Introduction
Powered Ciel, sometimes spelled Powerd Ciel in-game, is the fully armed version of Ciel, trading mobility for power to mercilessly crush opponents with the Seventh Holy Scripture. This version of Ciel is a slow but powerful zoner with highly damaging and corner-carrying combos from almost any hit, oppressive okizeme and pressure, and one of the strongest normal throws in the entire game. This offensive power comes at a cost, however, as she possesses relatively poor defense and slow movement which can be exploited by characters with superior zoning. PCiel rewards a calculated, patient playstyle with dominance in neutral against the vast majority of the cast, and truly overwhelming offense that renders all opponents equally helpless once caught.
Stage: Temple the Seventh Heaven
BGM: Truth from "Melty Blood"
Moon Overview
Moon Style
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Description
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Crescent
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- Generally considered to be the weakest PCiel moon, but still a very strong character in her own right.
- Powerful horizontal lightning specials that reach 3/4 of the screen.
- Has Crescent meter mechanics, giving her generally better survivability than her other two moons.
- High damage from clean hits, and good high/low okizeme that is dangerous to attempt to disrespect.
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Half
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- The second best PCiel moon, with extremely strong strengths but the most significant weaknesses of the three styles.
- Vertical, advancing lightning allows her to easily obtain frame advantage in neutral and pressure.
- One of the highest damage characters in the game, able to deal over 5,000 damage from realistic starters even when accounting for Reduce.
- Wide variety of difficult to see left/right okizeme setups.
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Full
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- Widely considered the best PCiel moon, and a top tier character just barely outside of the top 10.
- Extremely powerful grounded pokes and the infamous 624B Grand Zappa rock allow her to completely dictate the pace of neutral.
- Possesses a more synergistic and well-rounded toolkit than her other two moons, with no truly exploitable blind spots other than the character's universal slow movement.
- Safe, unreactable high/low okizeme, with the greatest ability to leverage the character's strong throw.
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Statistics
Stance
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100%
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75%
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50%
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25%
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Net Health
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Jump
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0.836
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0.809
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0.783
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0.797
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14,147
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Stand
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0.950
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0.920
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0.890
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0.906
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12,445
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Crouch
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1.026
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0.993
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0.961
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0.978
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11,527
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Average
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12,706
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Palettes
External Links
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