MB | |||
|data= | |||
{{CollapsingComboData-MB | |||
|condition=Normal starter, grounded opponent, Corner | |||
|character= | |||
|damage= | |||
=== | |metergen= | ||
|metero= | |||
|link= | |||
|input=* (5A >) 5C(4) > 4B > j.B > j.66 > delay AT, 5A > 4B > 2A(w), j.A > j.66 > delay AT, 5A > 4B > 2A(w), j.ABC > j.BC > AT | |||
|simput= | |||
|note=Corner combo. | |||
}} | |||
{{CollapsingComboData-MB | |||
|condition=Normal starter, grounded opponent, Corner | |||
|character= | |||
|damage= | |||
|metergen= | |||
|metero= | |||
|link= | |||
|input=* (5A >) 5C(4) > 4B > j.B > j.66 > delay AT, 5A > 4B > 2A(w), j.B > j.66 > delay AT, 5A > 4B > 2A(w), j.AC > j.66 > delay AT, 5A > 2B | |||
|simput= | |||
|note= Knockdown ending. | |||
}} | |||
{{CollapsingComboData-MB | |||
|condition=Normal starter, grounded opponent, Corner | |||
|character= | |||
|damage= | |||
|metergen= | |||
|metero= | |||
|link= | |||
|input=* (5A >) 5C(4) > 4B > j.B > j.66 > delay AT, 5A > 4B > 2A(w), j.B > j.66 > delay AT, 5A > 4B > 2A(w), j.ABC > dj.ABC > AT | |||
|simput= | |||
|note= AirCombo ending instead of knockdown. | |||
}} | |||
}} | |||
== Move Descriptions == | == Move Descriptions == | ||
{{AttackData-MB/Infobox}} | {{AttackData-MB/Infobox}} | ||
=== Normal Moves === | === Normal Moves === | ||
==== Standing Normals ==== | |||
===== <span class="invisible-header">5A</span> ===== | ===== <span class="invisible-header">5A</span> ===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=HLen_5A_1.png | ||
|image2=HLen_5A_2.png | |||
|caption= | |caption= | ||
|name=5A | |name=5A | ||
|input= | |input= | ||
|linkname=5A | |linkname=5A | ||
|data= | |data= | ||
{{AttackData-MB | {{AttackData-MB | ||
|damage= | |damage=350*2 (614) | ||
|reddamage= | |reddamage=(343) | ||
|proration= | |proration=78% (O) | ||
|circuit= | |circuit=4.0%*2 (8.0%) | ||
|cancel= | |cancel=-SE-, -N-, -SP-, -EX-, (J) | ||
|guard= | |guard=LH | ||
|startup= | |startup=3 | ||
|active= | |active=1 (2) 5 | ||
|recovery= | |recovery=5 | ||
|frameAdv= | |frameAdv=-1, 2 | ||
|invuln= | |invuln= | ||
|description= | |description=Fast 2-hit jab. | ||
}} | |||
}} | |||
===== <span class="invisible-header">5B</span> ===== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=5B | |||
|input= | |||
|linkname=5B | |||
|data= | |||
{{AttackData-MB | |||
|damage=300, 500*2 (1061) | |||
|reddamage=(643) | |||
|proration=80% (O) | |||
|circuit=2.5%, 4.5*2 (11.5%) | |||
|cancel=N, SP, EX, (J) | |||
|guard=LH | |||
|startup=7 | |||
|active={{Tooltip | text=8| hovertext=2, 3, 3}} | |||
|recovery=10 | |||
|frameAdv={{Tooltip | text=-6 ~ -1| hovertext=-6, -4, -1}} | |||
|invuln= | |||
|description=Mid-range 3-hit swipe. | |||
}} | |||
}} | |||
===== <span class="invisible-header">5C</span> ===== | |||
{{MoveData | |||
|image=HLen_5C_1.png | |||
|image2=HLen_5C_2.png | |||
|caption= | |||
|name=5C | |||
|linkname=5C | |||
|data= | |||
{{AttackData-MB | |||
|damage=450, 400*4 (1700) | |||
|reddamage=(1058) | |||
|proration=85% (O) | |||
|circuit=5.0%, 3.0%*3, 5.0% (19.0%) | |||
|cancel=N, SP, EX, (J) | |||
|guard=LH | |||
|startup=6 | |||
|active={{Tooltip | text=5 (11) 3 (1) 4| hovertext=2, 3 (11) 2, 1 (1) 4}} | |||
|recovery=16 | |||
|frameAdv={{Tooltip | text=-25 ~ -5| hovertext=-25, -23, -9, -7, -5}} | |||
|invuln= | |||
|description= Len moves forward and rotates an orb upward 2 times. | |||
}} | |||
}} | |||
==== Crouching Normals ==== | |||
===== <span class="invisible-header">2A</span> ===== | |||
{{MoveData | |||
|image=HLen_2A.png | |||
|caption= | |||
|name=2A | |||
|linkname=2A | |||
|input= | |||
|data= | |||
{{AttackData-MB | |||
|damage=300 | |||
|reddamage=117 | |||
|proration=76% (O) | |||
|circuit= 3.0% | |||
|cancel=-SE-, -N-, -SP-, -EX-, (J) | |||
|guard=LH | |||
|startup=3 | |||
|active=3 | |||
|recovery=9 | |||
|frameAdv=0 | |||
|invuln=- | |||
|description= A crouching orb jab. | |||
}} | |||
}} | |||
===== <span class="invisible-header">2B</span> ===== | |||
{{MoveData | |||
|image=HLen_2B.png | |||
|caption= | |||
|name=2B | |||
|linkname=2B | |||
|input= | |||
|data= | |||
{{AttackData-MB | |||
|damage=650 | |||
|reddamage=392 | |||
|proration=65% (O) | |||
|circuit=7.0% | |||
|cancel=N, SP, EX, (J) | |||
|guard=L | |||
|startup=7 | |||
|active=3 | |||
|recovery=16 | |||
|frameAdv=-4 | |||
|invuln=- | |||
