Melty Blood/MBAACC/Powered Ciel: Difference between revisions

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[[File:PCielbanner4.png|right]]<br>
[[File:PCielbanner4.png|right]]
=Introduction=
'''Powerd Ciel'''


Powerd Ciel (not a typo) is the armed and dangerous version of Ciel, wielding a huge pilebunker and with a completely new moveset focused more on aggression. With highly damaging and corner-carrying combos in all of her moons, great conversion ability, good okizeme and the ability to convert her normal throw into a full combo, PCiel has all of the tools for a good rushdown game. Unfortunately, although she has many options, her approach to neutral can be somewhat linear or “gimmicky” due to having arguably the worst movement in the entire game. This character is a lumbering tank with a huge gun that kills you if she can run her setplay, so if that appeals to you, you’re going to love PCiel. Either the best mid tier or the worst top tier depending on who you ask.
==Introduction==
'''Powered Ciel''', spelled '''Powerd Ciel''' in-game, is the fully armed version of Ciel, trading mobility for power to mercilessly crush opponents with the Seventh Holy Scripture. This version of Ciel is a slow but powerful zoner with highly damaging and corner-carrying combos from almost any hit, oppressive okizeme and pressure, and one of the strongest normal throws in the entire game. This offensive power comes at a cost, however, as she possesses relatively poor defense and slow movement which can be exploited by characters with superior zoning. PCiel rewards a calculated, patient playstyle with dominance in neutral against the vast majority of the cast, and truly overwhelming offense that renders all opponents equally helpless once caught.


=Moon Overview=
'''Stage:''' Temple the Seventh Heaven
[[Melty Blood/Powerd Ciel/Crescent Moon|Crescent]]<br>
This character has some of the best corner pressure in the game, the only concern being how does she get her opponent to the corner to begin with. Crescent has horizontal lightning, meaning her lockdown game is slightly weaker than Half’s, but she does have access to Crescent meter management and Heat mechanics, which are crucial given her polarising gameplay. C-PCiel sports high damage combos loops with high meter gain and corner carry, but has extra difficulty getting out of pressure herself.


[[Melty Blood/Powerd Ciel/Half Moon|Half]]<br>
[[File: Temple_the_Seventh_Heaven_2.png]]
Half sports vertical lightning, making her anti jump game quite powerful. This augments her lockdown game to a high degree as opponents will have difficulty jumping away to safety. Her corner loops sport high damage and she also has easy access to an unreactable left/right drift mix-up from it. Furthermore, access to Half Moon Shield Bunker affords her an extra chance at neutral, while auto Heat augments her purely offensive strategy. Half Moon mechanics complement this character quite well, making Half the next best choice over Full.


[[Melty Blood/Powerd Ciel/Full Moon|Full]]<br>
'''BGM:''' Truth from "Melty Blood"
The most electrifying woman in airdash entertainment, F-PCiel loses access to her thunder and dash specials for a questionable missile attack, but more importantly she gains THE ROCK, one of the most powerful all-purpose tools in Melty. She can kick it across the screen for neutral, toss it up for okizeme, use it to set up tick throws or for many other uses. F-PCiel has a stronger focus on playing neutral and corner setups instead of running in, as her ability to control space with her specials is generally higher and more nuanced than her other moons. Great damage ceiling if you can master her rock loop, and overall a powerful character if you can handle her weaknesses.


