Melty Blood/MBAACC/Sion TATARI/Half Moon

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Combos

Note that all aerial enders can either be finished with the normal Air Throw or j.236C. Air Throw enders can also be followed up with j.2B. For the rest of this combo guide we'll simply use AT as the notation.

Don't bother with j.236B enders unless you desperately need that extremely tiny bit of meter or want the tech chase. Does less damage than AT enders and doesn't give a reliable knockdown, allows for airtech situations.

Be sure to check this article about H-VSion: https://drunkardshade.com/2015/09/16/melty-bits-h-v-sion/

Normal Combos

  • 5A6AA > 6C, Dash > 6C, Dash > 2C > 5C > 3C > sj8.BC > Airdash > j.C > sdj.BC > AT
Staple H-Vsion combo, works on everyone. Opts for damage ender
  • 5A6AA > 6C, 5A6A(whiffed)A(hit) > 6C, Dash > 2C > 5C > 3C > sj8.BC > dj.BC > AT
Optimized version of the above. Harder to do, but works on everyone except Red Arcueid
  • 5A6AA > 6C, Dash > 6C, Dash > 2C > j.2B, 2C > Summon
Same as the above except now you're opting for okizeme.
VSion can do her j.2B about halfway before the apex of her jump, but try to do the divekick about 3/4 through the initial jump, 1/4 before the apex, so that the enemy won't airtech out if hit too quickly, and so they'll be guaranteed to hit the ground.
  • 5A6AA > 6C, 5A6A(whiff)A(hit) > 6C, Dash > 2C > j.2B, 2C > Summon
Optimized but harder version of the above. Works on everyone except Red Arcueid.
  • 5A6AA > 6C, 6[C], run > 2C > 5C > 3C > j.BC > Airdash > j.C > sdj.BC > AT
Character specific midscreen combo. No need to use the above combos if you fight the following:
Archetype: Earth, Arcueid, Ciel, Kouma, Nero, Riesbyfe, Roa, Sion, Sion TATARI, Warachia

Corner Combos

  • 5A6AA > 6C, 6[C], j.2[B] > land > 2C > 5C > 3C > j.BC > Airdash > j.C > sdj.BC > AT
Staple H-Vsion corner combo. Replaces the dash with a j.2[B]. Works on everyone
Damage variant. Same rules regarding j.2B timing for j.2[B]
  • 5A6AA > 6C, 6[C], j.2[B] > land > 2C > j.2B > land > 2C > Summon
Okizeme variant of the above

Strategy

Do what you need to do to extrapolate on the character. Here are example categories below.

Half

Spacing

Pressure

Move Descriptions

Normal Moves

2A
2A
MBAACC Vsion 2A.png
Damage Red Damage Proration Cancel Guard
350 - 78% - L
First Active Active Recovery Frame Adv Circuit Invuln
3 4 9 -1 2.0% -

Description

5A
5A
Damage Red Damage Proration Cancel Guard
350 - 78% - HL
First Active Active Recovery Frame Adv Circuit Invuln
4 4 9 -1 3.0% -

Description

5A6A
5A6A
Damage Red Damage Proration Cancel Guard
600 - 80% - HL
First Active Active Recovery Frame Adv Circuit Invuln
7 4 16 -5 6.0% -

Description

5A6AA
5A6AA
Damage Red Damage Proration Cancel Guard
1000 - 60% - HL
First Active Active Recovery Frame Adv Circuit Invuln
9 4 17 -3 10.0% -

Description

2B
2B
Damage Red Damage Proration Cancel Guard
500 - 80% - HL
First Active Active Recovery Frame Adv Circuit Invuln
7 4 11 0 5.0% -

Description

5B
5B
Damage Red Damage Proration Cancel Guard
600 - 80% - HL
First Active Active Recovery Frame Adv Circuit Invuln
6 2 19 -6 6.0% -

