Melty Blood/FAQ: Difference between revisions

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🇪🇸 ''Para un FAQ en español, referir al documento escrito por Onemi [https://www.evernote.com/shard/s622/client/snv?noteGuid=621eda2c-d6ee-707e-e4bd-cbba14f53085&noteKey=6680db489d6d7ed2a78b741d02c188c&sn=https%3A%2F%2Fwww.evernote.com%2Fshard%2Fs622%2Fsh%2F621eda2c-d6ee-707e-e4bd-cbba14f53085%2F6680db489d6d7ed2a78b741d02c188c&title=Preguntas%2Bfrecuentes%2Bde%2Bprincipiantes%2BMBAACC aquí].''
== General ==
== General ==


* '''What is Melty Blood Actress Again: Current Code?'''
* '''What is Melty Blood Actress Again: Current Code?'''


:Melty Blood Actress Again: Current Code newest version of the originally doujin fighter Melty Blood. The series originated as a spinoff fighting game based on Type-Moon's Tsukihime series, as a fighting game/visual novel hybrid. Over the years, the focus on story has been lost in the series and the game mechanics reworked drastically as the game became more and more popular, eventually receiving a release in arcades as Act Cadenza in 2005. After several revisions, a sequel was released in Arcades in 2008, a new revision, Current Code, was release in 2010, and has reached a home port with the release of the v1.07 edition at the turn of 2012.
:Melty Blood Actress Again: Current Code (commonly abbreviated to MBAACC or just MB) is the newest version of the originally doujin fighter Melty Blood. The series originated as a spinoff fighting game/visual novel hybrid spinoff of Type-Moon's Tsukihime series. Over the years as its popularity rose, the focus on story was lost and the game mechanics were reworked drastically, eventually receiving a release in arcades as Act Cadenza in 2005. After several revisions, a sequel (Actress Again) was released in Arcades in 2008, and a new revision, Current Code, was released in 2010, reaching homes with a v1.07 edition PC port at the turn of 2012.


* '''Why should I play it?'''
* '''Why should I play it?'''


:First of all, CCCaster (the best netplay client for Melty) only works on the doujin release version of the game. Unfortunately, Steam's version of Melty doesn't have nearly as good netplay. We would still recommend buying the Steam version to support French Bread, but otherwise you can ask on the [https://discord.gg/0TJ5ma4C19VUCEeV Melty Discord] for information on how to acquire the doujin version. CCCaster's efficiency is not only similar to GGPO but in fact perhaps even better in some aspects. To give an example, two people with wired connections could be playing one another on the opposite ends of North America, and on average get about 3 delay. Said frames which by the way, are greatly alleviated by rollback. Third, the graphical requirements for the doujin version are relatively super-light. Thanks to the fact the base game is well over a decade old, you can imagine how friendly that makes it for modern computers. But enough about version benefits. Let's suppose you got either the official release or doujin version. Then what?
:Melty Blood's gameplay is arguably one of the richest to this day in anime fighting games. There are 31 characters, each with 3 Moon Styles. On top of the differences in mechanics from Moon Styles mechanics alone, all characters also get changes to specials and normals. Some even go as far as differing in movement options and/or HP. Taken into account, the roster expands to 93 distinct characters, which all play differently from one other. There's no way you're not going to find at least one character+moon that suits your playstyle, tastes, or which at least "vibes" with you. As for gameplay, there's tons of different ways to interpret and structure your gameplan thanks to system mechanics like Reverse Beat. You could spend hours in training mode exploring Reverse Beat alone. And speaking of training mode, Melty sports one of the best in the business not only at the time of its release, but at present too thanks to enhancements from the community edition of the game.


