Melty Blood/MBAACC/Ciel: Difference between revisions
m (Jotamide moved page Melty Blood/Ciel to Melty Blood/MBAACC/Ciel) |
No edit summary |
||
Line 1: | Line 1: | ||
[[File:Cielbanner.png |right]]<br> | [[File:Cielbanner.png |right]]<br> | ||
==Introduction== | |||
=Introduction= | |||
One of the heroines of Tsukihime, often referred to as ‘Curry’. Jack of all trades character. Most similar to a SF shoto in that she is above average at everything: good, above average normals, good damage, decent projectiles, and decent mobility. Her mix-ups are very basic but her neutral is versatile. Mid tier with a good match-up spread against almost everyone. | One of the heroines of Tsukihime, often referred to as ‘Curry’. Jack of all trades character. Most similar to a SF shoto in that she is above average at everything: good, above average normals, good damage, decent projectiles, and decent mobility. Her mix-ups are very basic but her neutral is versatile. Mid tier with a good match-up spread against almost everyone. | ||
=Moon Overview= | ==Moon Overview== | ||
{{Navigation-MB | |||
The most common moon and often called the best for Ciel. Good normals and frametraps with Reverse Beats, command normals, decent projectiles, good mobility and a great, low-profile dash. She is decent in all respects. Notably, her 236C can punish anything due to its fullscreen hitboxes, plus it’s a reversal too. With meter, she also has very high damage potential. Great character with every option you would want in a solid shoto character. | |Crescent=The most common moon and often called the best for Ciel. Good normals and frametraps with Reverse Beats, command normals, decent projectiles, good mobility and a great, low-profile dash. She is decent in all respects. Notably, her 236C can punish anything due to its fullscreen hitboxes, plus it’s a reversal too. With meter, she also has very high damage potential. Great character with every option you would want in a solid shoto character. | ||
|Half=Often considered the worst moon, but is generally a more offensive C-Ciel with stronger stagger pressure through her 5A. C-Ciel’s special moves are generally more versatile for the neutral game, but H-Ciel has some tricky pressure resets and solid tools to play a more fast-paced style. She has a faster walk speed and dash, making her neutral space control quite good. She still has C-Ciel’s 236C. | |||
|Full=Strong, technical character. Usually seen as the best Ciel that “doesn’t play like Ciel.” She loses her C/H 236x series in exchange for high-damage punches that you can link in combos to get high damage (this is the execution part). She also has a command throw series and her j.214C (EX Black Keys) forces hard knockdown on hit and must be blocked low, making her okizeme game impressive provided you have meter. | |||
Often considered the worst moon, but is generally a more offensive C-Ciel with stronger stagger pressure through her 5A. C-Ciel’s special moves are generally more versatile for the neutral game, but H-Ciel has some tricky pressure resets and solid tools to play a more fast-paced style. She has a faster walk speed and dash, making her neutral space control quite good. She still has C-Ciel’s 236C. | }} | ||
Strong, technical character. Usually seen as the best Ciel that “doesn’t play like Ciel.” She loses her C/H 236x series in exchange for high-damage punches that you can link in combos to get high damage (this is the execution part). She also has a command throw series and her j.214C (EX Black Keys) forces hard knockdown on hit and must be blocked low, making her okizeme game impressive provided you have meter. | |||
=Statistics= | ==Statistics== | ||
{| class= cellspacing="8" style="width:500px;border:2px solid silver;" | {| class= cellspacing="8" style="width:500px;border:2px solid silver;" | ||
! style="background-color:#bfff7f;text-align:center;" | Stance | ! style="background-color:#bfff7f;text-align:center;" | Stance | ||
Line 57: | Line 49: | ||
|} | |} | ||
=Palettes= | ==Palettes== | ||
[[File:Ciel-colors.png]] | [[File:Ciel-colors.png]] | ||
{{ | {{Navbox-MBAACC}} | ||
[[Category:Melty Blood]] | [[Category:Melty Blood Actress Again Current Code]] | ||
[[Category:Ciel]] | [[Category:Ciel]] |
Revision as of 10:13, 21 February 2020
Introduction
One of the heroines of Tsukihime, often referred to as ‘Curry’. Jack of all trades character. Most similar to a SF shoto in that she is above average at everything: good, above average normals, good damage, decent projectiles, and decent mobility. Her mix-ups are very basic but her neutral is versatile. Mid tier with a good match-up spread against almost everyone.
Moon Overview
Moon Style | Description |
---|---|
The most common moon and often called the best for Ciel. Good normals and frametraps with Reverse Beats, command normals, decent projectiles, good mobility and a great, low-profile dash. She is decent in all respects. Notably, her 236C can punish anything due to its fullscreen hitboxes, plus it’s a reversal too. With meter, she also has very high damage potential. Great character with every option you would want in a solid shoto character. | |
Often considered the worst moon, but is generally a more offensive C-Ciel with stronger stagger pressure through her 5A. C-Ciel’s special moves are generally more versatile for the neutral game, but H-Ciel has some tricky pressure resets and solid tools to play a more fast-paced style. She has a faster walk speed and dash, making her neutral space control quite good. She still has C-Ciel’s 236C. | |
Strong, technical character. Usually seen as the best Ciel that “doesn’t play like Ciel.” She loses her C/H 236x series in exchange for high-damage punches that you can link in combos to get high damage (this is the execution part). She also has a command throw series and her j.214C (EX Black Keys) forces hard knockdown on hit and must be blocked low, making her okizeme game impressive provided you have meter. |
Statistics
Stance | 100% | 75% | 50% | 25% | Net Health |
---|---|---|---|---|---|
Jump | 0.792 | 0.766 | 0.741 | 0.797 | 14,741 |
Stand | 0.900 | 0.871 | 0.843 | 0.906 | 12,965 |
Crouch | 0.972 | 0.940 | 0.910 | 0.978 | 12,009 |
Average | 13,238 |