Melty Blood/MBAACC/Archetype: Earth/Full Moon: Difference between revisions

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=Combos=
=Combos=
'''Be sure to check this article about F-Hime:''' https://drunkardshade.com/2015/09/19/melty-bits-f-hime/
'''Normal Combos'''
'''Normal Combos'''
*2A 5B 2B 5C 236A JB JC [jc] JC AT
*2A 5B 2B 5C 236A JB JC [jc] JC AT

Revision as of 03:32, 23 September 2016

Combos

Be sure to check this article about F-Hime: https://drunkardshade.com/2015/09/19/melty-bits-f-hime/

Normal Combos

  • 2A 5B 2B 5C 236A JB JC [jc] JC AT
Easiest midscreen combo that ends with air throw.
  • 2A 5B 2B 5C 6C 236A BEJC j.236A 22D BEJC j.236B 6 JC [jc] JB JC AT
Slightly more difficult midscreen combo that adds on roughly 1000 damage and carries to the corner, requires relatively close proximity.
  • 2C 236B BEJC [jc] Airdash JC Land JA JC [jc] JB JC AT
This combo can be used from the max range of 2C, can also be done off raw 236B. The JC after the air dash must be delayed slightly.
  • 2C 236B BEJC [jc] Airdash JC 2C 2A 2C 22D
Similar to the above combo, but ending with flight oki instead of opting for more damage. Requires more delay on the JC after the air dash to connect the 2C.
  • Throw 2C 214A 22D
Combo off of throw that gives a tiny bit of extra damage, along with flight oki.
  • Throw 2C 214AA
Combo off of throw, gives Archetype some space to work with as the A followup moves her backwards


Metered Combos

  • 2A 5B 2B 5C 6C 236A BEJC j.236A 22D BEJC j.236B 6 JC [jc] JB JC 63214C Dash 2C 22D
Combo ends with flight oki
  • 2A 5B 2B 5C 6C 236A BEJC j.236A 22D BEJC j.236B 6 JC [jc] JB JC 63214C Blood Heat Activation 41236C
Combo ends with Circuit Break Arc Drive
  • Immediate j.6B 236C
Combo off of instant overhead j.6B

Strategy

Do what you need to do to extrapolate on the character. Here are example categories below.

Full

Spacing

Pressure

Move Descriptions

Normal Moves

2A

The moves in number and strength order. Explain no how the moves works, what it's best suited for and where it lacks.

5A

-

2B

-

5B

-

2C

-

5C

-

6C

-

#C

-

#C

-

JA

-

JB

-

JC

-

J6C

-

Special Moves

Name 「JP name」 - 22ABC
  • (Description) - Simply describe the move here and what it can be used for
  • (A version) - This is where you put what the version of the move can be used for and how its different from the rest of the moves.
  • (B version) - Ditto
  • (EX version) - This is were you describe what happens when you feed it 100%
「」 - 236ABC
  • (Description) -
「」 - 28ABC
  • (Description) - ...
  「」 - 623ABC
  • (Description) - ...
「」 - 214ABC
  • (Description) - ...
「」 - 421ABC
  • (Description) - ...
「」 - J22ABC
  • (Description) - ...
「」 - 426ABC
  • (Description) - ...
  • (A version) -
  • (B version) -
  • (EX version) -
「」 - BC
  • (Description) - ...
  • (Standing) -
  • (Crouching) -
  • (Airborne) -


Arc Drive

「」
  • (Description) - AD description


Another Arc Drive

「」
  • (Description) - AAD description

Last Arc

「」
  • (Description) - LA description. Mention where it is activated (air or ground shield) first.

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