Melty Blood/MBAA/Neco-Arc Chaos

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Name:   Neco Arc Chaos (ネコ アルク カオス)  —  Nicknames:    Pachineko <br\><br\> Voiced by:   Joji Nakata (中田 譲治)  —  Type:    Neco   —  Gender:   Male <br\><br\> Birthday:   ...  —  Height:   ...  —  Weight:   ... <br\><br\> Eye Color:   ...  —  Hair Color:   Gray

Introduction

Eh, what exactly is this character? It seems a mixture of Nrvnqsr Chaos and Neco Arc, but how exactly that happened is unclear... and unimportant.

This character is a complete gimmick character. Players that choose this NAC will be able to annoy everyone with funny movement moves and one of the smallest hit boxes.

Stage: NECO no you may

NECO No You May.PNG

BGM: GCV2007-Another Episode-

Crescent Moon

  • Can crawl forwards and backwards.

Normal Moves

3: Cigarette jab while crawling forward. Clearly the most versatile move in the game, as you don't even need to press a button to do it.

5A: Pokes with a cigarette. FEEL THE BURN

2A: Rapid 3 kicks.

j.A: A tiny poke with piss poor range.

5B: A chargable uppercut punch.

5B (charged): Unleashes a claw. Does less knockback than uncharged.

2B: Nero's 2B. LOLWUT

j.B: A wierd tail grows out of under Neco Arc Chaos's skirt thing.

5C: A short ranged kick. Chargable.

5C (charged): A giant beast grows out of his legs and bites.

2C: Nero's 2C. Chargable. Primary launcher for combos (lol).

j.C: Nero's j.C. So cash.

6C: Some wierd dinosaur grows out of the tail. Long-ass startup.

3C: Nero's 4C. Gigantic vertical range.

Throw: Nero's centipede eats the opponent, and craps them out from the sky.

Air Throw

Special Moves

236: EYE BEAMS with more dark.

623: ORAORAORAORAORAORAORA with cigarette.

623C (EX): So useless it gets its own subsection. Hitting with it causes Circuit Break for like 3 seconds, except it does 0 damage and gives them TONS of Magic Circuit. If it's blocked, IT HEALS RED DAMAGE.

22A: Damages the enemy with your bad smoker breath.

22B: Summons animals or NACs to do something whatever. Animals work like Nero's, NACs works like Neco Arc's (i.e. useless).

22C (EX): Throws up some giant NAC heads that travel across the stage. Each hit does knockback, and it's possible to hit with it more than once.

214: Same as Neco Arc's, except it leaves Nero illusions.

421: Nero's deer. Works like Nero's.

421C (EX): DEER JOUSTING. Add 1 part DEER JOUSTING and 2 parts alcohol, and you have yourself a party. Also it beats most Last Arcs.

j.236: Barfs up a crow. Works similarly to Neco Arc's. EX throws up dozens of crows.

j.421: Same as Neco Arc's.

63214C (Heat): Like Neco Arc's, except it causes Circuit Break.

2222C (Heat): Neco Arc's 22C, except with flying Neros. Shitty damage for a Heat move.

Arc Drive: Copies Mech-Hisui's Arc Drive. Note that Neco Arc Chaos is much shorter than Mech-Hisui.

Last Arc: KALEIDO STICK

Combos and Strategies

  1. Pick C NAC
  2. Feel embarrassed at voluntarily playing NAC
  3. DEER JOUSTING
  4. ???
  5. PROFIT!

Half Moon

Normal Moves

Special Moves

Combos and Strategies

Full Moon

Normal Moves

Special Moves

Combos and Strategies

Win Quotes

Colors

MBAACC Navigation

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