|description= C-Len's only low normal. Untechable knockdown on hit. | |||
}} | |||
}} | |||
===== <span class="invisible-header">2C</span> ===== | |||
{{MoveData | |||
|image=HLen_2C_1.png | |||
|caption= | |||
|name=2C | |||
|linkname=2C | |||
|input= | |||
|data= | |||
{{AttackData-MB | |||
|damage=750 | |||
|reddamage=441 | |||
|proration=100% | |||
|circuit=10.0% | |||
|cancel=- | |||
|guard=LH | |||
|startup=13 | |||
|active=7 | |||
|recovery=17 | |||
|frameAdv=-4 ~ 2 | |||
|invuln=- | |||
|description=Spawns a Len afterimage that lunges forward, launching on hit. Not cancellable. | |||
}} | }} | ||
}} | }} | ||
==== Air Normals ==== | |||
===== <span class="invisible-header">j.A</span> ===== | |||
{{MoveData | |||
|image=HLen_j,A.png | |||
|caption= | |||
|name=j.A | |||
|linkname=j.A | |||
|input= | |||
|data= | |||
{{AttackData-MB | |||
|damage=300 | |||
|reddamage=156 | |||
|proration=75% (O) | |||
|circuit=3.0% | |||
|cancel=SE, N, SP, EX, J | |||
|guard=LHA | |||
|startup=5 | |||
|active=4 | |||
|recovery=8 | |||
|frameAdv=- | |||
|invuln=- | |||
|description=Horizontal jab. | |||
}} | |||
}} | |||
===== <span class="invisible-header">j.B</span> ===== | |||
{{MoveData | |||
|image=HLen_j.B.png | |||
|caption= | |||
|name=j.B | |||
|linkname=j.B | |||
|input= | |||
|data= | |||
{{AttackData-MB | |||
|damage=700 | |||
|reddamage=392 | |||
|proration=90% (O) | |||
|circuit=8.0% | |||
|cancel=N, SP, EX, J | |||
|guard=HA | |||
|startup=7 | |||
|active=8 | |||
|recovery=- | |||
|frameAdv=- | |||
|invuln=- | |||
|description=Another horizontal air button with more range. | |||
}} | |||
}} | |||
===== <span class="invisible-header">j.C</span> ===== | |||
{{MoveData | |||
|image=HLen_j.C.png | |||
|caption= | |||
|name=j.C | |||
|linkname=j.C | |||
|input= | |||
|data= | |||
{{AttackData-MB | |||
|damage=1050 | |||
|reddamage=686 | |||
|proration=90% (M) | |||
|circuit=12.0% | |||
|cancel=N, SP, EX, J | |||
|guard=HA | |||
|startup=10 | |||
|active=3 | |||
|recovery=- | |||
|frameAdv=- | |||
|invuln=- | |||
|description=Downward orb swipe. | |||
}} | |||
}} | |||
==== Command Normals ==== | |||
===== <span class="invisible-header">4B</span> ===== | |||
{{MoveData | |||
|image=HLen_4B.png | |||
|image2= | |||
|caption= | |||
|name=4B | |||
|linkname=4B | |||
|input=4[B] | |||
|data= | |||
{{AttackData-MB | |||
|version=4B | |||
|damage=800 | |||
|reddamage=490 | |||
|proration=75% (O) | |||
|circuit=8.0% | |||
|cancel=N, SP, EX, (J) | |||
|guard=LH | |||
|startup=9 | |||
|active=4 | |||
|recovery=20 | |||
|frameAdv=-9 | |||
|invuln=Clash 10-13 | |||
|description= Len's standard launcher for combos. | |||
}} | |||
{{AttackData-MB | |||
|version=4[B] | |||
|damage=1200 | |||
|reddamage=686 | |||
|proration=75% (O) | |||
|circuit=10.0% | |||
|cancel=N, SP, EX, (J) | |||
|guard=LH | |||
|startup=21 | |||
|active=4 | |||
|recovery=16 | |||
|frameAdv=-3 | |||
|invuln= | |||
|description= Charged version exclusive to Crescent. | |||
}} | |||
}} | |||
===== <span class="invisible-header">3C</span> ===== | |||
{{MoveData | |||
|image=HLen_3C.png | |||
|caption= | |||
|name=3C | |||
|linkname=3C | |||
|input= | |||
|data= | |||
{{AttackData-MB | |||
|damage=1000 | |||
|reddamage=588 | |||
|proration=78% (O) | |||
|circuit=10.0% | |||
|cancel=N, SP, EX, (J) | |||
|guard=LH | |||
|startup=5 | |||
|active=7 | |||
|recovery=24 | |||
|frameAdv=-13 | |||
|invuln=- | |||
|description=Non-fakeout version of 2C. | |||
}} | |||
}} | |||
===== <span class="invisible-header">j.2C</span> ===== | |||
{{MoveData | |||
|image=HLen_j.2C.png | |||
|image2=HLen_j.2C2.png | |||
|name=j.2C | |||
|linkname=j.2C | |||
|input= | |||
|data= | |||
{{AttackData-MB | |||
|damage=300*4 (849) | |||
|reddamage=(414) | |||
|proration=80% (M)*4 | |||
|circuit=4.0%*4 (16.0%) | |||
|cancel=- | |||
|guard=HA | |||
|startup=9 | |||
|active={{Tooltip | text=4 (6) 4| hovertext=2, 2 (6) 2, 2}} | |||
|recovery=- | |||
|frameAdv=- | |||
|invuln=- | |||
|description=Spins three orbs around Len, 4 hits. Can hold 8 to give a it bit of upward momentum. | |||
}} | |||
}} | |||
=== Universal Mechanics === | === Universal Mechanics === | ||
===== <span class="invisible-header"> | ===== <span class="invisible-header">Ground Throw</span> ===== | ||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Ground Throw | |||