:Of course you might be also wondering "what about gameplay/content/other?" Melty Blood's gameplay is arguably one of the richest to this day in anime fighting games. There are 31 characters, with 3 Moon Styles, each of which significantly change your fighter. On top of all the differences in Moon Style mechanics alone, all characters also get respective changes to specials, and yes, even normals. Some even go as far as different movement and/or HP. With this, you can see how in actuality, you'd get 91 characters. And of course, yes, they all play different from each other. So there's no way you're not going to find at least one character moon that suits your playstyle, or at least "vibes" with you. Even beyond that, the gameplay itself is rich. There's tons of different ways to interpret and structure your gameplan thanks to the system mechanics, namely Reverse Beat. You could spend hours in training mode based on that alone. And speaking of training mode, that too has been enhanced by the community version. But even if it wasn't, at base it was already helpfully comprehensive with all the options you'd ever need.
:Speaking of community, the game comes with a fantastic international scene of all skill levels, willing to show you the ropes or duel you to the death. Regardless of whether you have a local scene to play with you'll be finding games thanks to CCCaster, an open source rollback netplay client and game supplement that can offer you 3 frame delay connections to an opponent a continent away, on top of all the inherent advantages rollback offers. Unfortunately, the Steam version of Melty Blood has significantly worse netplay by comparison, and isn't compatible with CCCaster (Despite this we implore you purchase Melty Blood if you enjoy the game, in order to support Team French Bread). For this reason, physical tournaments take place on the Steam version of Melty Blood, and most if not all of your own labbing and online play will be on the community enhanced doujin release of the game, more information of which can be found at the [https://discord.gg/0TJ5ma4C19VUCEeV Melty Discord].


:If you're looking for a more easygoing time, the game's soundtrack is universally agreed to be highly enjoyable, with seldom any song in the entire OST that's a turnoff. The game's aesthetic has also aged wonderfully, with some of the clearest and smoothest animated sprites in the genre; taking inspiration from Street Fighter III. This isn't even to mention that the game is packed with an arcade mode, a story mode, replay mode, and much, much more.
:If competitive play isn't your speed and you're looking for a more easygoing time, the game's soundtrack is universally agreed to be highly enjoyable, with seldom any song in the entire OST that's a turnoff. The game's aesthetic has also aged wonderfully, with some of the clearest and smoothest animated sprites in the genre; taking inspiration from Street Fighter III. This isn't even to mention that the game is packed with an arcade mode, a story mode, replay mode, and much, much more.
 
:Whether you're a simple Tsukihime fan, someone looking to randomly try a new fighting game, someone who wants that game they can occasionally open at random to kill time, or a competitive fighting gamer looking for a deep new title to try, Melty Blood is perfect for all such various occasions. When you also remember that it's super friendly to modern devices, and it's free, you come to understand there's a reason it's hailed as ''the'' poverty game. If you're on the fence for trying out Melty Blood, you might as well give it a shot. At worst you lose some time, and nothing else deciding it's not for you. At best, who knows? With all the high quality content it has to offer, it's hard to imagine it won't strike some positive impression. It could even be one of your next favorites!


:So whether you're a simple Tsukihime fan, interested in a new fighting game, looking for something they can occasionally open at random to kill time, or a competitive player hunting for a deep title to try, Melty Blood is the perfect choice. Once its incredible movement feel, boundless depth, immaculate presentation, and friendliness to modern or low spec devices come to your fingertips for free, you'll understand why it's widely hailed as ''the'' poverty game. If you're on the fence for trying out Melty Blood, you might as well give it a shot. At worst you lose some time, and come to the conclusion it's not for you. At best, who knows? With all the high quality content on offer, the sky is the limit.


* '''Where can I get it?
* '''Where can I get it?
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:[https://store.steampowered.com/app/411370/Melty_Blood_Actress_Again_Current_Code/ Melty Blood Actress Again Current Code on Steam]
:[https://store.steampowered.com/app/411370/Melty_Blood_Actress_Again_Current_Code/ Melty Blood Actress Again Current Code on Steam]
:The doujin version (that works with CCCaster) is harder to acquire. For information about how to acquire the doujin version, please ask on our [https://discord.gg/0TJ5ma4C19VUCEeV Discord.]
:The doujin version (that works with CCCaster) is harder to acquire. For information about how to acquire the doujin version, please ask on our [https://discord.gg/0TJ5ma4C19VUCEeV Discord.]


* '''How hard is this game to play?'''
* '''How hard is this game to play?'''
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:Like most fighting games, the execution requirement varies greatly depending on the character chosen. Melty Blood is designed from the ground-up to be very user-friendly however, and the execution level is something that any modern fighting game player would feel comfortable with. Players coming from slower Capcom-style games may find concepts like instant airdashing strange and unusual, but the difficulty is no greater than most advanced tricks in games such as SF4 or MVC3.
:Like most fighting games, the execution requirement varies greatly depending on the character chosen. Melty Blood is designed from the ground-up to be very user-friendly however, and the execution level is something that any modern fighting game player would feel comfortable with. Players coming from slower Capcom-style games may find concepts like instant airdashing strange and unusual, but the difficulty is no greater than most advanced tricks in games such as SF4 or MVC3.


