Melty Blood/MBAACC/Archetype: Earth/Crescent Moon
Combos
Normal Combos
- First normal midscreen combos, the corner combos, then character specific combos
- explanation
Metered Combos
- ...
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Strategy
Do what you need to do to extrapolate on the character. Here are example categories below.
Crescent
Spacing
Pressure
Move Descriptions
Normal Moves
2A
Low hitting 2A. -1 on block, has decent range, but has 6F start-up, so be wary when trying to use this to mash out of pressure. Also one of her better reverse beat options for pressure strings. |
5A
Neutral on block can be used to tick throw and pressure, has decent range for a 5A. |
2B
-1 on block, hits mid. Nothing especially noteworthy about her 2B, the range is nothing spectacular, Combo/blockstring fodder, |
5B
+1 on block and hits multiple times, making it a good general purpose pressure/hitconfirm tool Can be used as a ghetto anti-air sometimes, as the hitbox is slightly higher than it seems. |
2C
Not quite as degenerate as F-Hime's 2C, but it's still pretty good, and unlike F-Hime's, it hits low! Reaches quite far, can be hitconfirmed into 5C 214B/236A for a combo, is only -1 on block, overall a solid ground poke. Should take care to avoid whiffing it, but with 15f recovery, it can be rather difficult for the opponent to punish it with an IAD/Jump in.
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5C
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6C
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#C
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#C
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JA
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JB
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JC
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J6C
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Special Moves
Name 「JP name」 - 22ABC
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「」 - 236ABC
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「」 - 28ABC
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「」 - 623ABC
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「」 - 214ABC
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「」 - 421ABC
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「」 - J22ABC
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「」 - 426ABC
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「」 - BC
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Arc Drive
「」
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Another Arc Drive
「」
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Last Arc
「」
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