|linkname=Ground Throw | |||
|input=6/4A+D | |||
|data= | |||
{{AttackData-MB | |||
|damage=1200 | |||
|reddamage=490 | |||
|proration=30% | |||
|circuit=0.0% | |||
|cancel= | |||
|guard=U | |||
|startup=2 | |||
|active=1 | |||
|recovery=20 | |||
|frameAdv= | |||
|invuln= | |||
|description=Len launches the opponent in the air. Comboable when close enough to the corner. Ground techable otherwise. | |||
}} | |||
}} | |||
===== <span class="invisible-header">Air Throw</span> ===== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Air Throw | |||
|linkname=Air Throw | |||
|input=j.6/4A+D | |||
|data= | |||
{{AttackData-MB | |||
|damage=1600 (1440, Raw)<br>1100 | |||
|reddamage=441 | |||
|proration=30% | |||
|circuit=0.0% | |||
|cancel= | |||
|guard=U | |||
|startup=1 | |||
|active=1 | |||
|recovery={{Tooltip | text=12| hovertext=Landing recovery.}} | |||
|frameAdv= | |||
|invuln= | |||
|description=Launches the opponent upwards again. As a combo ender, this is ground techable and can actually be combo'd from in the corner if done low enough to the ground. | |||
}} | |||
}} | |||
===== <span class="invisible-header">Shield Bunker</span> ===== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name=( | |name=Shield Bunker | ||
|linkname= | |linkname=Shield Bunker | ||
|input= | |input=214D in neutral or blockstun | ||
|data= | |data= | ||
{{AttackData-MB | |||
|version=Bunker | |||
|damage=500 | |||
|reddamage=196 | |||
|proration=100% | |||
|circuit=0.0%<br>(-50.0% in blockstun) | |||
|cancel= | |||
|guard=LHA | |||
|startup=25 | |||
|active=4 | |||
|recovery=19 | |||
|frameAdv=-5 | |||
|invuln=Clash 1-10 | |||
|description= | |||
}} | |||
{{AttackData-MB | |||
|version={{Tooltip | text=(Clash)| hovertext=If an attack connects with this Shield Bunker's clash box, this is the followup that happens afterwards.}} | |||
|damage=500 | |||
|reddamage=196 | |||
|proration=100% | |||
|circuit=0.0%/-50.0% | |||
|cancel= | |||
|guard=LHA | |||
|startup=7 | |||
|active=4 | |||
|recovery=19 | |||
|frameAdv=-5 | |||
|invuln={{Tooltip | text=Strike 1-7| hovertext=1-15 Strike invicibility on whiff.}} | |||
|description=Upward shield bunker. | |||
}} | |||
}} | |||
===== <span class="invisible-header">Heat</span> ===== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Heat | |||
|linkname=Heat | |||
|input=A+B+C | |||
|data= | |||
{{AttackData-MB | |||
|damage=100 | |||
|reddamage=0 | |||
|proration=100% | |||
|circuit=-100.0% (min) | |||
|cancel= | |||
|guard=U | |||
|startup=18 | |||
|active=3 | |||
|recovery=25 | |||
|frameAdv= | |||
|invuln=Full 1-21 | |||
|description=Forward heat hitbox. | |||
}} | |||
}} | |||
===== <span class="invisible-header">Circuit Spark</span> ===== | |||
{{MoveData | |||
|image= | |||
|name=Circuit Spark | |||
|linkname=Circuit Spark | |||
|input=A+B+C during hitstun/blockstun at MAX | |||
|caption= | |||
|data= | |||
{{AttackData-MB | |||
|version=Ground | |||
|damage=100 | |||
|reddamage=0 | |||
|proration=100% | |||
|circuit=removes all | |||
|cancel= | |||
|guard=U | |||
|startup=10 | |||
|active=10 | |||
|recovery=20 | |||
|frameAdv= | |||
|invuln=Full 1-39 | |||
|description= | |||
}} | |||
{{AttackData-MB | {{AttackData-MB | ||
|damage= | |version=Air | ||
|reddamage= | |damage=100 | ||
|proration= | |reddamage=0 | ||
|circuit= | |proration=100% | ||
|cancel= | |circuit=removes all | ||
|guard= | |cancel= | ||
|startup= | |guard=U | ||
|active= | |startup=11 | ||
|recovery= | |active=10 | ||
|frameAdv= | |recovery={{Tooltip | text=15| hovertext=Landing recovery.}} | ||
|invuln= | |frameAdv= | ||
|description= | |invuln=Strike 1-30 | ||
|description=Universal burst mechanic. Unlike Crescent/Full Heat activation, the hitbox and frame data doesn't vary between characters. However, you can be thrown out of this move if you input it in the air. | |||
}} | }} | ||
}} | }} | ||
Line 125: | Line 595: | ||
=== Special Moves === | === Special Moves === | ||
===== <span class="invisible-header"> | ==== Special Movement ==== | ||
===== <span class="invisible-header">Catwalk</span> ===== | |||
{{MoveData | {{MoveData | ||
|image= | |image=Len_Catwalk.png | ||
|caption= | |caption= | ||
|name=( | |name= (Catwalk) | ||
|linkname=Catwalk | |||
|input=[3] | |||
|data= | |||
{{AttackData-MB | |||
|damage= | |||
|reddamage= | |||
|proration= | |||
|circuit= | |||
