Melty Blood/MBAACC/Aoko Aozaki/Crescent Moon: Difference between revisions

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(Created page with "=Combos= '''Normal Combos''' *First normal midscreen combos, the corner combos, then character specific combos :explanation '''Metered Combos''' *... :... =Strategy= Do what y...")
 
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=Combos=
=Combos=
'''Normal Combos'''
*First normal midscreen combos, the corner combos, then character specific combos
:explanation


'''Bread and Butter'''


'''Metered Combos'''
    2A > (5B) > 2B > 2C > 5C > 3C > jBC > jABC > jABC > Airthrow
*...
Basic BnB
:...
 
    2A > (5B) > 2B > 2C > 5C > 3C > jBC > jBC > iad B> JBC > Airthrow
Combo that tries to corner carry.
 
    2A > (5B) > 2B > 6ABC > 236C > 421-orb hold / 214-orb
Deals slightly less damage but ensures a good okizeme.
 
 
'''Bread and Butter with orb'''
 
    2A > (5B) > 2B > 6ABC > release orb > 214C > jB > (2A) > 2B > 6ABC > 236C > hold orb.  
Note: Replace "jB" with "AirDash jA > jB" if you are too far.
 
    2A > (5B) > 2B > 6AB > relacher orbe > 623B > 236A > jCAB > Land > 3C > jBC > jABC > jABC > Airthrow
Optimized version of the earlier BnB.
 
 
'''BnB after counter hit'''
 
    4C > 2C > 5C > 3C > jCB > jBC > jBC > airthrow
 
    4C > 623B > 236A > jC be > jAB > Land > 3C > jBC > jABC > jABC > Airthrow
Works both midscreen and corner.
 
 
'''BnB with Meter'''
 
    2A > (5B) > 2B > 6ABC > 236C > AD
 
    2A > (5B) > 2B > 2C > 5C > 214 C > 4C > 2C > 5C > 3C > jCB > jBC > jBC > airthrow (25% meter)
 
    2A > (5B) > 2B > 2C > 5C > 214 C > 4C > 623B > 236A > jC be > jab > land > jCB > jBC > jBC > airthrow (25% meter)
Optimised version of the earlier combo.
 
    with orb: 2A > (5B) > 2B > 6AB > release orb > 623B > 236A > jC be> 236B (quick cancel before it hits) > 214C > Land > 5C be > 4C > orbe 421 (25% meter)
Good damage, gives an excellent okizeme.
 
    with orb: 2A > (5B) > 2B > 6AB > release orb > 623B > 236A > jC be> 236B (quick cancel before it hits) > 214C > Land > 4C > 2C > 5C > 3C > jBC > jBC > jBC > Airthrow (25% meter)
Slighlty more damage.


=Strategy=
=Strategy=

Revision as of 12:36, 5 July 2016

Combos

Bread and Butter

   2A > (5B) > 2B > 2C > 5C > 3C > jBC > jABC > jABC > Airthrow 
Basic BnB
   2A > (5B) > 2B > 2C > 5C > 3C > jBC > jBC > iad B> JBC > Airthrow 
Combo that tries to corner carry.
   2A > (5B) > 2B > 6ABC > 236C > 421-orb hold / 214-orb 
Deals slightly less damage but ensures a good okizeme.


Bread and Butter with orb

   2A > (5B) > 2B > 6ABC > release orb > 214C > jB > (2A) > 2B > 6ABC > 236C > hold orb. 
Note: Replace "jB" with "AirDash jA > jB" if you are too far.
   2A > (5B) > 2B > 6AB > relacher orbe > 623B > 236A > jCAB > Land > 3C > jBC > jABC > jABC > Airthrow 
Optimized version of the earlier BnB.


BnB after counter hit

   4C > 2C > 5C > 3C > jCB > jBC > jBC > airthrow 
   4C > 623B > 236A > jC be > jAB > Land > 3C > jBC > jABC > jABC > Airthrow 
Works both midscreen and corner.


BnB with Meter

   2A > (5B) > 2B > 6ABC > 236C > AD 
   2A > (5B) > 2B > 2C > 5C > 214 C > 4C > 2C > 5C > 3C > jCB > jBC > jBC > airthrow (25% meter) 
   2A > (5B) > 2B > 2C > 5C > 214 C > 4C > 623B > 236A > jC be > jab > land > jCB > jBC > jBC > airthrow (25% meter) 
Optimised version of the earlier combo. 
   with orb: 2A > (5B) > 2B > 6AB > release orb > 623B > 236A > jC be> 236B (quick cancel before it hits) > 214C > Land > 5C be > 4C > orbe 421 (25% meter) 
Good damage, gives an excellent okizeme.
   with orb: 2A > (5B) > 2B > 6AB > release orb > 623B > 236A > jC be> 236B (quick cancel before it hits) > 214C > Land > 4C > 2C > 5C > 3C > jBC > jBC > jBC > Airthrow (25% meter) 
Slighlty more damage.

Strategy

Do what you need to do to extrapolate on the character. Here are example categories below.

Crescent

Spacing

Pressure

Move Descriptions

Normal Moves

2A

The moves in number and strength order. Explain no how the moves works, what it's best suited for and where it lacks.

5A

-

2B

-

5B

-

2C

-

5C

-

6C

-

#C

-

#C

-

JA

-

JB

-

JC

-

J6C

-

Special Moves

Name 「JP name」 - 22ABC
  • (Description) - Simply describe the move here and what it can be used for
  • (A version) - This is where you put what the version of the move can be used for and how its different from the rest of the moves.
  • (B version) - Ditto
  • (EX version) - This is were you describe what happens when you feed it 100%
「」 - 236ABC
  • (Description) -
「」 - 28ABC
  • (Description) - ...
  「」 - 623ABC
  • (Description) - ...
「」 - 214ABC
  • (Description) - ...
「」 - 421ABC
  • (Description) - ...
「」 - J22ABC
  • (Description) - ...
「」 - 426ABC
  • (Description) - ...
  • (A version) -
  • (B version) -
  • (EX version) -
「」 - BC
  • (Description) - ...
  • (Standing) -
  • (Crouching) -
  • (Airborne) -


Arc Drive

「」
  • (Description) - AD description


Another Arc Drive

「」
  • (Description) - AAD description

Last Arc

「」
  • (Description) - LA description. Mention where it is activated (air or ground shield) first.

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