Melty Blood/MBAACC/Akiha Tohno/Half Moon: Difference between revisions

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(Removing DFC move templates in Melty pages)
(Replacing with global template)
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|name=2A
|name=2A
|data=
|data=
  {{MBCCAttackData
  {{AttackData-MB
  |damage=350
  |damage=350
  |reddamage=150
  |reddamage=150
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|name=5A
|name=5A
|data=
|data=
  {{MBCCAttackData
  {{AttackData-MB
  |damage=300
  |damage=300
  |reddamage=120
  |reddamage=120
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|name=5A>6A
|name=5A>6A
|data=
|data=
  {{MBCCAttackData
  {{AttackData-MB
  |damage=
  |damage=
  |reddamage=
  |reddamage=
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|name=5A>6A>6A
|name=5A>6A>6A
|data=
|data=
  {{MBCCAttackData
  {{AttackData-MB
  |damage=
  |damage=
  |reddamage=
  |reddamage=
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|name=2B
|name=2B
|data=
|data=
  {{MBCCAttackData
  {{AttackData-MB
  |damage=500
  |damage=500
  |reddamage=260
  |reddamage=260
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|name=2BB
|name=2BB
|data=
|data=
  {{MBCCAttackData
  {{AttackData-MB
  |damage=400
  |damage=400
  |reddamage=400
  |reddamage=400
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|name=2BBB
|name=2BBB
|data=
|data=
  {{MBCCAttackData
  {{AttackData-MB
  |damage=500
  |damage=500
  |reddamage=600
  |reddamage=600
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|name=5B
|name=5B
|data=
|data=
  {{MBCCAttackData
  {{AttackData-MB
  |damage=650
  |damage=650
  |reddamage=400
  |reddamage=400
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|name=5BB
|name=5BB
|data=
|data=
  {{MBCCAttackData
  {{AttackData-MB
  |damage=400
  |damage=400
  |reddamage=200
  |reddamage=200
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|name=5[B]
|name=5[B]
|data=
|data=
  {{MBCCAttackData
  {{AttackData-MB
  |damage=650 x3
  |damage=650 x3
  |reddamage=400 x3
  |reddamage=400 x3
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|name=2C
|name=2C
|data=
|data=
  {{MBCCAttackData
  {{AttackData-MB
  |damage=900
  |damage=900
  |reddamage=500
  |reddamage=500
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|name=5C
|name=5C
|data=
|data=
  {{MBCCAttackData
  {{AttackData-MB
  |damage=1000
  |damage=1000
  |reddamage=700
  |reddamage=700
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|name=4C
|name=4C
|data=
|data=
  {{MBCCAttackData
  {{AttackData-MB
  |damage=1000
  |damage=1000
  |reddamage=700
  |reddamage=700
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|name=6C
|name=6C
|data=
|data=
  {{MBCCAttackData
  {{AttackData-MB
  |damage=600
  |damage=600
  |reddamage=400
  |reddamage=400

Revision as of 08:14, 12 November 2019

Combos

(Imported from French wiki: http://wiki.basgrospoing.fr/index.php/Melty_Blood_Actress_Again_Current_Code)

BnB midscreen

  • (2AA) 5C 6C 4C 6AAA 2C 5[B]B jBC jB2C delay j236B : 4300
The input order of 5C 6C and 4C doesn't matter. The ending j236B isn't part of the combo, but allow a meaty so you can place 2AA after.

BnB corner

  • (2AA) 6C 4C 2C 5C 5C 2C 5[B] 4C jBC jB2C


Metered Combos

  • ...
...

Strategy

Do what you need to do to extrapolate on the character. Here are example categories below.

Half

Spacing

Pressure

Move Descriptions

Normal Moves

2A
2A
C-Akiha2a.png
Damage Red Damage Proration Cancel Guard
350 150 Absolute: 75% SE, SP, EX, (J), N L
First Active Active Recovery Frame Adv Circuit Invuln
4 4 8 +11 Hit

+0 Block

4.0% -

description

5A
5A
Damage Red Damage Proration Cancel Guard
300 120 Absolute: 75% SE, SP, EX, (J), N HL
First Active Active Recovery Frame Adv Circuit Invuln
4 3 8 +12 Hit