|cancel= | |||
|guard= | |||
|startup= | |||
|active= | |||
|frameAdv= | |||
|invuln= | |||
|description=Len can walk foward while crouching with her unique catwalk. Turns into a cat with an extremely small hitbox, allowing her to duck alot of moves. If 3 is released to go back to holding 2, there is a 5f animation before returning to regular crouch animation. This recovery is entirely cancellable. If 3 is released to 6, there is no recovery. | |||
}} | |||
}} | |||
==== Grounded Specials ==== | |||
===== <span class="invisible-header"">236X</span> ===== | |||
{{MoveData | |||
|image=HLen_236A.png | |||
|image2=HLen_236B.png | |||
|image3=HLen_236XB.png | |||
|image4=HLen_236C.png | |||
|caption=A | |||
|caption2=B | |||
|caption3=[B] | |||
|caption5=EX | |||
|name=Fleur Freeze | |||
|linkname=236X | |linkname=236X | ||
|input=236A/B/C | |input=236A/[A]/B/[B]/C | ||
|data= | |||
{{AttackData-MB | |||
|version=A | |||
|damage=800 | |||
|reddamage=539 | |||
|proration=100% | |||
|circuit=8.0% | |||
|cancel=-EX- | |||
|guard=LA | |||
|startup=18 | |||
|active=8 | |||
|recovery=26 | |||
|frameAdv=-9 | |||
|invuln=- | |||
}} | |||
{{AttackData-MB | |||
|version=[A] | |||
|damage=1500 | |||
|reddamage=833 | |||
|proration=60% (O) | |||
|circuit=12.0% | |||
|cancel=-EX- | |||
|guard=L | |||
|startup=44 | |||
|active=8 | |||
|recovery=8 | |||
|frameAdv=28 | |||
|invuln=- | |||
|description=Summons a low-hitting icicle, which launches into an air tech state on hit. Can be charged for untechable knockdown, air unblockable and significant frame advantage. | |||
}} | |||
{{AttackData-MB | |||
|version=B | |||
|damage=800 | |||
|reddamage=539 | |||
|proration=100% | |||
|circuit=8.0% | |||
|cancel= | |||
|guard=LHA | |||
|startup=16 | |||
|active=8 | |||
|recovery=15 | |||
|frameAdv=-8 | |||
|invuln=- | |||
}} | |||
{{AttackData-MB | |||
|version=[B] | |||
|damage=800*2 (1209) | |||
|reddamage=(814) | |||
|proration=60% (O) | |||
|circuit=8.0%*2 (16.0%) | |||
|cancel= | |||
|guard=LH | |||
|startup=32 | |||
|active={{Tooltip | text=10| hovertext=Two 8f icicles, the second first active on active frame 3.}} | |||
|recovery=23 | |||
|frameAdv=11 ~ 13 | |||
|invuln=- | |||
|description=B version hits mid. Charged version has an extra icicle that angled higher and is air unblockable. the top icicle comes out 2f earlier. | |||
}} | |||
{{AttackData-MB | |||
|version=EX | |||
|damage=500*8 (3188) | |||
|reddamage=(1904) | |||
|proration=40% (O) | |||
|circuit=-100.0% | |||
|cancel= | |||
|guard=LH | |||
|startup=16 | |||
|active={{Tooltip | text=17| hovertext=2 x7, 3}} | |||
|recovery=18 | |||
|frameAdv=-17 ~ 18 | |||
|invuln=Full 1-3 | |||
|description=Spawns several icicles on top of Len. The icicle effects have random positions but the hitbox is consistent, and also separate from Len. This means that if enough hits connect, you can recover before active frames end and have siginificant frame advantage. | |||
}} | |||
}} | |||
===== <span class="invisible-header">623X</span> ===== | |||
{{MoveData | |||
|image= | |||
|caption=A | |||
|caption2=B | |||
|caption3=EX | |||
|name=London Rondo | |||
|linkname=623X | |||
|input=623A/B/C<br>(623A/B~A/B) | |||
|data= | |||
{{AttackData-MB | |||
|version=A | |||
|damage=300*3, 500 (1324) | |||
|reddamage=(549) | |||
|proration=100% | |||
|circuit=3.0%*3, 6.0% (15.0%) | |||
|cancel=-CH-, -EX- | |||
|guard=LHA | |||
|startup=6 | |||
|active={{Tooltip | text=17 (7) 3| hovertext=6, 6, 5 (7) 3}} | |||
|recovery=14 | |||
|frameAdv=-2 | |||
|invuln=Low 4-23 | |||
|description= | |||
}} | |||
{{AttackData-MB | |||
|version=~A | |||
|damage=300*6, 500 | |||
|reddamage=98*6, 294 | |||
|proration=100% | |||
|circuit=3.0%*6, 6.0% (24.0%) | |||
|cancel=-EX- | |||
|guard=LHA | |||
|startup=6 | |||
|active={{Tooltip | text=17 (15) 17 (11) 2| hovertext=6, 6, 5 (15) 6, 6, 5 (11) 2}} | |||
|recovery=9 | |||
|frameAdv=1 | |||
|invuln=Low 4-23 | |||
|description= | |||
}} | |||
{{AttackData-MB | |||
|version=~B | |||
|damage=300*3 (871) | |||
|reddamage=(283) | |||
|proration=100% | |||
|circuit=3.0%*3 (9.0%) | |||
|cancel=-EX- | |||
|guard=LHA | |||
|startup=6 | |||
|active={{Tooltip | text=17| hovertext=6, 6, 5}} | |||
|recovery=21 | |||
|frameAdv=-14 | |||
|invuln=Low 4-23 | |||
