Melty Blood/MBAACC/Akiha Tohno (Seifuku)/Crescent Moon

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< Melty Blood‎ | MBAACC‎ | Akiha Tohno (Seifuku)
Revision as of 19:49, 30 December 2011 by Kitsches (talk | contribs) (→‎Combos: fixed typos + added tips)
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Combos

Normal Combos

  • 2A 2B 5B 6B 5C 2C 6C j.BC airdash j.C {j.BC throw / j.[C] j.A (whiff) j.22A}
Use this mid-screen combo if the two below are too difficult. Adds a nice amount of corner carry if you tack on the airdash extender. End with j.22A setup if you will land at the corner.
  • 2A 2B 5B 6B 5C 2C 6C 214A j.BC [j.BC throw / j.[C] j.A (whiff) j.22A/C]
Standard mid-screen combo. It is a better option to end with a j.22A setup if you will land at the corner.
  • 2ABC 5C 214A j.BC 9 [j.C] j.A (whiff) j.214A (land) 214A j.BC j.[C] j.A (whiff) j.22A/C
A staple for S-Akiha. Delay the j.214A as much as you can. This combo will take you from anywhere on the screen to a corner with a j.22A setup while dealing decent damage. Performed a bit differently when starting at the corner.

Corner Combos

  • 2ABC 5C 214A j.BC 7 [j.C] j.A (whiff) late j.214A (land) dash 214A j.BC j.[C] jA (whiff) j.22A/C
This is almost the same as her normal mid-screen combo except that the first j[C] needs to be spaced away or j.214A will whiff (it will strike off-screen). The link between j214A and dash 214A is easier to do the later you use j214A.
  • 2ABC 5C 214A j.BC 8 j.[C] j.A (whiff) late j.214A TK j.214A { 696 j.[C] j.22A/C / 8 j.C land j.BC j.[C] j.A (whiff) j.22A/C }
More execution heavy variant of the above. It is crucial to delay the first j.214a as much as possible. Depending on which ender you choose, either puts you much closer to the opponent after knockdown OR adds a couple hundred damage to the above combo.

Metered Combos

  • ...
...

Strategy

Do what you need to do to extrapolate on the character. Here are example categories below.

Crescent

Spacing

Pressure

Move Descriptions

Normal Moves

2A

The moves in number and strength order. Explain no how the moves works, what it's best suited for and where it lacks.

5A

-

2B

-

5B

-

2C

-

5C

-

6C

-

#C

-

#C

-

JA

-

JB

-

JC

-

J6C

-

Special Moves

Name 「JP name」 - 22ABC
  • (Description) - Akiha summons a flame pit. Her flame pits last for 10 seconds and are not cancelled when she is hit. Input 22x while a pit is active to ignite flame pillars from the pits. Flame pillars are capable of OTG relaunching. Note that her flamepits are also automatically ignited when she command throws (63214c) the opponent while standing above a pit. Pits can also be ignited in air.
  • (A version) - Akiha summons a flame pit where she is standing and hops backwards. Sends 1 pillar when ignited uncharged, 2 pillars when charged. Use this version when in the corner. Really good.
  • (B version) - Akiha summons a flame pit that moves about two characters forwards. Sends 1 pillar when ignited uncharged, 2 pillars when charged.
  • (EX version) - Akiha summons a flame pit that follows the opponent around. Sends 2 pillars when ignited uncharged, 3 pillars when charged.
「」 - 236ABC
  • (Description) -
「」 - 28ABC
  • (Description) - ...
  「」 - 623ABC
  • (Description) - ...
「」 - 214ABC
  • (Description) - Akiha points forward and summons a flame pillar. Pillars are air unblockable and are capable of OTG relaunching.
  • (A version) - Akiha summons a pillar right in front of her. Not very safe, don't use this outside of a combo.
  • (B version) - Akiha summons a pillar mid-screen. This is a pretty handy special to use for zoning.
  • (EX version) - Akiha summons a flame pillar right on the opponent. Appears quite fast enough that you can even punish heat activations. The pillar has a larger vertical hitbox than the A/B versions, making this a good full-screen punisher.
「」 - 421ABC
  • (Description) - ...
「」 - J22ABC
  • (Description) - ...
「」 - 426ABC
  • (Description) - ...
  • (A version) -
  • (B version) -
  • (EX version) -
「」 - BC
  • (Description) - ...
  • (Standing) -
  • (Crouching) -
  • (Airborne) -
「」 - BC
  • (Description) - ...
  • (Standing) -
  • (Crouching) -
  • (Airborne) -

Arc Drive

「」
  • (Description) - AD description


Another Arc Drive

「」
  • (Description) - AAD description

Last Arc

「」
  • (Description) - LA description. Mention where it is activated (air or ground shield) first.

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