Combos
This page is a translation from the French wiki BasGrosPoing.
Original can be seen at : http://wiki.basgrospoing.fr/index.php/Melty_Blood/Sion_TATARI/Full_Moon
Normal Combos
(2A) > 5[B] > 2B > 2C > 214B > jBC > jABC > AT
(2A) > 5[B] > 2B > 5C > (214A) > 214B > delay jBC > land > jC > jBC AT
Alternate version, more damage.
(2A) > 5[B] > 2B > 5C > (214A) > 214B > instant j.2B > 5C > 236A
Less damage for a hard knockdown, possibility of safejump after "236A".
Corner Combo
(2A) > 5[B] > 2B > 5C > (214A) > 214B > instant j.2B > 5C > 623B > jC > jBC > AT
Metered Combos
(2A) > 5[B] > 2B > 5C > 236C > 5[B] > jBC > jABC
Combo with meter for damage.
(2A) > 5[B] > 2B > 5C > (214A) > 214B > instant j.2B > 5C > 623C
Combo with meter for a hard knockdown and Okizeme possibilites.
Strategy
Do what you need to do to extrapolate on the character. Here are example categories below.
Full
Spacing
Pressure
Move Descriptions
Normal Moves
2A
|
Damage
|
Red Damage
|
Proration
|
Cancel
|
Guard
|
-
|
-
|
-
|
-
|
L
|
First Active
|
Active
|
Recovery
|
Frame Adv
|
Circuit
|
Invuln
|
3
|
4
|
5
|
3
|
2.0%
|
-
|
Description
|
|
5A
|
Damage
|
Red Damage
|
Proration
|
Cancel
|
Guard
|
-
|
-
|
-
|
-
|
HL
|
First Active
|
Active
|
Recovery
|
Frame Adv
|
Circuit
|
Invuln
|
4
|
3
|
6
|
3
|
3.5%
|
-
|
Description
|
|
2B
|
Damage
|
Red Damage
|
Proration
|
Cancel
|
Guard
|
-
|
-
|
-
|
-
|
L, L
|
First Active
|
Active
|
Recovery
|
Frame Adv
|
Circuit
|
Invuln
|
6
|
4
|
13
|
0
|
3.0%, 4.0%
|
-
|
Description
|
|
5B
|
Damage
|
Red Damage
|
Proration
|
Cancel
|
Guard
|
-
|
-
|
-
|
-
|
HL
|
First Active
|
Active
|
Recovery
|
Frame Adv
|
Circuit
|
Invuln
|
5
|
3
|
9
|
3
|
8.0%
|
-
|
Description
|
|
5[B]
|
Damage
|
Red Damage
|
Proration
|
Cancel
|
Guard
|
-
|
-
|
-
|
-
|
HL
|
First Active
|
Active
|
Recovery
|
Frame Adv
|
Circuit
|
Invuln
|
10
|
3
|
15
|
-3
|
10.0%
|
-
|
Description
|
|
6B
|
Damage
|
Red Damage
|
Proration
|
Cancel
|
Guard
|
-
|
-
|
-
|
-
|
HL
|
First Active
|
Active
|
Recovery
|
Frame Adv
|
Circuit
|
Invuln
|
12
|
10
|
12
|
4
|
3.0%
|
-
|
Description
|
|
6[B]
|
Damage
|
Red Damage
|
Proration
|
Cancel
|
Guard
|
-
|
-
|
-
|
-
|
HL
|
First Active
|
Active
|
Recovery
|
Frame Adv
|
Circuit
|
Invuln
|
26
|
12
|
9
|
1
|
7.0%
|
-
|
Description
|
|
2C
|
Damage
|
Red Damage
|
Proration
|
Cancel
|
Guard
|
-
|
-
|
-
|
-
|
L
|
First Active
|
Active
|
Recovery
|
Frame Adv
|
Circuit
|
Invuln
|
9
|
18
|
9
|
-9
|
10.0%
|
-
|
Description
|
|
5C
|
Damage
|
Red Damage
|
Proration
|
Cancel
|
Guard
|
-
|
-
|
-
|
-
|
HL
|
First Active
|
Active
|
Recovery
|
Frame Adv
|
Circuit
|
Invuln
|
11
|
3
|
15
|
0
|
10.0%
|
-
|
Description
|
|
5[C]
|
Damage
|
Red Damage
|
Proration
|
Cancel
|
Guard
|
-
|
-
|
-
|
-
|
HL
|
First Active
|
Active
|
Recovery
|
Frame Adv
|
Circuit
|
Invuln
|
16
|
4
|
10
|
4
|
10.0%
|
-
|
Description
|
|
6C
|
Damage
|
Red Damage
|
Proration
|
Cancel
|
Guard
|
-
|
-
|
-
|
-
|
H
|
First Active
|
Active
|
Recovery
|
Frame Adv
|
Circuit
|
Invuln
|
26
|
4
|
13
|
-2
|
8.0%
|
-
|
Description
|
|
6[C]
|
Damage
|
Red Damage
|
Proration
|
Cancel
|
Guard
|
-
|
-
|
-
|
-
|
H
|
First Active
|
Active
|
Recovery
|
Frame Adv
|
Circuit
|
Invuln
|
33
|
8
|
9
|
5
|
15.0%
|
-
|
Description
|
|
j.A
|
Damage
|
Red Damage
|
Proration
|
Cancel
|
Guard
|
-
|
-
|
-
|
-
|
H
|
First Active
|
Active
|
Recovery
|
Frame Adv
|
Circuit
|
Invuln
|
4
|
4
|
-
|
-
|
3.0%
|
-
|
Description
|
|
j.B
|
Damage
|
Red Damage
|
Proration
|
Cancel
|
Guard
|
-
|
-
|
-
|
-
|
H
|
First Active
|
Active
|
Recovery
|
Frame Adv
|
Circuit
|
Invuln
|
7
|
6
|
-
|
-
|
7.0%
|
-
|
Description
|
|
j.2B
|
Damage
|
Red Damage
|
Proration
|
Cancel
|
Guard
|
-
|
-
|
-
|
-
|
HL
|
First Active
|
Active
|
Recovery
|
Frame Adv
|
Circuit
|
Invuln
|
10
|
-
|
9
|
1 to -4
|
8.0%
|
-
|
Description
|
|
j.C
|
Damage
|
Red Damage
|
Proration
|
Cancel
|
Guard
|
-
|
-
|
-
|
-
|
H
|
First Active
|
Active
|
Recovery
|
Frame Adv
|
Circuit
|
Invuln
|
5
|
3
|
-
|
-
|
9.0%
|
-
|
Description
|
|
Special Moves
Name 「JP name」 - 22ABC
- (Description) - Simply describe the move here and what it can be used for
- (A version) - This is where you put what the version of the move can be used for and how its different from the rest of the moves.
- (B version) - Ditto
- (EX version) - This is were you describe what happens when you feed it 100%
|
「」 - 236ABC
|
「」 - 28ABC
|
「」 - 623ABC
|
「」 - 214ABC
|
「」 - 421ABC
|
「」 - J22ABC
|
「」 - 426ABC
- (Description) - ...
- (A version) -
- (B version) -
- (EX version) -
|
「」 - BC
- (Description) - ...
- (Standing) -
- (Crouching) -
- (Airborne) -
|
Arc Drive
「」
- (Description) - AD description
|
Another Arc Drive
「」
- (Description) - AAD description
|
Last Arc
「」
- (Description) - LA description. Mention where it is activated (air or ground shield) first.
|
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