|description=Len does a lower body invulnerable, spinning forward jump ending in a kick. A/B can be pressed just after landing to either perform a second spin into a kick, or to not perform the last hit. | |||
If the opponent EX Guards the last hit of the spin as soon as possible, they can act 1 frame before the kick is active. | |||
}} | |||
{{AttackData-MB | |||
|version=B | |||
|damage=350*3, 1000 (2104) | |||
|reddamage=(1227) | |||
|proration=80% (M) | |||
|circuit=3.0%*3, 12.0% (21.0%) | |||
|cancel=-CH- | |||
|guard=LHA | |||
|startup=9 | |||
|active={{Tooltip | text=17 (11) 3| hovertext=6, 6, 5 (11) 3}} | |||
|recovery=24 | |||
|frameAdv=-15 | |||
|invuln=Low 7-26 | |||
|description= | |||
}} | |||
{{AttackData-MB | |||
|version=~A | |||
|damage=350*3, 300*3, 500 | |||
|reddamage=117*3, 98*3, 294 | |||
|proration=100% | |||
|circuit=3.0%*6, 6.0% (24.0%) | |||
|cancel=-EX- | |||
|guard=LHA | |||
|startup=9 | |||
|active={{Tooltip | text=17 (16) 17 (11) 2| hovertext=6, 6, 5 (16) 6, 6, 5 (11) 2}} | |||
|recovery=9 | |||
|frameAdv=1 | |||
|invuln=Low 7-26 | |||
|description= | |||
}} | |||
{{AttackData-MB | |||
|version=~B | |||
|damage=350*3 (1017) | |||
|reddamage=(339) | |||
|proration=100% | |||
|circuit=3.0%*3 (9.0%) | |||
|cancel=-EX- | |||
|guard=LHA | |||
|startup=9 | |||
|active={{Tooltip | text=17| hovertext=6, 6, 5}} | |||
|recovery=21 | |||
|frameAdv=-14 | |||
|invuln=Low 7-26 | |||
|description=B version goes a bit farther, the kick wallslams on hit, but has much longer recovery. If the last spin hit is EX Guarded, the opponent can act at most 5 frames before the kick is active. | |||
}} | |||
{{AttackData-MB | |||
|version=EX | |||
|damage=300*8, 1000 (2884) | |||
|reddamage=(1927) | |||
|proration=70% (M) | |||
|circuit=-100.0% | |||
|cancel= | |||
|guard=LHA | |||
|startup=2+3 | |||
|active={{Tooltip | text=24 (11) 9| hovertext=3 x8, (11) 9}} | |||
|recovery=19 | |||
|frameAdv=-16 | |||
|invuln=Full 1-5, Low 6-29 | |||
|description=EX version has full invulnerability on startup. Last hit wallslams. Opponent can act 1 frame before the kick is active on regular block. | |||
}} | |||
}} | |||
===== <span class="invisible-header"">214X</span> ===== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Grass Grass Tea Time (A/B)<br>Cat Rocket (C) | |||
|linkname=214X | |||
|input=214A/B/C (No EX)<br>(214B~6) | |||
|data= | |data= | ||
{{AttackData-MB | {{AttackData-MB | ||
|damage= | |version=A/B | ||
|reddamage= | |damage= | ||
|proration= | |reddamage= | ||
|circuit= | |proration= | ||
|cancel= | |circuit= | ||
|guard= | |cancel= | ||
|startup= | |guard= | ||
|active= | |startup= | ||
|recovery= | |active= | ||
|frameAdv= | |recovery={{Tooltip | text=39| hovertext=Full animation.}} | ||
|invuln= | |frameAdv=- | ||
|description= | |invuln=- | ||
|description= | |||
}} | |||
{{AttackData-MB | |||
|version=(Yellow Cat) | |||
|damage=100 | |||
|reddamage=0 | |||
|proration=100% | |||
|circuit=0.0% | |||
|cancel= | |||
|guard=LHA | |||
|startup=45 | |||
|active=144 | |||
|recovery= | |||
|frameAdv=- | |||
|invuln=- | |||
|description= | |||
}} | |||
{{AttackData-MB | |||
|version=(Brown Cat) | |||
|damage= | |||
|reddamage= | |||
|proration= | |||
|circuit= | |||
|cancel= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery={{Tooltip | text=288| hovertext=Cat duration.}} | |||
|frameAdv=- | |||
|invuln=- | |||
|description | |||
}} | |||
{{AttackData-MB | |||
|version=(Black Cat) | |||
|damage=100 | |||
|reddamage=0 | |||
|proration=50% (O) | |||
|circuit=0.0% | |||
|cancel= | |||
|guard=LHA | |||
|startup=45 | |||
|active=384 | |||
|recovery= | |||
|frameAdv=- | |||
|invuln=- | |||
|description= | |||
}} | |||
{{AttackData-MB | |||
|version=(White Cat) | |||
|damage= | |||
|reddamage= | |||
|proration= | |||
|circuit= | |||
|cancel= | |||
|guard= | |||
|startup=45 | |||
|active={{Tooltip | text=325*| hovertext=Collision box duration.}} | |||
|recovery= | |||
|frameAdv=- | |||
|invuln=- | |||
|description==Len sends out a random cat to walk across the stage. | |||
A version can either send out a yellow striped cat which can hit and launch the opponent, or a brown one that does nothing. There can be up to two 214A cats at a time. | |||
B version sends a black cat which cause untechable knockdown on hit, or a white cat which is a walking collision box. Only one 214B cat can be there at a time, and holding forward during the summon will guarantee a black cat. | |||
