Melty Blood/MBAACC/Arcueid Brunestud/Crescent Moon
=Combos=
Name | Input | Damage (on V.Sion) | Meter generation | Meter cost |
---|---|---|---|---|
Anywhere | ||||
Simple 4C combo | 2A 5B 2B 2C 4C j.BC j.ABC j.6AD | To fill in | To fill in | 0% |
Simple 623B combo | 2A 5B 2B 5C 623B - 6B 623B j.BC j.ABC j.6AD | To fill in | To fill in | 0% |
Legacy relaunch | 2A 5B 2B 2C - 4C j.66 j.C 5B 2B 2C 4C j.BC j.ABC j.6AD | To fill in | To fill in | 0% |
Dodge relaunch | 2A 5B 2B 2C - 4C j.2AB j.63214A 5B 2B 2C 4C j.BC j.ABC j.6AD | To fill in | To fill in | 50% |
Double relaunch | 2A 5B 2B 2C - 4C j.66 - j.C 2C - 4C j.66 j.C j.63214A j.BC j.ABC j.6AD | To fill in | To fill in | 0% |
Full Screen | ||||
Simple Screen Slash | 2A 5B 2B 2C 5C j.B (2nd hit) j.63214A land j.BC j.ABC j.6AD | To fill in | To fill in | 0% |
Corner | ||||
Simple Slam | 2A 5B 2B 2C - 5C - 236[B] 2A 5B 2B 2C - 5C - 236[B] 2A 5B 2B 2C 4C j.BC j.ABC j.6AD | To fill in | To fill in | 0% |
Full Slam | 2A 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C - j.63214B 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C 4C j.BC j.ABC j.6AD | To fill in | To fill in | 0% |
EX Full Slam | 2A 5B 2B 2C - j.63214C 6/66 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C 4C j.BC j.ABC j.6AD | To fill in | To fill in | 100% |
Notes:
- - During the Slam combos, almost every component of the loop has to be delayed (where '-' is noted). You need to do this in order to keep your opponent as low as possible, without reaching OTG
- - If having trouble with the j.63214B 5B link, do your best to do the TK as low as possible
- - Aforementioned combos use standard air combo finishers. However, you can do pretty much every finisher after a 2C. Some options are:
4C j.BC j.ABC j.6AD | High damage, standard oki |
4C j.BC j.ABC j.2C | High damage, techable oki, OTG with j.63214C if no tech |
623A | Long oki |
236A 236A 214A | Long oki, OTG. 623C OTG if done on an airbone opponent |
5C - 236[B] | Long oki and corner space |
=Strategy=
Do what you need to do to extrapolate on the character. Here are example categories below.
==Crescent==
==Spacing==
==Pressure==
=Move Descriptions=
==Normal Moves==
2A
The moves in number and strength order. Explain no how the moves works, what it's best suited for and where it lacks. |
5A
- |
2B
- |
5B
- |
2C
- |
5C
- |
6C
- |
#C
- |
#C
- |
JA
- |
JB
- |
JC
- |
J6C
- |
==Special Moves==
Name ?JP name? - 22ABC
* (Description) - Simply describe the move here and what it can be used for * (A version) - This is where you put what the version of the move can be used for and how its different from the rest of the moves. * (B version) - Ditto * (EX version) - This is were you describe what happens when you feed it 100% |
?? - 236ABC
* (Description) - |
?? - 28ABC
* (Description) - ... |
?? - 623ABC
* (Description) - ... |
?? - 214ABC
* (Description) - ... |
?? - 421ABC
* (Description) - ... |
?? - J22ABC
* (Description) - ... |
?? - 426ABC
* (Description) - ... * (A version) - * (B version) - * (EX version) - |
?? - BC
* (Description) - ... * (Standing) - * (Crouching) - * (Airborne) - |
==Arc Drive==
??
* (Description) - AD description
|
==Another Arc Drive==
??
* (Description) - AAD description |
==Last Arc==
??
* (Description) - LA description. Mention where it is activated (air or ground shield) first. |
==MBAACC Navigation==