Melty Blood/MBAACC/Shiki Ryougi/Crescent Moon: Difference between revisions

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(Poor informations, transfered knowledge from French Wiki : http://wiki.basgrospoing.fr/index.php/Melty_Blood/Shiki_Ryougi/Crescent_Moon (original content was merged into the new one))
m (Added credit for French Wiki)
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=Combos=
=Combos=
This page has been merged with translations from the French wiki BasGrosPoing.
Original can be seen at : http://wiki.basgrospoing.fr/index.php/Melty_Blood/Shiki_Ryougi/Crescent_Moon


'''Damage values are against V.Sion and the classic "jBC djBC AT" combo-ender.'''
'''Damage values are against V.Sion and the classic "jBC djBC AT" combo-ender.'''

Revision as of 04:05, 15 September 2016

Combos

This page has been merged with translations from the French wiki BasGrosPoing.

Original can be seen at : http://wiki.basgrospoing.fr/index.php/Melty_Blood/Shiki_Ryougi/Crescent_Moon

Damage values are against V.Sion and the classic "jBC djBC AT" combo-ender.

Combo-Ender

   j.BC dj.BC AT/j.236B/C 
Basic AirCombo ender.
   j.BC AirDash j.C sdj.BC AT/j.236B/C
Alternate AirCombo ender, not guaranteed to work on the entire cast.

Combo midscreen

   5BB 2B 5C 2C 6C Combo-Ender
Very basic BnB combo.(3820 dmg)
   5BB 2B 5C 2C 6C 22B 2A 2C 5C 5BB Combo-Ender
Advanced combo for more damage.(4197 dmg)
There is a delay between "2C 5C" or "5C 5BB", this applies for all combos below.
   5BB 2B 5C 2C 6C 22B 2A 2C 623B 2C 5C 5BB Combo-Ender
Advanced combo for even more style, or damage.(4223 dmg) (not worth the difficulty in my opinion)
   5BB 2B 5C 2C 6C 22B 5BB 214A Combo-Ender
Corner carry at 3/4 screen. 
   5BB 2B 5C 236A 236A 236C 214C j.A-whiff land 2C 5C 5BB Combo-Ender 
The enemy has to be on the ground when you start the Rekkas, or else "236C" will not hit.
   5BB 2B 5C 2C 6C 22B 5BB 214A 2C 5C 5BB Combo-Ender
The corner needs to be close enough.
   5BB 2B 5C 2C 6C 22C 5BB 214A 2C 5C 236C 
The corner needs to be close enough. Good okizeme, gives you time to pickup the knife and meaty.


Combo corner

Without Knife

   2A 2B 5C 2C 5BB 214A 2C 5C (5BB) Combo-Ender 
Combo corner for damage.(4100 dmg/5BB 4216 dmg)
"214A" will wallslam the enemy and might reverse the direction, this applies for all "214A-wallslam".
   2A 2B 5C 2C 5BB 214A 2C 5C 236C 
Combo combo with meter, less damage but good okizeme and gives you time to pickup the knife.(3972 dmg)

With Knife

   2A 2B 5C 2C 5BB 214A 2A 2C 22B 2A 2B 623B 2C 5C (5BB) Combo-Ender
   2A 2B 5C 2C 5BB 214A 2A 2C 22B 2A 2B 623B 2C 5C 236C 
Good okizeme, gives you time to pickup the knife and meaty.
   2A 2B 5C 2C 6C 22B 5BB 214A 2C 5C (5BB) Combo-Ender
(3790 dmg/5BB 3846 dmg)
   2A 2B 5C 2C 6C 22B 5BB 214A 2C 5C 236C 
Good okizeme, gives you time to pickup the knife and meaty. 


Combo corner TigerKnee

   5BB 2B 5C 2C 6C j.236B Combo-Ender
Basic version, easy to execute.(4282 dmg)
   5BB 2B 5C 2C tk-j.236B 5BB 214A Combo-Ender
Advanced version, "5BB" link is tricky.(4612 dmg)
   5BB 2B 5C 2C tk-j.236B 5BB 214A 2C 5C 236C 
Meter version, okizeme.
   5BB 2B 5C 2C tk-j.236B 5BB 214A 2A 2C 623B 2C 236A 236A 236A 
Do you need more style?
   5BB 2B 5C 2C tk-j.236B 5BB 214A 2C 63214C [8C 6C 8C 6C 8C 6C 2C] 
Meter version.

63214C combo

   5BB 2B 5C 2C 6C 63214C [4C 8C 6C 5C 8C 6C 5C 6C] 
   5BB 2B 5C 2C 6C 63214C [8C 6C 5C 6C 8C 6C 5C 6C] 
   5BB 2B 5C 2C 6C 63214C [4C 8C D 5C 8C 6C 5C 6C] 


Strategy

Do what you need to do to extrapolate on the character. Here are example categories below.

Crescent

6C > 236C : meter break the enemy

Spacing

Pressure

Move Descriptions

Normal Moves

2A [Low]
2A

Start-up: 5 | Active: 4 | Recovery: 8

The moves in number and strength order. Explain no how the moves works, what it's best suited for and where it lacks.

5A [Mid]
5A

Start-up: 5 | Active: 4 | Recovery: 8

-

2B [Low]
2B

Start-up: 11 | Active: 3 | Recovery: 15

-

5B [Mid]
5B

Start-up: 9 | Active: 3 | Recovery: 18

-

5BB [Mid]
5BB

Start-up: 5 | Active: 3 | Recovery: 16

-

2C [Low]
2C

Start-up: 14 | Active: 2 | Recovery: 24

-

5C [Mid]/5[C] [Unblockable]
5C

5C: Start-up: 10 | Active: 4 | Recovery: 17<br\> 5[C]: Start-up: 31 | Active: 4 | Recovery: 17

-

6C [Mid] / 6[C] [Unblockable]
6C
6[C]

6C: Start-up: 11 | Active: 3 | Recovery: 24<br\> 6[C]: Start-up: 33 | Active: 3 | Recovery: 24

-

JA [Mid]
JA

Start-up: 7 | Active: 4 | Recovery: -

-

JB [High]
JB

Start-up: 7 | Active: 4 | Recovery: -

-

JC [High]
JC

Start-up: 8 | Active: 4 | Recovery: -

-

Special Moves

Name 「JP name」 - 22ABC
  • (Description) - Simply describe the move here and what it can be used for
  • (A version) - This is where you put what the version of the move can be used for and how its different from the rest of the moves.
  • (B version) - Ditto
  • (EX version) - This is were you describe what happens when you feed it 100%
「」 - 236ABC
  • (Description) -
「」 - 28ABC
  • (Description) - ...
  「」 - 623ABC
  • (Description) - ...
「」 - 214ABC
  • (Description) - ...
「」 - 421ABC
  • (Description) - ...
「」 - J22ABC
  • (Description) - ...
「」 - 426ABC
  • (Description) - ...
  • (A version) -
  • (B version) -
  • (EX version) -
「」 - BC
  • (Description) - ...
  • (Standing) -
  • (Crouching) -
  • (Airborne) -


Arc Drive

「」
  • (Description) - AD description


Another Arc Drive

「」
  • (Description) - AAD description

Last Arc

「」
  • (Description) - LA description. Mention where it is activated (air or ground shield) first.

MBAACC Navigation

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