}} | |||
{{AttackData-MB | |||
|version=C | |||
|damage= | |||
|reddamage= | |||
|proration= | |||
|circuit= | |||
|cancel= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery={{Tooltip | text=60| hovertext=Full animation.}} | |||
|frameAdv=- | |||
|invuln=- | |||
|description= | |||
}} | |||
{{AttackData-MB | |||
|version=(Neco-Arc) | |||
|damage=222, 850 | |||
|reddamage=98, 245 | |||
|proration=100%, 50% (O) | |||
|circuit=1.0%, 3.0% (4.0%) | |||
|cancel= | |||
|guard=HA, LHA | |||
|startup=27 | |||
|active=22 (30) 6,<br>[(3) 3]*N | |||
|recovery= | |||
|frameAdv=-10 ~ 11<br>(1st Hit) | |||
|invuln=- | |||
|description=A Neco-Arc jumps out of Len's hands which then rocket launches itself. First hit is an overhead. | |||
}} | |||
}} | |||
===== <span class="invisible-header"">421X</span> ===== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Pretty Walk | |||
|linkname=421X | |||
|input=421A/B/C (No EX) | |||
|data= | |||
{{AttackData-MB | |||
|version=A | |||
|damage= | |||
|reddamage= | |||
|proration= | |||
|circuit= | |||
|cancel= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery={{Tooltip | text=37| hovertext=Full animation.}} | |||
|frameAdv=- | |||
|invuln=High 1-17, Full 18-27 | |||
|description= | |||
}} | |||
{{AttackData-MB | |||
|version=B | |||
|damage= | |||
|reddamage= | |||
|proration= | |||
|circuit= | |||
|cancel= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery={{Tooltip | text=32| hovertext=Full animation.}} | |||
|frameAdv=- | |||
|invuln=- | |||
|description= | |||
}} | |||
{{AttackData-MB | |||
|version=C | |||
|damage= | |||
|reddamage= | |||
|proration= | |||
|circuit= | |||
|cancel= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery={{Tooltip | text=288| hovertext=Cat duration.}} | |||
|frameAdv=- | |||
|invuln=- | |||
|description=Len disappears and performs a teleport/fakeout-type move. | |||
'''A''': Teleports forward for approx. more than 1/3rd of the screen. Has upper body invulnerability, followed by full invuln. during the teleport.<br> | |||
'''B''': Produces an illusion of a jumping Len, while the real one stays in place with a smaller hurtbox.<br> | |||
'''C:''' Produces an illusion of a dashing Len, while the real one walks forward in a catwalk-like state which can pass through the opponent. | |||
}} | |||
}} | |||
===== <span class="invisible-header"">421D</span> ===== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Divine Punishment | |||
|linkname=421D | |||
|input=421D | |||
|data= | |||
{{AttackData-MB | |||
|damage=1200 | |||
|reddamage=588 | |||
|proration=60% (O) | |||
|circuit=5.0% | |||
|cancel= | |||
|guard=H | |||
|startup=41 | |||
|active=4 | |||
|recovery=26 | |||
|frameAdv=-2 | |||
|invuln=High 6-71 | |||
|description=Starts out like 421A, but summons a huge hammer for a slow overhead hit. Launches on hit. | |||
}} | |||
}} | |||
===== <span class="invisible-header"">63214C</span> ===== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Powder Snow | |||
|linkname=63214C | |||
|input=63214C | |||
|data= | |||
{{AttackData-MB | |||
|damage=500 | |||
|reddamage=392 | |||
|proration=100% (O) | |||
|circuit=5.0% | |||
|cancel= | |||
|guard={{Tooltip | text=N/A*| hovertext=Only connects on opponents in hitstun.}} | |||
|startup=31 | |||
|active=X {{Tooltip | text=398| hovertext=Orb duration.}} | |||
|recovery=11 | |||
|frameAdv= | |||
|invuln= | |||
|description=Spawns an orb that circles around Len, which detonates in contact with opponents in hitstun. Orbs last for approx 6.5 seconds, and up to 2 orbs can be active at a time. Disappears if Len gets hit. | |||
}} | }} | ||
}} | }} | ||
==== Aerial Specials ==== | |||
===== <span class="invisible-header"">j.236X</span> ===== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Fleur Freeze (Air) | |||
|linkname=j.236X | |||
|input=j.236A/B/[B]/C | |||
|data= | |||
{{AttackData-MB | |||
|version=A | |||
|damage=800 | |||
|reddamage=539 | |||
|proration=100% | |||
|circuit=8.0% | |||
|cancel=-EX- | |||
|guard=LHA | |||
|startup=10 | |||
|active=8 | |||
|recovery={{Tooltip | text=6| hovertext=Landing recovery.}} | |||
|frameAdv=-9 (TK) | |||
|invuln= | |||
|description=Stops Len's momentum and summons a downward-angle icicle. | |||
}} | |||
{{AttackData-MB | |||
|version=B | |||
|damage=800 | |||
|reddamage=539 | |||
