Character Page Progress
This page is still a work in progress, consider joining as an editor to help expand it. Please update this character's roadmap page when one of the editing goals have been reached.
In Progress |
To-do
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- Additional Ressources/Players to watch/ask
- Add any external links to ressources such as video guides or articles.
- If you know any players in particular that can be helpful for learning this character, please add them with, if possible a way to contact them (such as a Discord handle) and a name that can be searched in the match video database.
- Overview/General Gameplan:
- Add a short summary of this character with a list of strengths and weaknesses
- Do your best to describe how to play this character, change or add subsections based on what you would write as a guide.
- Combos:
- Add tech in the starters, enders, OTG pickup and normal/corner combo sections.
- Add damage, meter gain/given numbers and video links to combos as you add them.
- Move Descriptions:
- Add frame data.
- Add images with hitboxes to the moves.
- Add descriptions to the moves, specify how they function, cite their uses, add captions where helpful, etc.
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This page is a translation from the french wiki Bas Gros Poing
Additional Resources
Match Video Database
Players to watch/ask
JP:
- Text goes here after asterisk
- Text goes here after asterisk
NA:
- Text goes here after asterisk
- Text goes here after asterisk
Overview
Strengths / Weaknesses
Strengths
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- Text goes here after asterisk
- Text goes here after asterisk
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Weaknesses
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- Place text here be sure to use "*" for each point*
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General Gameplan
Place text here*
Neutral
Place text here*
Pressure
Place text here
Okizeme
Place text here
Defense
place text here*
Combos
Note: " ~ " means the combo can be started from any normals.
Combo ender
j.BC djc j.BC(A) air throw
j.BC djc j.BC adc (j.A) air throw
j.BC adc j.B sdjc j.(A)BC air throw
j.BC djc j.[C]
deals less damage but gives a better okizeme
j.BC djc j.[C] delay j.214A land jump j.BC j.BC airthrow
j.BC djc j.[C] delay j.214A land jump j.BC j.[C]
Combo midscreen
~ 2C 5C/6C combo ender
~ 5A 6AA delay 2C 5C/6C combo ender
~ 5A 6AA 22A 2C 5C/6C combo ender
~ 5C 6C 22C 6B combo ender
Combo corner
~ 2C 5C/6C 236C combo ender
Combo post-63214C
63214C 2A 5B 2B 6B 5C 6C 2C 22A
Gives okizeme)
63214C 2Ax1~3 5B 2B 5C(1) 6C 5A 6AA 22B 2C delay 5C combo ender
Move Descriptions
Normal Moves
2A
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Damage
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Red Damage
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Proration
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Cancel
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Guard
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300
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150
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70%
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-
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HL
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First Active
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Active
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Recovery
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Frame Adv
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Circuit
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Invuln
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5
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4
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10
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-2
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3.0%
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-
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Description
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5A
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Damage
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Red Damage
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Proration
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Cancel
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Guard
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350
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200
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75%
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-
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L
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First Active
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Active
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Recovery
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Frame Adv
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Circuit
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Invuln
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7
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3
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13
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6
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3.5%
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-
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Description
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5A6A
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Damage
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Red Damage
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Proration
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Cancel
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Guard
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600
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400
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80%
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-
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HL
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First Active
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Active
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Recovery
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Frame Adv
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Circuit
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Invuln
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10
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6
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16
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-1
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2.0%
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-
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Description
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5A6AA
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Damage
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Red Damage
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Proration
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Cancel
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Guard
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1000
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800
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60%
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-
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HL
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First Active
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Active
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Recovery
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Frame Adv
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Circuit
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Invuln
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13
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3
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14
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3
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3.0%
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-
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Description
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2B
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Damage
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Red Damage
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Proration
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Cancel
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Guard
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550
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350
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80%
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-
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L
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First Active
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Active
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Recovery
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Frame Adv
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Circuit
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Invuln
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7
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4
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19
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-8
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5.5%
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-
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Description
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5B
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Damage
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Red Damage
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Proration
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Cancel
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Guard
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600
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300
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80%
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-
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L
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First Active
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Active
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Recovery
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Frame Adv
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Circuit
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Invuln
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8
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4
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10
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-1
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6.0%
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-
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Description
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6B
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Damage
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Red Damage
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Proration
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Cancel
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Guard
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600
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400
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80%
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-
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HL
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First Active
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Active
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Recovery
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Frame Adv
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Circuit
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Invuln
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9
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4
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18
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-7
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5.0%
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-
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Description
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2C
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Damage
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Red Damage
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Proration
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Cancel
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Guard
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850
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400
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55%
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-
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L
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First Active
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Active
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Recovery
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Frame Adv
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Circuit
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Invuln
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9
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4
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20
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6
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8.5%
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-
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Description
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5C
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Damage
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Red Damage
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Proration
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Cancel
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Guard
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500, 500
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300
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94%, 90%
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-
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HL, HL
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First Active
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Active
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Recovery
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Frame Adv
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Circuit
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Invuln
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10
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5
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19
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-11, -4
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5.0%, 8.5%
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-
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Description
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6C
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Damage
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Red Damage
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Proration
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Cancel
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Guard
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500
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300
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80%
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-
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HL
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First Active
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Active
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Recovery
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Frame Adv
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Circuit
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Invuln
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10
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4
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13
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-10
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5.0%
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-
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Description
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j.A
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Damage
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Red Damage
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Proration
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Cancel
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Guard
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300
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200
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75%
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-
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HL
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First Active
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Active
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Recovery
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Frame Adv
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Circuit
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Invuln
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6
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4
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-
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-
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3.0%
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-
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Description
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j.B
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Damage
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Red Damage
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Proration
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Cancel
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Guard
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600
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320
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90%
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-
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H
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First Active
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Active
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Recovery
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Frame Adv
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Circuit
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Invuln
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9
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4
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-
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-
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6.0%
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-
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Description
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j.C
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Damage
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Red Damage
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Proration
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Cancel
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Guard
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800
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500
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85%
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-
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H
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First Active
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Active
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Recovery
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Frame Adv
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Circuit
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Invuln
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9
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4
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-
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-
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8.0%
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-
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Description
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j.[C]
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Damage
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Red Damage
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Proration
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Cancel
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Guard
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1200
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1000
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85%
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-
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H
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First Active
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Active
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Recovery
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Frame Adv
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Circuit
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Invuln
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18
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7
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-
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-
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12.0%
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-
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Description
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Special Moves
Name 「JP name」 - 22ABC
- (Description) - Simply describe the move here and what it can be used for
- (A version) - This is where you put what the version of the move can be used for and how its different from the rest of the moves.
- (B version) - Ditto
- (EX version) - This is were you describe what happens when you feed it 100%
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Command Grab 「」 - 63214C
Startup: 6f | Active: 1f | Recovery: 29f
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「」 - 28ABC
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「」 - 623ABC
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「」 - 214ABC
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「」 - 421ABC
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「」 - J22ABC
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「」 - 426ABC
- (Description) - ...
- (A version) -
- (B version) -
- (EX version) -
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「」 - BC
- (Description) - ...
- (Standing) -
- (Crouching) -
- (Airborne) -
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Arc Drive
「」
- (Description) - AD description
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