==Gameplay==
== Gameplay ==
 
=== Competitive Balance ===
 
 
Melty over the years has built a conflicting reputation on balance: [[Melty_Blood/MBAACC/Roa/Crescent_Moon|C-Roa]] is almost a running joke among the western fighting game community, and there's plenty of silly hitbox diagrams circling the web. Don't be dissuaded by the surface level shock! While Melty Blood features what would be egregious amounts of bullshit in any other game, the tools at your disposal are rich and similarly bullshit enough to outplay them. Every character has traits that make them uniquely scary, and there's countless examples of lower tier characters sporting the exact toolset to wreak havoc on the upper echelons. Given the sheer number of characters avaliable, its inevitable there are certain skewed matchups, but there will also be another moon on the same character without such a disadvantage you can switch to in those situations. Even tournament results from the west and Japan alike reflect the dominance in skill over tiering, with a variety of different characters from across the tiers placing and filling out top 8s. So if you are concerned about how much balance affects your character choice, understand that excluding two of the joke additions ([[Melty_Blood/MBAACC/Neco-Arc|Neco Arc]] and [[Melty_Blood/MBAACC/Neco-Arc_Chaos|Neco Arc Chaos]]), everyone is viable.
 
In short, play whoever you want.


===Picking a Character===
Though Melty Blood's gameplay has MUCH to consider, tier listing has always been closer to agreeable. However, standout (and we mean REALLY standout) choices among experienced players that many others would not agree with are common (e.g. People unable to agree on who the best character is, Japanese players claiming [[Melty_Blood/MBAACC/Neco-Arc/Crescent_Moon|C-Neco Arc]] is ''just barely'' viable, eclectic opinions on certain others), thus these tier lists shouldn't be taken as gospel-truth, no matter who it comes from or how widely circulated it is. That is how these things go after all. So make of the information you understand and are given however you will. What is posted here will be done in the vein of information for information's sake above all else.
 
=== Picking a Character ===


*'''Who's a good beginner character?'''
*'''Who's a good beginner character?'''


:*Aoko Aozaki (Full Moon)
:*[[Melty_Blood/MBAACC/Aoko_Aozaki/Full_Moon|Full Moon Aoko Aozaki]] (Simple Mobile Gorilla)
:*Len (Full)
:*[[Melty_Blood/MBAACC/Len/Full_Moon|Full Moon Len]] (Hard hitting neutral domination)
:*Nanaya Shiki (All three. Don't lose sleep learning double DP combos though if you don't want to. You can replace it with single DP instead and still net good damage)
:*[[Melty_Blood/MBAACC/Shiki_Nanaya|Shiki Nanaya]] (All Moons, pressure and/or mixup machine)
:*Roa (Full Moon)
:*[[Melty_Blood/MBAACC/Roa/Full_Moon|Full Moon Roa]] (Footsies character with range)
:*Sion (Full, Crescent if you don't mind learning some technicalities)
:*[[Melty_Blood/MBAACC/Sion_Eltnam_Atlasia/Full_Moon|Full Moon Sion]] (Balanced pressure character with rushdown elements)
:*Tohno Shiki (Preferably Full, also Crescent. Much like Nanaya, don't lose sleep learning optimal stuff and stick to simple variants)
:*[[Melty_Blood/MBAACC/Sion_Eltnam_Atlasia/Crescent_Moon|Crescent Moon Sion]] (Rushdown character)
:*[[Melty_Blood/MBAACC/Shiki_Tohno|Shiki Tohno]] (Preferably [[Melty_Blood/MBAACC/Shiki_Tohno/Full_Moon|Full]], also [[Melty_Blood/MBAACC/Shiki_Tohno/Crescent_Moon|Crescent]]. Balanced neutral domination)