|proration=100% | |||
|circuit=8.0% | |||
|cancel=-EX- | |||
|guard=LHA | |||
|startup=11 | |||
|active=8 | |||
|recovery={{Tooltip | text=6| hovertext=Landing recovery.}} | |||
|frameAdv=-4 (TK) | |||
|invuln= | |||
|description=Summons an horizontal icicle. | |||
}} | |||
{{AttackData-MB | |||
|version=[B] | |||
|damage=800*2 | |||
|reddamage=539*2 | |||
|proration=60% (O) | |||
|circuit=8.0%*2 (16.0%) | |||
|cancel= | |||
|guard=LHA | |||
|startup=27 | |||
|active=8 | |||
|recovery={{Tooltip | text=6| hovertext=Landing recovery.}} | |||
|frameAdv=24 (TK) | |||
|invuln= | |||
|description=Charged version summons diagonally upward icicles on both sides. | |||
}} | |||
{{AttackData-MB | |||
|version=EX | |||
|damage=500*7 (2904) | |||
|reddamage=(2533) | |||
|proration=100% | |||
|circuit=-100.0% | |||
|cancel= | |||
|guard=LHA | |||
|startup=1+9 ~ 12 | |||
|active={{Tooltip | text=~18| hovertext=Variable total active frames. Randomly spawns 7 icicles active for 8 frames each.}} | |||
|recovery={{Tooltip | text=6| hovertext=Landing recovery.}} | |||
|frameAdv=-2 (TK) | |||
|invuln=Full 1-13 | |||
|description=Summons 7 j.236A-type icicles at random times and positions. | |||
}} | |||
}} | |||
=== Arc Drive === | === Arc Drive === | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Ephemeral Transience | ||
|linkname=Arc Drive | |linkname=Arc Drive | ||
|input= | |input=41236C during MAX/Heat | ||
|data= | |data= | ||
{{AttackData-MB | {{AttackData-MB | ||
|damage= | |damage=440*N | ||
|reddamage= | |reddamage=352*N | ||
|proration= | |proration=50% (O) | ||
|circuit= | |circuit=removes all | ||
|cancel= | |cancel= | ||
|guard= | |guard=LHA | ||
|startup= | |startup=8+10 | ||
|active= | |active=X | ||
|recovery= | |recovery=41 | ||
|frameAdv= | |frameAdv=-10 (min) | ||
|invuln= | |invuln=Full 1-16, Clash 19-X | ||
|description= | |description=Shoots an orb projectile which multi-hits indefinitely, having the potential to push the opponent to the other side of the screen. The projectile also clashes with enemy hitboxes. | ||
}} | }} | ||
}} | }} | ||
Line 177: | Line 1,152: | ||
=== Another Arc Drive === | === Another Arc Drive === | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name= | ||
|linkname=Another Arc Drive | |linkname=Another Arc Drive | ||
|input= | |input=41236C during Blood heat | ||
|data= | |data= | ||
{{AttackData-MB | {{AttackData-MB | ||
|damage= | |damage=250, 850*14, 1000 (4765) | ||
|reddamage= | |reddamage=(3316) | ||
|proration= | |proration=50% (O) | ||
|circuit= | |circuit=removes all | ||
|cancel= | |cancel= | ||
|guard= | |guard=LHA | ||
|startup= | |startup=4+1 | ||
|active= | |active=X | ||
|recovery= | |recovery=86 | ||
|frameAdv= | |frameAdv=-35 (min) | ||
|invuln= | |invuln=Full 1-13 | ||
|description= | |description=Fires a fast, unshieldable orb. On hit, goes into a cutscene of Len changing to a random costume dealing a series of blows onto the opponent in the dark. | ||
}} | }} | ||
}} | }} | ||
Line 202: | Line 1,177: | ||
=== Last Arc === | === Last Arc === | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Cream Puff Dream REM | ||
|linkname=Last Arc | |linkname=Last Arc | ||
|input= | |input=Aerial EX Shield during Blood Heat | ||
|data= | |data= | ||
{{AttackData-MB | {{AttackData-MB | ||
|damage= | |damage=750*12, 500 (3772 ~ 7169) | ||
|reddamage= | |reddamage=(3312 ~ 6257) | ||
|proration= | |proration=50% + 50% * remaining BH time | ||
|circuit= | |circuit=removes all | ||
|cancel= | |cancel= | ||
|guard= | |guard=U | ||
|startup= | |startup=1+0 | ||
|active= | |active={{Tooltip | text=16*| hovertext=Active during superflash.}} | ||
|recovery= | |recovery={{Tooltip | text=36| hovertext=Landing recovery.}} | ||
|frameAdv= | |frameAdv= | ||
|invuln= | |invuln=Full 1-X, High (on Landing) | ||
|description= | |description=Spawns a giant cake to fall on top of the opponnent. On hit, circuit breaks the opponnent and stabs them with various cutlery while they're trapped in the cake. | ||
}} | }} | ||
}} | }} |
Revision as of 01:45, 29 January 2021
Character Page Progress
This page is a translation from the French wiki BasGrosPoing.
This page is still a work in progress, consider joining as an editor to help expand it. Please update this character's roadmap page when one of the editing goals have been reached.
