Melty Blood/MBAACC/Akiha Tohno (Seifuku)/Crescent Moon
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Combos
Normal Combos
- 2A 2B 5B 6B 5C 2C 6C j.BC airdash j.C {j.BC throw / j.[C] j.A (whiff) j.22A}
- Use this mid-screen combo if the two below are too difficult. Adds a nice amount of corner carry if you tack on the airdash extender. End with j.22A setup if you will land at the corner.
- 2A 2B 5B 6B 5C 2C 6C 214A j.BC [j.BC throw / j.[C] j.A (whiff) j.22A/C]
- Standard mid-screen combo. It is a better option to end with a j.22A setup if you will land at the corner.
- 2ABC 5C 214A j.BC 9 [j.C] j.A (whiff) j.214A (land) dash 214A j.BC j.[C] j.A (whiff) j.22A/C
- A staple for S-Akiha. Delay the j.214A as much as you can. This combo will take you from anywhere on the screen to a corner with a j.22A setup while dealing decent damage. Performed a bit differently when starting at the corner.
Corner Combos
- 2ABC 5C 214A j.BC 8 [j.C] j.A (whiff) late j.214A (land) 214A/623B j.BC j.[C] jA (whiff) j.22A/C
- This is almost the same as her normal mid-screen combo except that the first j[C] needs to be spaced away or j.214A will whiff (it will strike off-screen). The link between j214A and dash 214A is easier to do the later you use j214A.
- 2ABC 5C 214A j.BC 8 j.[C] j.A (whiff) late j.214A TK j.214A { IAD j.[C] j.22A/C / 8 j.C land j.BC j.[C] j.A (whiff) j.22A/C }
- More execution heavy variant of the above. It is crucial to delay the first j.214a as much as possible. Depending on which ender you choose, either puts you much closer to the opponent after knockdown OR adds a couple hundred damage to the above combo.
- 2A 5B 2C 5C 214A 5B/5C j.BC 8 j.[C] j.A (whiff) late j.214A TK j.214A IAD j.[C] j.AAB (land) j.BC j.[C] j.22A/C j.22[A]
- More execution heavy and gives the most meter.
- 5[C] 2C 2A (whiff) TK j.214A IAD j.[C] jAAB (land) j.BC j.[C] j.22A/C j.22[A]
- Easy hit confirm overhead combo. Corner only. If the overhead is blocked, your blockstring will end with 2A and you can keep pressuring the opponent. (Might not work on every characters).
- 5[C] 2C 2A (whiff) 214A 5B/5C j.BC j.[C] j.22A/C j.22[A]
- Easier combo. Gives less meter and does slightly less damage.
Metered Combos
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Strategy
Do what you need to do to extrapolate on the character. Here are example categories below.
Crescent
Spacing
Pressure
Move Descriptions
Normal Moves
2A
The moves in number and strength order. Explain no how the moves works, what it's best suited for and where it lacks. |
5A
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2B
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5B
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2C
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5C
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6C
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#C
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#C
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JA
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JB
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JC
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J6C
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Special Moves
Suigetsu wo Ugatsu「水月を穿つ」 - 22ABC
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Tori wo Uzukiru「鳥を渦切る」 - 236ABC
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「」 - 28ABC
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Tsuki ni Egaku「月に画く」 - 623ABC
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Kemono wo Seisuru「獣を征する」 - 214ABC
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「」 - 421ABC
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Suigetsu wo Ugatsu「水月を穿つ」 - J22ABC
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「」 - 426ABC
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「」 - BC
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「」 - BC
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Arc Drive
「」
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Another Arc Drive
「」
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Last Arc
「」
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