:Some of the above characters may have more optimal combos which are difficult execution wise. Some characters may also have a lot to learn if you want to master them. However, in terms of fundamental teaching, starting levels of execution, and easy learning/interpretation, these are generally altogether your best picks. Of all characters, these will best help you learn Melty Blood, how to improve yourself with the system, and can net you decent wins based on good play. Some choices here may be more subject to exception in an aspect or two than others, but they still follow these guidelines well overall.
:Some of the above characters may have more optimal combos which are difficult execution wise. Some characters may also have a lot to learn if you want to master them. However, in terms of fundamental teaching, starting levels of execution, and easy learning/interpretation, these are generally altogether your best picks. Of all characters, these will best help you learn Melty Blood, how to improve yourself with the system, and can net you decent wins based on good play. Some choices here may be more subject to exception in an aspect or two than others, but they still follow these guidelines well overall.
:Onemi has an in-progress guide on reccomended beginner characters that goes further into detail [https://www.evernote.com/shard/s622/client/snv?noteGuid=24574c5c-22ad-4853-9cb0-d53630d33fca&noteKey=d97c8677816f7693&sn=https%3A%2F%2Fwww.evernote.com%2Fshard%2Fs622%2Fsh%2F24574c5c-22ad-4853-9cb0-d53630d33fca%2Fd97c8677816f7693&title=Recommended%2Bcharacters%2Bfor%2Bbeginners%2Bguide%2BWORK%2BIN%2BPROGRESS here].
:The Necos ([[Melty_Blood/MBAACC/Neco-Arc|Neco Arc]] and [[Melty_Blood/MBAACC/Neco-Arc_Chaos|Neco Arc Chaos]]) are poor choices to start learning Melty Blood. Do yourself a favour and avoid touching them until you build a better understanding of the game.


*'''Tier List?'''
*'''Tier List?'''


:Please refer to the bottommost section of this page
Tier lists from the respective regions can be [[Melty_Blood/MBAACC/Tier_lists |found here]].


*'''Who should I play if I-'''
*'''Who should I play if I-'''
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:'''-want a shoto, or at least a "Melty shoto"? A.K.A. "fundamental" character with various-occasion tools'''
:'''-want a shoto, or at least a "Melty shoto"? A.K.A. "fundamental" character with various-occasion tools'''
:*F-Aoko, C/F-Sion, C/F-Tohno
:*[[Melty_Blood/MBAACC/Aoko_Aozaki|Aoko]] ([[Melty_Blood/MBAACC/Aoko_Aozaki/Full_Moon|F]]), [[Melty_Blood/MBAACC/Roa|Roa]] ([[Melty_Blood/MBAACC/Roa/Full_Moon|F]]), [[Melty_Blood/MBAACC/Sion_Eltnam_Atlasia|Sion]] ([[Melty_Blood/MBAACC/Sion_Eltnam_Atlasia/Crescent_Moon|C]]/[[Melty_Blood/MBAACC/Sion_Eltnam_Atlasia/Full_Moon|F]]), [[Melty_Blood/MBAACC/Shiki_Tohno|Tohno]] ([[Melty_Blood/MBAACC/Shiki_Tohno/Crescent_Moon|C]]/[[Melty_Blood/MBAACC/Shiki_Tohno/Full_Moon|F]])


:'''-am an execution monster who likes long combos and thick pressure?'''
:'''-am an execution monster who likes long combos and thick pressure?'''
:*Arcueid (C/H), Kohaku (C), Maids (C), Powered-Ciel (Any), Roa (C), Ryougi(C/H), Satsuki (C), Vermillion Akiha (F)
:*[[Melty_Blood/MBAACC/Arcueid_Brunestud|Arcueid]] ([[Melty_Blood/MBAACC/Arcueid_Brunestud/Crescent_Moon|C]]/[[Melty_Blood/MBAACC/Arcueid_Brunestud/Half_Moon|H]]), [[Melty_Blood/MBAACC/Archetype:_Earth|Hime]] ([[Melty_Blood/MBAACC/Archetype:_Earth/Half_Moon|H]]), [[Melty_Blood/MBAACC/Kohaku|Kohaku]] ([[Melty_Blood/MBAACC/Kohaku/Crescent_Moon|C]]), [[Melty_Blood/MBAACC/Hisui_%26_Kohaku|Maids]] ([[Melty_Blood/MBAACC/Hisui_%26_Kohaku/Crescent_Moon|C]]), [[Melty_Blood/MBAACC/Powered_Ciel|Powered Ciel]] (Any), [[Melty_Blood/MBAACC/Roa|Roa]] ([[Melty_Blood/MBAACC/Roa/Crescent_Moon|C]]), [[Melty_Blood/MBAACC/Shiki_Ryougi|Ryougi]] ([[Melty_Blood/MBAACC/Shiki_Ryougi/Crescent_Moon|C]]/[[Melty_Blood/MBAACC/Shiki_Ryougi/Half_Moon|H]]), [[Melty_Blood/MBAACC/Satsuki_Yumiduka|Satsuki]] ([[Melty_Blood/MBAACC/Satsuki_Yumiduka/Crescent_Moon|C]]), [[Melty_Blood/MBAACC/Akiha_Vermillion|V.Akiha]] ([[Melty_Blood/MBAACC/Akiha_Vermillion/Full_Moon|F]])
:Execution requirements may vary across characters here, but everyone listed fits these requisites nicely altogether
:Execution requirements may vary across characters here, but everyone listed fits these requisites nicely altogether


