Melty Blood/MBAA/Neco-Arc Chaos
Introduction
Eh, what exactly is this character? It seems a mixture of Nrvnqsr Chaos and Neco Arc, but how exactly that happened is unclear... and unimportant.
This character is a complete gimmick character. Players that choose this NAC will be able to annoy everyone with funny movement moves and one of the smallest hit boxes.
Stage: NECO no you may
BGM: GCV2007-Another Episode-
Crescent Moon
- Can crawl forwards and backwards.
Normal Moves
3: Cigarette jab while crawling forward. Clearly the most versatile move in the game, as you don't even need to press a button to do it.
5A: Pokes with a cigarette. FEEL THE BURN
2A: Rapid 3 kicks.
j.A: A tiny poke with piss poor range.
5B: A chargable uppercut punch.
5B (charged): Unleashes a claw. Does less knockback than uncharged.
2B: Nero's 2B. LOLWUT
j.B: A wierd tail grows out of under Neco Arc Chaos's skirt thing.
5C: A short ranged kick. Chargable.
5C (charged): A giant beast grows out of his legs and bites.
2C: Nero's 2C. Chargable. Primary launcher for combos (lol).
j.C: Nero's j.C. So cash.
6C: Some wierd dinosaur grows out of the tail. Long-ass startup.
3C: Nero's 4C. Gigantic vertical range.
Throw: Nero's centipede eats the opponent, and craps them out from the sky.
Air Throw
Special Moves
236: EYE BEAMS with more dark.
623: ORAORAORAORAORAORAORA with cigarette.
623C (EX): So useless it gets its own subsection. Hitting with it causes Circuit Break for like 3 seconds, except it does 0 damage and gives them TONS of Magic Circuit. If it's blocked, IT HEALS RED DAMAGE.
22A: Damages the enemy with your bad smoker breath.
22B: Summons animals or NACs to do something whatever. Animals work like Nero's, NACs works like Neco Arc's (i.e. useless).
22C (EX): Throws up some giant NAC heads that travel across the stage. Each hit does knockback, and it's possible to hit with it more than once.
214: Same as Neco Arc's, except it leaves Nero illusions.
421: Nero's deer. Works like Nero's.
421C (EX): DEER JOUSTING. Add 1 part DEER JOUSTING and 2 parts alcohol, and you have yourself a party. Also it beats most Last Arcs.
j.236: Barfs up a crow. Works similarly to Neco Arc's. EX throws up dozens of crows.
j.421: Same as Neco Arc's.
63214C (Heat): Like Neco Arc's, except it causes Circuit Break.
2222C (Heat): Neco Arc's 22C, except with flying Neros. Shitty damage for a Heat move.
Arc Drive: Copies Mech-Hisui's Arc Drive. Note that Neco Arc Chaos is much shorter than Mech-Hisui.
Last Arc: KALEIDO STICK
Combos and Strategies
- Pick C NAC
- Feel embarrassed at voluntarily playing NAC
- DEER JOUSTING
- ???
- PROFIT!