Melty Blood/MBAACC/Neco & Mech: Difference between revisions
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HypoKritical (talk | contribs) (Cnecomech is good but not a high tier) |
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==Moon Overview== | ==Moon Overview== | ||
{{Navigation-MB | {{Navigation-MB | ||
|Crescent= | |Crescent= *Great air mobility, decent corner carry, fantastic pressure, and you can hit the cat to force favorable trades, get tick throw set-ups, and all sorts of dirty things. | ||
|Half=A speedier version of Half Moon Mech Hisui. At first this seems like it can only be a good thing, but all her specials have been replaced with objectively worse versions. She has a basic mix-up with setting down 22A and using ground dodge to get a which-way situation. Oh, 22C summons Neco Hime, which is air unblockable and allows you to go for a high-low as the foe is blinded by the pillar of light. | *Her lightning series also causes Neco to become a hitbox, meaning you also get air unblockable set-ups. | ||
|Full=You get F-Mech Hisui's 623X series and her normals. Her corner carry is also quite good from her BnB. Her unique trait is that Neco Arc can be called to burrow and pop up in a set location depending on which button you used. | *Her damage ceiling is low unless you get a very clean counter hit starter, and she becomes immediately less impressive if she cannot set-up Neco Arc. | ||
|Half=*A speedier version of Half Moon Mech Hisui. At first this seems like it can only be a good thing, but almost all of her specials have been replaced with objectively worse versions. | |||
*She has a basic mix-up with setting down 22A and using ground dodge to get a which-way situation. Oh, 22C summons Neco Hime, which is air unblockable and allows you to go for a high-low as the foe is blinded by the pillar of light. | |||
*Widely regarded as the worst non-Neco character in the game. She's quite funny, though. | |||
|Full=*You get F-Mech Hisui's 623X series and her normals. | |||
*Her corner carry is also quite good from her BnB. | |||
*she has a faster J[C] and one of the best JA's in the game, giving her good air presence | |||
*Her unique trait is that Neco Arc can be called to burrow and pop up in a set location depending on which button you used. She lacks the consistency of C-Necomech due to not having a Neco repositioning move that she has easy access to. | |||
*having no landing recovery gives you access to special J[C] safejump setups. | |||
}} | }} | ||
==Statistics== | ==Statistics== | ||
===Crescent=== | |||
{| class= cellspacing="8" style="width:500px;border:2px solid silver;" | |||
! style="background-color:#bfff7f;text-align:center;" | Stance | |||
! style="background-color:#bfff7f;text-align:center;" | 100% | |||
! style="background-color:#bfff7f;text-align:center;" | 75% | |||
! style="background-color:#bfff7f;text-align:center;" | 50% | |||
! style="background-color:#bfff7f;text-align:center;" | 25% | |||
! style="background-color:#bfff7f;text-align:center;" | Net Health | |||
|- | |||
| style="background-color:#F8F8F8;" | '''Jump''' | |||
| style="background-color:#F8F8F8;text-align:center;" | 0.675 | |||
| style="background-color:#F8F8F8;text-align:center;" | 0.809 | |||
| style="background-color:#F8F8F8;text-align:center;" | 0.824 | |||
| style="background-color:#F8F8F8;text-align:center;" | 0.797 | |||
| style="background-color:#F8F8F8;text-align:center;" | 14,283 | |||
|- | |||
| style="background-color:#F8F8F8;" | '''Stand''' | |||
| style="background-color:#F8F8F8;text-align:center;" | 0.870 | |||
| style="background-color:#F8F8F8;text-align:center;" | 0.920 | |||
| style="background-color:#F8F8F8;text-align:center;" | 0.937 | |||
| style="background-color:#F8F8F8;text-align:center;" | 0.906 | |||
| style="background-color:#F8F8F8;text-align:center;" | 12,561 | |||
|- | |||
| style="background-color:#F8F8F8;" | '''Crouch''' | |||
| style="background-color:#F8F8F8;text-align:center;" | 0.939 | |||
| style="background-color:#F8F8F8;text-align:center;" | 0.993 | |||
| style="background-color:#F8F8F8;text-align:center;" | 1.011 | |||
| style="background-color:#F8F8F8;text-align:center;" | 0.978 | |||
| style="background-color:#F8F8F8;text-align:center;" | 11,638 | |||
|- | |||
| style="background-color:#F8F8F8;" | '''Average''' | |||
| style="background-color:#F8F8F8;text-align:center;" | | |||