:'''-want to aggressively mix people up all day?'''
:'''-want to aggressively mix people up all day?'''
:*Akiha (Any), F-Ciel, C/F-Maids, Miyako (Any), C-Kohaku, C/F-Nanaya, Vermillion Akiha (Any)
:*[[Melty_Blood/MBAACC/Akiha_Tohno|Akiha]] (Any), [[Melty_Blood/MBAACC/Ciel|Ciel]] ([[Melty_Blood/MBAACC/Ciel/Full_Moon|F]]), [[Melty_Blood/MBAACC/Hisui_%26_Kohaku|Maids]] ([[Melty_Blood/MBAACC/Hisui_%26_Kohaku/Crescent_Moon|C]]/[[Melty_Blood/MBAACC/Hisui_%26_Kohaku/Full_Moon|F]]), [[Melty_Blood/MBAACC/Miyako_Arima|Miyako]] (Any), [[Melty_Blood/MBAACC/Kohaku|Kohaku]] ([[Melty_Blood/MBAACC/Kohaku/Crescent_Moon|C]]), [[Melty_Blood/MBAACC/Shiki_Nanaya|Nanaya]] ([[Melty_Blood/MBAACC/Shiki_Nanaya/Crescent_Moon|C]]/[[Melty_Blood/MBAACC/Shiki_Nanaya/Full_Moon|F]]), [[Melty_Blood/MBAACC/Akiha_Vermillion|V.Akiha]] (Any)


:'''-want to zone/dominate neutral?'''
:'''-want to zone/dominate neutral?'''
:*F-Akiha, C-Aoko, C-Ciel, F-Len, Hime (Any), KohaMech (Any), C/F-Mech Hisui, Powered Ciel (Any), F-Ryougi, Vermillion Akiha (Any), C/F-White Len
:*[[Melty_Blood/MBAACC/Akiha_Tohno|Akiha]] ([[Melty_Blood/MBAACC/Akiha_Tohno/Full_Moon|F]]), [[Melty_Blood/MBAACC/Aoko_Aozaki|Aoko]] ([[Melty_Blood/MBAACC/Aoko_Aozaki/Crescent_Moon|C]]), [[Melty_Blood/MBAACC/Ciel|Ciel]] ([[Melty_Blood/MBAACC/Ciel/Crescent_Moon|C]]), [[Melty_Blood/MBAACC/Len|Len]] ([[Melty_Blood/MBAACC/Len/Full_Moon|F]]), [[Melty_Blood/MBAACC/Archetype:_Earth|Hime]] (Any), [[Melty_Blood/MBAACC/Koha_%26_Mech|Koha-Mech]] (Any), [[Melty_Blood/MBAACC/Mech-Hisui|Mech-Hisui]] ([[Melty_Blood/MBAACC/Mech-Hisui/Crescent_Moon|C]]/[[Melty_Blood/MBAACC/Mech-Hisui/Full_Moon|F]]), [[Melty_Blood/MBAACC/Powered_Ciel|Powered Ciel]] (Any), [[Melty_Blood/MBAACC/Shiki_Ryougi|Ryougi]] ([[Melty_Blood/MBAACC/Shiki_Ryougi/Full_Moon|F]]), [[Melty_Blood/MBAACC/Akiha_Vermillion|V.Akiha]] (Any), [[Melty_Blood/MBAACC/White_Len|White Len]] ([[Melty_Blood/MBAACC/White_Len/Crescent_Moon|C]]/[[Melty_Blood/MBAACC/White_Len/Full_Moon|F]])


