Combos
This page is a translation from the French wiki BasGrosPoing.
Original can be seen at : http://wiki.basgrospoing.fr/index.php/Melty_Blood/Sion_TATARI/Full_Moon
Normal Combos
(2A) > 5[B] > 2B > 2C > 214B > jBC > jABC > AT
(2A) > 5[B] > 2B > 5C > (214A) > 214B > delay jBC > land > jC > jBC AT
Alternate version, more damage.
(2A) > 5[B] > 2B > 5C > (214A) > 214B > instant j.2B > 5C > 236A
Less damage for a hard knockdown, possibility of safejump after "236A".
Corner Combo
(2A) > 5[B] > 2B > 5C > (214A) > 214B > instant j.2B > 5C > 623B > jC > jBC > AT
Metered Combos
(2A) > 5[B] > 2B > 5C > 236C > 5[B] > jBC > jABC
Combo with meter for damage.
(2A) > 5[B] > 2B > 5C > (214A) > 214B > instant j.2B > 5C > 623C
Combo with meter for a hard knockdown and Okizeme possibilites.
Strategy
Do what you need to do to extrapolate on the character. Here are example categories below.
Full
Spacing
Pressure
Move Descriptions
Normal Moves
2A
2A
|
Damage
|
Red Damage
|
Proration
|
Cancel
|
Guard
|
-
|
-
|
-
|
-
|
L
|
First Active
|
Active
|
Recovery
|
Frame Adv
|
Circuit
|
Invuln
|
3
|
4
|
5
|
3
|
2.0%
|
-
|
Description
|
|
5A
5A
|
Damage
|
Red Damage
|
Proration
|
Cancel
|
Guard
|
-
|
-
|
-
|
-
|
HL
|
First Active
|
Active
|
Recovery
|
Frame Adv
|
Circuit
|
Invuln
|
4
|
3
|
6
|
3
|
3.5%
|
-
|
Description
|
|
2B
2B
|
Damage
|
Red Damage
|
Proration
|
Cancel
|
Guard
|
-
|
-
|
-
|
-
|
L, L
|
First Active
|
Active
|
Recovery
|
Frame Adv
|
Circuit
|
Invuln
|
6
|
4
|
13
|
0
|
3.0%, 4.0%
|
-
|
Description
|
|
5B
5B
|
Damage
|
Red Damage
|
Proration
|
Cancel
|
Guard
|
-
|
-
|
-
|
-
|
HL
|
First Active
|
Active
|
Recovery
|
Frame Adv
|
Circuit
|
Invuln
|
5
|
3
|
9
|
3
|
8.0%
|
-
|
Description
|
|
5[B]
5[B]
|
Damage
|
Red Damage
|
Proration
|
Cancel
|
Guard
|
-
|
-
|
-
|
-
|
HL
|
First Active
|
Active
|
Recovery
|
Frame Adv
|
Circuit
|
Invuln
|
10
|
3
|
15
|
-3
|
10.0%
|
-
|
Description
|
|
6B
6B
|
Damage
|
Red Damage
|
Proration
|
Cancel
|
Guard
|
-
|
-
|
-
|
-
|
HL
|
First Active
|
Active
|
Recovery
|
Frame Adv
|
Circuit
|
Invuln
|
12
|
10
|
12
|
4
|
3.0%
|
-
|
Description
|
|
6[B]
6[B]
|
Damage
|
Red Damage
|
Proration
|
Cancel
|
Guard
|
-
|
-
|
-
|
-
|
HL
|
First Active
|
Active
|
Recovery
|
Frame Adv
|
Circuit
|
Invuln
|
26
|
12
|
9
|
1
|
7.0%
|
-
|
Description
|
|
2C
2C
|
Damage
|
Red Damage
|
Proration
|
Cancel
|
Guard
|
-
|
-
|
-
|
-
|
L
|
First Active
|
Active
|
Recovery
|
Frame Adv
|
Circuit
|