| style="background-color:#F8F8F8;text-align:center;" | | |||
| style="background-color:#F8F8F8;text-align:center;" | | |||
| style="background-color:#F8F8F8;text-align:center;" | | |||
| style="background-color:#F8F8F8;text-align:center;" | '''12,827''' | |||
|} | |||
===Half=== | |||
{| class= cellspacing="8" style="width:500px;border:2px solid silver;" | {| class= cellspacing="8" style="width:500px;border:2px solid silver;" | ||
! style="background-color:#bfff7f;text-align:center;" | Stance | ! style="background-color:#bfff7f;text-align:center;" | Stance | ||
Line 48: | Line 95: | ||
| style="background-color:#F8F8F8;text-align:center;" | | | style="background-color:#F8F8F8;text-align:center;" | | ||
| style="background-color:#F8F8F8;text-align:center;" | '''12,519''' | | style="background-color:#F8F8F8;text-align:center;" | '''12,519''' | ||
|} | |||
===Full=== | |||
{| class= cellspacing="8" style="width:500px;border:2px solid silver;" | |||
! style="background-color:#bfff7f;text-align:center;" | Stance | |||
! style="background-color:#bfff7f;text-align:center;" | 100% | |||
! style="background-color:#bfff7f;text-align:center;" | 75% | |||
! style="background-color:#bfff7f;text-align:center;" | 50% | |||
! style="background-color:#bfff7f;text-align:center;" | 25% | |||
! style="background-color:#bfff7f;text-align:center;" | Net Health | |||
|- | |||
| style="background-color:#F8F8F8;" | '''Jump''' | |||
| style="background-color:#F8F8F8;text-align:center;" | 0.836 | |||
| style="background-color:#F8F8F8;text-align:center;" | 0.851 | |||
| style="background-color:#F8F8F8;text-align:center;" | 0.907 | |||
| style="background-color:#F8F8F8;text-align:center;" | 0.876 | |||
| style="background-color:#F8F8F8;text-align:center;" | 13,153 | |||
|- | |||
| style="background-color:#F8F8F8;" | '''Stand''' | |||
| style="background-color:#F8F8F8;text-align:center;" | 0.950 | |||
| style="background-color:#F8F8F8;text-align:center;" | 0.968 | |||
| style="background-color:#F8F8F8;text-align:center;" | 1.031 | |||
| style="background-color:#F8F8F8;text-align:center;" | 0.996 | |||
| style="background-color:#F8F8F8;text-align:center;" | 11,569 | |||
|- | |||
| style="background-color:#F8F8F8;" | '''Crouch''' | |||
| style="background-color:#F8F8F8;text-align:center;" | 1.026 | |||
| style="background-color:#F8F8F8;text-align:center;" | 1.045 | |||
| style="background-color:#F8F8F8;text-align:center;" | 1.113 | |||
| style="background-color:#F8F8F8;text-align:center;" | 1.075 | |||
| style="background-color:#F8F8F8;text-align:center;" | 10,716 | |||
|- | |||
| style="background-color:#F8F8F8;" | '''Average''' | |||
| style="background-color:#F8F8F8;text-align:center;" | | |||
| style="background-color:#F8F8F8;text-align:center;" | | |||
| style="background-color:#F8F8F8;text-align:center;" | | |||
| style="background-color:#F8F8F8;text-align:center;" | | |||
| style="background-color:#F8F8F8;text-align:center;" | '''11,812''' | |||
|} | |} | ||
==Palettes== | ==Palettes== | ||
[[File: | [[File:NecoMech-Colors.png]] | ||
1) Default | 1) Default | ||
Line 58: | Line 143: | ||
18) Rei Handa (Zaregoto Series, The Beheading Cycle) | 18) Rei Handa (Zaregoto Series, The Beheading Cycle) | ||
==External Links== | |||
*[http://www.meltybread.com/forums/mech-hisui-neco-arc/ {{SUBPAGENAME}} forum at Melty Bread] | |||
{{Navbox-MBAACC}} | {{Navbox-MBAACC}} |
Latest revision as of 19:42, 19 February 2024
Introduction
This is a real character. Hit the cat, acquire setplay. Nya nya.
Moon Overview
Moon Style | Description |
---|---|
| |
| |
|
Statistics
Crescent
Stance | 100% | 75% | 50% | 25% | Net Health |
---|---|---|---|---|---|
Jump | 0.675 | 0.809 | 0.824 | 0.797 | 14,283 |
Stand | 0.870 | 0.920 | 0.937 | 0.906 | 12,561 |
Crouch | 0.939 | 0.993 | 1.011 | 0.978 | 11,638 |
Average | 12,827 |
Half
Stance | 100% | 75% | 50% | 25% | Net Health |
---|---|---|---|---|---|
Jump | 1.056 | 0.894 | 0.741 | 0.677 | 13,942 |
Stand | 1.200 | 1.017 | 0.843 | 0.770 | 12,259 |
Crouch | 1.296 | 1.098 | 0.910 | 0.831 | 11,356 |
Average | 12,519 |
Full
Stance | 100% | 75% | 50% | 25% | Net Health |
---|---|---|---|---|---|
Jump | 0.836 | 0.851 | 0.907 | 0.876 | 13,153 |
Stand | 0.950 | 0.968 | 1.031 | 0.996 | 11,569 |
Crouch | 1.026 | 1.045 | 1.113 | 1.075 | 10,716 |
Average | 11,812 |
Palettes
1) Default
17) May (Hand Maid May)
18) Rei Handa (Zaregoto Series, The Beheading Cycle)