Melty Blood/MBAACC/Neco-Arc/Crescent Moon
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Combos
Normal Combos
- 2A > 2B > 2C > 5C > JC9 j.BC > dJC9 j.BC > j.2C/AT/j.214C (3754/3826/4453 Damage)
- This is the standard combo off of 2A for Neco-Arc. It does decent damage, can lead into re-jump combo situations off j.2C and corner carries about half the stage.
- 2A > 2C > 2B > JC9 j.ABC > dJC9 j.ABC > j.2C/AT/j.214C (3243/3312/3972 Damage)
- This combo is easier than the previous one at the expense of a bit of damage and meter gain. Same re-jump situations and corner carries about the same.
- 5B, j.BC > dJC9 j.BC > j.2C/AT/j.214C (3311/3429/4479 Damage)
- This is the standard combo off of 5B for Neco-Arc. Note that one must wait after 5B is finished before jumping in for j.BC. Leads to re-jump situations as usual and corner carries a little less than half the stage.
- 5B, j.C > dJC7 > j.BC > j.2C/AT (2976/3099 Damage)
- This 5B combo will cross up in exchange for some damage and meter gain, if you want to get a re-jump situation on the opposing side. The AT is only included for completeness as it is not very good here. Does very little corner carry backwards from start.
- 2C > 5C > JC9 j.BC > dJC j.BC > j.2C/AT/j.214C (3354/3432/4194 Damage)
- This is the standard 2C combo. Gets the re-jump, corner carries a little more than half the stage.
- 6[A]B, 2C > 5C > JC9 j.BC > dJC9 j.BC > j.2C/AT/j.214C (3930/4002/4650 Damage)
- While somewhat slow and reactable, 6[A]B can be linked into the 2C combo as an overhead. Other than additional damage and meter gain, the combo is overall similar as the 2C combo.
Metered Combos
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Strategy
Do what you need to do to extrapolate on the character. Here are example categories below.
Crescent
Spacing
Pressure
Move Descriptions
Normal Moves
2A
|
5A
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2B
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5B
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2C
- |
5C
- |
6C
- |
#C
- |
#C
- |
JA
- |
JB
- |
JC
- |
J6C
- |
Special Moves
Name 「JP name」 - 22ABC
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「」 - 236ABC
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「」 - 28ABC
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「」 - 623ABC
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「」 - 214ABC
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「」 - 421ABC
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「」 - J22ABC
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「」 - 426ABC
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「」 - BC
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Arc Drive
「」
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Another Arc Drive
「」
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Last Arc
「」
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