In Progress | To-do |
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Additional Resources
Players to watch/ask
JP:
- Text goes here after asterisk
- Text goes here after asterisk
NA:
- Text goes here after asterisk
- Text goes here after asterisk
Overview
Strengths |
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Weaknesses |
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General Gameplan
Place text here*
Neutral
Place text here*
Pressure
Place text here
Okizeme
Place text here
Defense
place text here*
Combos
Combo Notation Help | |
---|---|
Disclaimer: Combos are written by various writers, so the actual notation used in pages can differ from the standard one. | |
X > Y | X input is cancelled into Y. |
X > delay Y | Must wait for a short period before cancelling X input into Y. |
X, Y | X input is linked into Y, meaning Y is done after X's recovery period. |
X+Y | Buttons X and Y must be input simultaneously. |
X/Y | Either the X or Y input can be used. |
X~Y | This notation has two meanings.
|
X(w) | X input must not hit the opponent (Whiff). |
j.X | X input is done in the air, implies a jump/jump cancel if the previous move was done from the ground. Applies to all air chain sections:
|
sj.X | X input is done after a super jump. Notated as sj8.X and sj9.X for neutral and forward super jumps respectively. |
dj.X | X input is done after a double jump. |
sdj.X | X input is done after a double super jump. |
tk.X | Stands for Tiger Knee. X motion must be buffered before jumping, inputting the move as close to the ground as possible. (ex. tk.236A) |
(X) | X is optional. Typically the combo will be easier if omitted. |
[X] | Input X is held down. Also referred to as Blowback Edge (BE). Depending on the character, this can indicate that this button is held down and not released until indicated by the release notation. |
]X[ | Input X is released. Will only appear if a button is previously held down. This type of input is referred to as Negative Edge. |
{X} | Button X should only be held down briefly to get a partially charged version instead of the fully charged one. |
X(N) | Attack "X" should only hit N times. |
(XYZ)xN | XYZ string must be performed N times. Combos using this notation are usually referred to as loops. |
(XYZ^) | A pre-existing combo labelled XYZ is inserted here for shortening purposes. |
CH | The first attack must be a Counter Hit. |
Air CH | The first attack must be a Counter Hit on an airborne opponent. |
66 | Performs a ground forward dash. |
j.66 | Performs an aerial forward dash, used as a cancel for certain characters' air strings. |
IAD/IABD | Performs an Instant AirDash. |
AT | Performs an Air Throw. (j.6/4A+D) |
IH | Performs an Initiative Heat. |
AD | Performs an Arc Drive. |
AAD | Performs an Another Arc Drive. |
Basic combos
Advanced combos
Move Descriptions
Frame Data Help | |
---|---|
Header | Tooltip |
Move Box Colors |
Light gray = Collision Box (A move lacking one means it can go through the opponent's own collision box). |
Damage | Base damage done by this attack.
(X) denotes combined and scaled damage tested against standing V. Sion. |
Red Damage | Damage done to the recoverable red health bar by this attack. The values are inherently scaled and tested against standing V. Sion.
(X) denotes combined damage. |
Proration | The correction value set by this attack and the way it modifies the scaling during a string. See this page for more details.
X% (O) means X% Overrides the previous correction value in a combo if X is of a lower percentage. |
Circuit | Meter gained by this attack on hit.
(X%) denotes combined meter gain. |
Cancel | Actions this move can be cancelled into.
SE = Self cancelable. |
Guard | The way this move must be blocked.
L = Can block crouching |
Startup | Amount of frames that must pass prior to reaching the active frames. Also referred to as "True Startup". |
Active | The amount of frames that this move will have a hitbox. (x) denotes frame gaps where there are no hitboxes is present. Due to varied blockstuns, (x) frames are difficult to use to determine punish windows. Generally the larger the numbers, the more time you have to punish. |
Recovery | Frames that this move has after the active frames if not canceled. The character goes into one frame where they can block but not act afterwards, which is not counted here. |
Advantage | The difference in frames where you can act before your opponent when this move is blocked (assuming the move isn't canceled and the first active frame is blocked). If the opponent uses a move with startup that is at least 2 frames less than this move's negative advantage, it will result in the opponent hitting that move. |
Invul | Lists any defensive properties this move has.
X y~z denotes X property happening between the y to z frames of the animations. If no frames are noted, it means the invincibility lasts through the entire move. Invicibility:
Hurtbox-Based Properties:
Miscellaneous Properties
|
Normal Moves
Standing Normals
5A
5B
5C
Crouching Normals
2A
2B
2C
Air Normals
j.A
j.B
j.C
Command Normals
4B
4B
4[B] |
---|
3C
j.2C
Universal Mechanics
Ground Throw
Ground Throw
6/4A+D |
---|
Air Throw
Air Throw
j.6/4A+D |
---|
Shield Bunker
Shield Bunker
214D in neutral or blockstun |
---|
Heat
Heat
A+B+C |
---|
Circuit Spark
Circuit Spark
A+B+C during hitstun/blockstun at MAX |
---|
Special Moves
Special Movement
Catwalk
(Catwalk)
[3] |
---|
Grounded Specials
236X
Fleur Freeze 236A/[A]/B/[B]/C A A B B [B] [B] EX EX
|
---|
623X
A A B B EX EX
|
---|
214X
421X
Pretty Walk
421A/B/C (No EX) |
---|
421D
63214C
Powder Snow
63214C |
---|
Aerial Specials
j.236X
Fleur Freeze (Air)
j.236A/B/[B]/C |
---|
Arc Drive
Ephemeral Transience
41236C during MAX/Heat |
---|
Another Arc Drive
Last Arc
Cream Puff Dream REM
Aerial EX Shield during Blood Heat |
---|