=Statistics=
==Moon Overview==
{{Navigation-MB
|Crescent=*Generally considered to be the weakest PCiel moon, but still a very strong character in her own right.
*Powerful horizontal lightning specials that reach 3/4 of the screen.
*Has Crescent meter mechanics, giving her generally better survivability than her other two moons.
*High damage from clean hits, and good high/low okizeme that is dangerous to attempt to disrespect.
|Half=*The second best PCiel moon, with extremely strong strengths but the most significant weaknesses of the three styles.
*Vertical, advancing lightning allows her to easily obtain frame advantage in neutral and pressure.
*One of the highest damage characters in the game, able to deal over 5,000 damage from realistic starters even when accounting for Reduce.
*Wide variety of difficult to see left/right okizeme setups.
|Full=*Widely considered the best PCiel moon, and a top tier character just barely outside of the top 10.
*Extremely powerful grounded pokes and the infamous 624B Grand Zappa rock allow her to completely dictate the pace of neutral.
*Possesses a more synergistic and well-rounded toolkit than her other two moons, with no truly exploitable blind spots other than the character's universal slow movement.
*Safe, unreactable high/low okizeme, with the greatest ability to leverage the character's strong throw.
}}
 
==Statistics==
{| class= cellspacing="8" style="width:500px;border:2px solid silver;"
{| class= cellspacing="8" style="width:500px;border:2px solid silver;"
!  style="background-color:#bfff7f;text-align:center;" | Stance
!  style="background-color:#bfff7f;text-align:center;" | Stance
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|}


=Palettes=
==Palettes==
[[File:PCiel-colors.png]]
[[File:PCiel-colors.png]]


{{MBCC}}
==External Links==
*[http://www.meltybread.com/forums/powerd-ciel/ {{SUBPAGENAME}} forum at Melty Bread]
 
{{Navbox-MBAACC}}


[[Category:Melty Blood]]
[[Category:Melty Blood Actress Again Current Code]]
[[Category:Powerd Ciel]]
[[Category:Powered Ciel]]

Latest revision as of 09:51, 6 June 2024

PCielbanner4.png

Introduction

Powered Ciel, spelled Powerd Ciel in-game, is the fully armed version of Ciel, trading mobility for power to mercilessly crush opponents with the Seventh Holy Scripture. This version of Ciel is a slow but powerful zoner with highly damaging and corner-carrying combos from almost any hit, oppressive okizeme and pressure, and one of the strongest normal throws in the entire game. This offensive power comes at a cost, however, as she possesses relatively poor defense and slow movement which can be exploited by characters with superior zoning. PCiel rewards a calculated, patient playstyle with dominance in neutral against the vast majority of the cast, and truly overwhelming offense that renders all opponents equally helpless once caught.

Stage: Temple the Seventh Heaven

Temple the Seventh Heaven 2.png

BGM: Truth from "Melty Blood"

Moon Overview

Moon Style Description
Melty Blood Crescent Moon.png

Crescent

  • Generally considered to be the weakest PCiel moon, but still a very strong character in her own right.
  • Powerful horizontal lightning specials that reach 3/4 of the screen.
  • Has Crescent meter mechanics, giving her generally better survivability than her other two moons.
  • High damage from clean hits, and good high/low okizeme that is dangerous to attempt to disrespect.
Melty Blood Half Moon.png

Half

  • The second best PCiel moon, with extremely strong strengths but the most significant weaknesses of the three styles.
  • Vertical, advancing lightning allows her to easily obtain frame advantage in neutral and pressure.
  • One of the highest damage characters in the game, able to deal over 5,000 damage from realistic starters even when accounting for Reduce.
  • Wide variety of difficult to see left/right okizeme setups.
Melty Blood Full Moon.png

Full

  • Widely considered the best PCiel moon, and a top tier character just barely outside of the top 10.
  • Extremely powerful grounded pokes and the infamous 624B Grand Zappa rock allow her to completely dictate the pace of neutral.
  • Possesses a more synergistic and well-rounded toolkit than her other two moons, with no truly exploitable blind spots other than the character's universal slow movement.
  • Safe, unreactable high/low okizeme, with the greatest ability to leverage the character's strong throw.

Statistics

Stance 100% 75% 50% 25% Net Health
Jump 0.836 0.809 0.783 0.797 14,147
Stand 0.950 0.920 0.890 0.906 12,445
Crouch 1.026 0.993 0.961 0.978 11,527
Average 12,706

Palettes

PCiel-colors.png

External Links

MBAACC Navigation

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