+1 Block

3.0% -

description

5A>6A
5A>6A
Damage Red Damage Proration Cancel Guard
- - Absolute: SE, SP, EX, (J), N HL
First Active Active Recovery Frame Adv Circuit Invuln
- - - +15 Hit

-5 Block

- -

description

5A>6A>6A
5A>6A>6A
Damage Red Damage Proration Cancel Guard
- - Absolute: SE, SP, EX, (J), N HL
First Active Active Recovery Frame Adv Circuit Invuln
- - - Launch on Hit

-1 Block

- -

description

2B
2B
C-Akiha2B.png
Damage Red Damage Proration Cancel Guard
500 260 Absolute: 85% SP, EX, (J), N L
First Active Active Recovery Frame Adv Circuit Invuln
6 4 15 +15 Hit

-4 Block

5.0% -

description

2BB
2BB
C-Akiha2BB.png
Damage Red Damage Proration Cancel Guard
400 400 100% SP, EX, (J), N LA
First Active Active Recovery Frame Adv Circuit Invuln
9 3 14 +17 Hit

+2 Block

4.0% -

description

2BBB
2BBB
C-Akiha2BBB.png
Damage Red Damage Proration Cancel Guard
500 600 Absolute: 75% J HA
First Active Active Recovery Frame Adv Circuit Invuln
26 4 51 Launch on Hit

Varies on Block

+6.0% -

An overhead with rather slow start-up. Can be jump-cancelled on Hit OR Block so it is safe so long as it doesn't whiff. Very rarely used.

5B
5B
C-Akiha5B.png
Damage Red Damage Proration Cancel Guard
650 400 100% SP, EX, (J), N HL
First Active Active Recovery Frame Adv Circuit Invuln
10 4 11 +15 Hit

-3 on Block

6.0% -

description

5BB
5BB
C-Akiha5BB.png
Damage Red Damage Proration Cancel Guard
400 200 Absolute: 70% SP, EX, (J), N HL
First Active Active Recovery Frame Adv Circuit Invuln
7 4 20 +17 Hit

+2 Block

2.0% -

description

5[B]
5[B]
Placeholder.png
Damage Red Damage Proration Cancel Guard
650 x3 400 x3 100% SP, EX, (J), N HL
First Active Active Recovery Frame Adv Circuit Invuln
20 1, 4, 4 9 +15 Hit

+3 Block

3.0% x3 -

description

2C
2C
Damage Red Damage Proration Cancel Guard
900 500 Relative: 55% SP, EX, (J), N L
First Active Active Recovery Frame Adv Circuit Invuln
11 6 23 Hard Knockdown

-11 Block

7.0% -

description

5C
5C
C-Akiha5C.png
Damage Red Damage Proration Cancel Guard
1000 700 Relative: 90% SP, EX, (J), N HL
First Active Active Recovery Frame Adv Circuit Invuln
10 6 15 +18 Hit

-3 Block

8.0% -

description

4C
4C
Damage Red Damage Proration Cancel Guard
1000 700 Relative: 80% SP, EX, (J), N HL
First Active Active Recovery Frame Adv Circuit Invuln
7 4 26 +17 Hit

-12 Block

16.0% -

description

6C
6C
Damage Red Damage Proration Cancel Guard
600 400 Relative: 80% SP, EX, (J), N HL
First Active Active Recovery Frame Adv Circuit Invuln
7 4 22 +13 Hit

-8 Block

8.0% -

description

Special Moves

Name 「JP name」 - 22ABC
  • (Description) - Simply describe the move here and what it can be used for
  • (A version) - This is where you put what the version of the move can be used for and how its different from the rest of the moves.
  • (B version) - Ditto
  • (EX version) - This is were you describe what happens when you feed it 100%
「」 - 236ABC
  • (Description) -
「」 - 28ABC
  • (Description) - ...
  「」 - 623ABC
  • (Description) - ...
「」 - 214ABC
  • (Description) - ...
「」 - 421ABC
  • (Description) - ...
「」 - J22ABC
  • (Description) - ...
「」 - 426ABC
  • (Description) - ...
  • (A version) -
  • (B version) -
  • (EX version) -
「」 - BC
  • (Description) - ...
  • (Standing) -
  • (Crouching) -
  • (Airborne) -


Arc Drive

「」
  • (Description) - AD description


Another Arc Drive

「」
  • (Description) - AAD description

Last Arc

「」
  • (Description) - LA description. Mention where it is activated (air or ground shield) first.

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