Description

6B
6B
Damage Red Damage Proration Cancel Guard
300, 300, 300 - 100% - HL
First Active Active Recovery Frame Adv Circuit Invuln
12 4, 4, 2 12 4 3.0% -

Description

6[B]
6[B]
Damage Red Damage Proration Cancel Guard
700, 700, 700 - 100% - HL
First Active Active Recovery Frame Adv Circuit Invuln
26 2, 2, 8 9 1 7.0% -

Description

2C
2C
Damage Red Damage Proration Cancel Guard
1200 - 55% - L
First Active Active Recovery Frame Adv Circuit Invuln
9 3 20 -8 12.0% -

Description

3C
3C
Damage Red Damage Proration Cancel Guard
700 - 80% - HL
First Active Active Recovery Frame Adv Circuit Invuln
9 4 19 -5 7.0% -

Description

5C
5C
Damage Red Damage Proration Cancel Guard
400, 900 - 70%, 70% - HL, HL
First Active Active Recovery Frame Adv Circuit Invuln
12 43864 15 -9, -3 4.0%, 9.0% -

Description

6C
6C
Damage Red Damage Proration Cancel Guard
800 - 60% - H
First Active Active Recovery Frame Adv Circuit Invuln
26 5 12 -2 8.0% -

Description

6[C]
6[C]
Damage Red Damage Proration Cancel Guard
1500 - 60% - H
First Active Active Recovery Frame Adv Circuit Invuln
33 9 8 1~5 15.0% -

Description

j.A
j.A
Damage Red Damage Proration Cancel Guard
300 - 75% - HL
First Active Active Recovery Frame Adv Circuit Invuln
5 4 - - 3.0% -

Description

j.A
j.6A
Damage Red Damage Proration Cancel Guard
320 - 76% - HL
First Active Active Recovery Frame Adv Circuit Invuln
5 4 - - 3.8% -

Description

j.B
j.B
Damage Red Damage Proration Cancel Guard
750 - 80% - H
First Active Active Recovery Frame Adv Circuit Invuln
7 6 - - 7.0% -

Description

j.2B
j.2B
Damage Red Damage Proration Cancel Guard
800 - 60% - HL
First Active Active Recovery Frame Adv Circuit Invuln
10 - 9 (landing recovery) 1 (best) 8.0% -

Description

j.2[B]
j.2[B]
Damage Red Damage Proration Cancel Guard
1000 - 60% - HL
First Active Active Recovery Frame Adv Circuit Invuln
18 - 8 (landing recovery) 2 (best) 10.0% -

Description

j.C
j.C
Damage Red Damage Proration Cancel Guard
900 - 90% - H
First Active Active Recovery Frame Adv Circuit Invuln
5 3 - - 9.0% -

Description

Special Moves

Name 「JP name」 - 22ABC
  • (Description) - Simply describe the move here and what it can be used for
  • (A version) - This is where you put what the version of the move can be used for and how its different from the rest of the moves.
  • (B version) - Ditto
  • (EX version) - This is were you describe what happens when you feed it 100%
「」 - 236ABC
  • (Description) -
「」 - 28ABC
  • (Description) - ...
  「」 - 623ABC
  • (Description) - ...
「」 - 214ABC
  • (Description) - ...
「」 - 421ABC
  • (Description) - ...
「」 - J22ABC
  • (Description) - ...
「」 - 426ABC
  • (Description) - ...
  • (A version) -
  • (B version) -
  • (EX version) -
「」 - BC
  • (Description) - ...
  • (Standing) -
  • (Crouching) -
  • (Airborne) -


Arc Drive

41236C
41236C
Damage Red Damage Proration Cancel Guard
- - - - -
First Active Active Recovery Frame Adv Circuit Invuln
- - - - - -

Description

Another Arc Drive

「」
  • (Description) - AAD description

Last Arc

「」
  • (Description) - LA description. Mention where it is activated (air or ground shield) first.

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