Invuln
|
9
|
18
|
9
|
-9
|
10.0%
|
-
|
Description
|
|
5C
5C
|
Damage
|
Red Damage
|
Proration
|
Cancel
|
Guard
|
-
|
-
|
-
|
-
|
HL
|
First Active
|
Active
|
Recovery
|
Frame Adv
|
Circuit
|
Invuln
|
11
|
3
|
15
|
0
|
10.0%
|
-
|
Description
|
|
5[C]
5[C]
|
Damage
|
Red Damage
|
Proration
|
Cancel
|
Guard
|
-
|
-
|
-
|
-
|
HL
|
First Active
|
Active
|
Recovery
|
Frame Adv
|
Circuit
|
Invuln
|
16
|
4
|
10
|
4
|
10.0%
|
-
|
Description
|
|
6C
6C
|
Damage
|
Red Damage
|
Proration
|
Cancel
|
Guard
|
-
|
-
|
-
|
-
|
H
|
First Active
|
Active
|
Recovery
|
Frame Adv
|
Circuit
|
Invuln
|
26
|
4
|
13
|
-2
|
8.0%
|
-
|
Description
|
|
6[C]
6[C]
|
Damage
|
Red Damage
|
Proration
|
Cancel
|
Guard
|
-
|
-
|
-
|
-
|
H
|
First Active
|
Active
|
Recovery
|
Frame Adv
|
Circuit
|
Invuln
|
33
|
8
|
9
|
5
|
15.0%
|
-
|
Description
|
|
j.A
j.A
|
Damage
|
Red Damage
|
Proration
|
Cancel
|
Guard
|
-
|
-
|
-
|
-
|
H
|
First Active
|
Active
|
Recovery
|
Frame Adv
|
Circuit
|
Invuln
|
4
|
4
|
-
|
-
|
3.0%
|
-
|
Description
|
|
j.B
j.B
|
Damage
|
Red Damage
|
Proration
|
Cancel
|
Guard
|
-
|
-
|
-
|
-
|
H
|
First Active
|
Active
|
Recovery
|
Frame Adv
|
Circuit
|
Invuln
|
7
|
6
|
-
|
-
|
7.0%
|
-
|
Description
|
|
j.2B
j.2B
|
Damage
|
Red Damage
|
Proration
|
Cancel
|
Guard
|
-
|
-
|
-
|
-
|
HL
|
First Active
|
Active
|
Recovery
|
Frame Adv
|
Circuit
|
Invuln
|
10
|
-
|
9
|
1 to -4
|
8.0%
|
-
|
Description
|
|
j.C
j.C
|
Damage
|
Red Damage
|
Proration
|
Cancel
|
Guard
|
-
|
-
|
-
|
-
|
H
|
First Active
|
Active
|
Recovery
|
Frame Adv
|
Circuit
|
Invuln
|
5
|
3
|
-
|
-
|
9.0%
|
-
|
Description
|
|
Special Moves
Name 「JP name」 - 22ABC
- (Description) - Simply describe the move here and what it can be used for
- (A version) - This is where you put what the version of the move can be used for and how its different from the rest of the moves.
- (B version) - Ditto
- (EX version) - This is were you describe what happens when you feed it 100%
|
「」 - 236ABC
|
「」 - 28ABC
|
「」 - 623ABC
|
「」 - 214ABC
|
「」 - 421ABC
|
「」 - J22ABC
|
「」 - 426ABC
- (Description) - ...
- (A version) -
- (B version) -
- (EX version) -
|
「」 - BC
- (Description) - ...
- (Standing) -
- (Crouching) -
- (Airborne) -
|
Arc Drive
「」
- (Description) - AD description
|
Another Arc Drive
「」
- (Description) - AAD description
|
Last Arc
「」
- (Description) - LA description. Mention where it is activated (air or ground shield) first.
|
MBAACC Navigation