Melty Blood/MBAACC/Mech-Hisui/Half Moon: Difference between revisions
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=Strategy= | =Strategy= | ||
Do what you need to do to extrapolate on the character. Example categories are visible in the page source | Do what you need to do to extrapolate on the character. Example categories are visible in the page source when you click Edit. | ||
Revision as of 07:35, 14 January 2020
External Resources
Be sure to check this article about H-MechHisui: https://drunkardshade.com/2015/09/29/melty-bits-h-mech-hisui/
Combos
Combo - close range
(2A) > (2B(1)) > 5C(x) > 5A > 6AA > 2[C] > 6C > jBC > jBC > AT The number of hits for "5C" depends your distance, 1hit is safer if you're not close enough.
Combo - mid range
(2A) > 5C > 2C > 214A > jBC > jBC > AT When too far to use "5A>6AA" , or if "5A" has already been used.
Combo - long range
5B ou 2B > (623B) > 623C "623B>623C" requires a good timing. You can pass on "623B" if hitconfirm isn't required.
Metered Combos
- ...
- ...
Strategy
Do what you need to do to extrapolate on the character. Example categories are visible in the page source when you click Edit.