:'''-want to do well with setplay regularly?'''
:'''-want to do well with setplay regularly?'''
:*F-Hisui, C/F-Nanaya, C/F-Maids, C-Satsuki, F-Vermillion Akiha
:*[[Melty_Blood/MBAACC/Hisui|Hisui]] ([[Melty_Blood/MBAACC/Hisui/Full_Moon|F]]), [[Melty_Blood/MBAACC/Shiki_Nanaya|Nanaya]] ([[Melty_Blood/MBAACC/Shiki_Nanaya/Crescent_Moon|C]]/[[Melty_Blood/MBAACC/Shiki_Nanaya/Full_Moon|F]]), [[Melty_Blood/MBAACC/Hisui_%26_Kohaku|Maids]] ([[Melty_Blood/MBAACC/Hisui_%26_Kohaku/Crescent_Moon|C]]/[[Melty_Blood/MBAACC/Hisui_%26_Kohaku/Full_Moon|F]]), [[Melty_Blood/MBAACC/Satsuki_Yumiduka|Satsuki]] ([[Melty_Blood/MBAACC/Satsuki_Yumiduka/Crescent_Moon|C]]), [[Melty_Blood/MBAACC/Akiha_Vermillion|V.Akiha]] ([[Melty_Blood/MBAACC/Akiha_Vermillion/Full_Moon|F]])


:'''-want a gameplan based on command grabs/grapples?'''
:'''-want a gameplan based on command grabs/grapples?'''
:*H-Kohaku, Kouma (Any), H-White Len
:*[[Melty_Blood/MBAACC/Kohaku|Kohaku]] ([[Melty_Blood/MBAACC/Kohaku/Half_Moon|H]]), [[Melty_Blood/MBAACC/Kouma_Kishima|Kouma]] (Any), [[Melty_Blood/MBAACC/White_Len|White Len]] ([[Melty_Blood/MBAACC/White_Len/Half_Moon|H]])
:Also sorry to say, but don't fall for the memes. Satsuki isn't "really" a grappler. She has command grabs, but her gameplans/style don't revolve primarily around them
:[[Melty_Blood/MBAACC/Satsuki_Yumiduka|Satsuki]] isn't "really" a grappler, despite having command grabs.


:'''-want to suppress my opponent from playing as much as possible at any time?'''
:'''-want to suppress my opponent from playing as much as possible at any time?'''
:*C-Arceuid, F-Hime, C-Kohaku, H-KohaMech, C/F-Maids, C/F-Nero, Powered Ciel (Any, particularly F), C-Roa, F-Vermillion Akiha
:*[[Melty_Blood/MBAACC/Arcueid_Brunestud|Arcueid]] ([[Melty_Blood/MBAACC/Arcueid_Brunestud/Crescent_Moon|C]]), [[Melty_Blood/MBAACC/Archetype:_Earth|Hime]] ([[Melty_Blood/MBAACC/Archetype:_Earth/Full_Moon|F]]), [[Melty_Blood/MBAACC/Kohaku|Kohaku]] ([[Melty_Blood/MBAACC/Kohaku/Crescent_Moon|C]]), [[Melty_Blood/MBAACC/Koha_%26_Mech|Koha-Mech]] ([[Melty_Blood/MBAACC/Koha_%26_Mech/Half_Moon|H]]), [[Melty_Blood/MBAACC/Hisui_%26_Kohaku|Maids]] ([[Melty_Blood/MBAACC/Hisui_%26_Kohaku/Crescent_Moon|C]]/[[Melty_Blood/MBAACC/Hisui_%26_Kohaku/Full_Moon|F]]), [[Melty_Blood/MBAACC/Nero_Chaos|Nero]] ([[Melty_Blood/MBAACC/Nero_Chaos/Crescent_Moon|C]]/[[Melty_Blood/MBAACC/Nero_Chaos/Full_Moon|F]]), [[Melty_Blood/MBAACC/Powered_Ciel|Powered Ciel]] (Any, particularly [[Melty_Blood/MBAACC/Powered_Ciel/Full_Moon|F]]), [[Melty_Blood/MBAACC/Roa|Roa]] ([[Melty_Blood/MBAACC/Roa/Crescent_Moon|C]]), [[Melty_Blood/MBAACC/Akiha_Vermillion|V.Akiha]] ([[Melty_Blood/MBAACC/Akiha_Vermillion/Full_Moon|F]])


===Training Mode===
=== Training Mode ===


*'''Who's the best training dummy and why?'''
*'''Who's the best training dummy and why?'''


