Melty Blood/MBAACC/Mech-Hisui/Half Moon: Difference between revisions
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=External Resources= | |||
'''Be sure to check this article about H-MechHisui:''' https://drunkardshade.com/2015/09/29/melty-bits-h-mech-hisui/ | |||
=Combos= | =Combos= | ||
==Combo - close range== | ==Combo - close range== | ||
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=Strategy= | =Strategy= | ||
Do what you need to do to extrapolate on the character. | Do what you need to do to extrapolate on the character. Example categories are visible in the page source below. | ||
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==Half== | ==Half== | ||
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{{MBCC}} | {{MBCC}} | ||
[[Category:Melty Blood]] | [[Category:Melty Blood]] | ||
[[Category:Mech-Hisui]] | [[Category:Mech-Hisui]] |
Revision as of 07:34, 14 January 2020
External Resources
Be sure to check this article about H-MechHisui: https://drunkardshade.com/2015/09/29/melty-bits-h-mech-hisui/
Combos
Combo - close range
(2A) > (2B(1)) > 5C(x) > 5A > 6AA > 2[C] > 6C > jBC > jBC > AT The number of hits for "5C" depends your distance, 1hit is safer if you're not close enough.
Combo - mid range
(2A) > 5C > 2C > 214A > jBC > jBC > AT When too far to use "5A>6AA" , or if "5A" has already been used.
Combo - long range
5B ou 2B > (623B) > 623C "623B>623C" requires a good timing. You can pass on "623B" if hitconfirm isn't required.
Metered Combos
- ...
- ...
Strategy
Do what you need to do to extrapolate on the character. Example categories are visible in the page source below.