:Sion Tatari.  
:[[Melty_Blood/MBAACC/Sion_TATARI|Sion TATARI.]] (V.Sion)
:She has the most consistent hurtboxes and combo-properties of anyone in the cast, making her ideal to practice combos and setups on. In addition, she also has the most average guts/defense modifiers in the game, making her the best to lab damage with. On top of that, she has the fastest wakeup time in tandem with the speed of her 2A, making her the most ideal for labbing okizeme. The fact her 2A is also the fastest (outside the Necos) makes her perfect for practicing delay pressure. Outside of the fact she doesn't have any exceptional properties or hurtboxes, there's no reason to not use her in training mode.
:She has the most consistent hurtboxes and combo-properties of anyone in the cast, making her ideal to practice combos and setups on. In addition, she also has the most average guts/defense modifiers in the game, making her the best to lab damage with. On top of that, she has the fastest wakeup time in tandem with the speed of her 2A, making her the most ideal for labbing okizeme. The fact her 2A is also the fastest (outside the Necos) makes her perfect for practicing delay pressure. There's no reason to not use her by default in training mode.


*'''What about other characters? For what reason should I use them as dummies?'''
*'''What about other characters? For what reason should I use them as dummies?'''


:Though Sion Tatari will cover a vast majority of the reasons you will ever need a training dummy, she does not cover every one. There are some character specifics you should know, in order to get the most accurate results from your testing. Here are the characters, with a description on what unique properties they have to offer:
:Though [[Melty_Blood/MBAACC/Sion_TATARI|V.Sion]] will cover a vast majority of the reasons you will ever need a training dummy, there are some character specifics you should know, in order to get the most accurate results from your testing. Below are characters with a description on what unique properties they have to offer:
 
:'''>Kouma:''' Has the absolute flattest and lowest hurtbox when falling with his back facing downwards. This makes certain combos impossible on him specifically, as this makes him hit the ground significantly quicker than everyone else. Furthermore, when it comes to combo properties, his hurtbox is among the odder ones.
 
:'''>Ryougi Shiki:''' Has the absolute oddest combo properties of the entire game. If you think a combo should be universal, test it on her just to be really sure


:'''>Archetype: Earth:''' Due to her large collision box, certain setups may not work on her. She is also one of the two characters where all her mashout normals are minimum 7f startup or so, making it ideal to test certain frametraps on her.
:'''[[Melty_Blood/MBAACC/Kouma_Kishima|Kouma]]:''' Has the absolute flattest and lowest hurtbox when falling with his back facing downwards. This makes certain combos impossible on him specifically, as he will hit the ground quicker than everyone else. Furthermore, when it comes to combo properties, his hurtbox is among the odder ones.


:'''>Nero:''' Like Archetype: Earth, he's the other one (in terms of minimum normal startup, not collision box)
:'''[[Melty_Blood/MBAACC/Shiki_Ryougi|Ryougi]]:''' Has the weirdest combo properties of the entire game. If you think a combo should be universal, test it on her just to be sure.


:'''>Miyako, Len, and White Len:''' Due to their short height, comboing may at some point prove to be a problem (though it rarely ever actually is). White Len in particular may also be a problem if your character's confirms are dependent somehow on the character being crouching or standing (e.g. C-Sion) as her animation for either is extremely difficult to tell apart on reaction.
:'''[[Melty_Blood/MBAACC/Archetype:_Earth|Hime]]:''' Due to her large collision box, certain setups may not work on her. She is also one of the two characters where all her mashout normals are minimum 7f startup or so, ideal to test certain longer frametraps.


:'''>Warachia, Riesbyfe:''' Certain OTG properties may prove to be an issue. For Riesbyfe, she has the slowest wakeup speed overall in the game. So it's good to test certain okizeme on her. Also for Warachia, similar to Kouma, he may have problems comboing off certain falling properties.
:'''[[Melty_Blood/MBAACC/Nero_Chaos|Nero]]:''' Has the largest hurtbox in the game that also contorts weirdly on hit in some combos.


:'''>Aoko:''' Has the most deceptive wakeup animation in the game. If you need to practice setplay or meaties, you should remember to do it against her, since her hurtbox becomes active a while after her animation tends to appear that way.
:'''[[Melty_Blood/MBAACC/Miyako_Arima|Miyako]], [[Melty_Blood/MBAACC/Len|Len]], and [[Melty_Blood/MBAACC/White_Len|White Len]]:''' Due to their short height, comboing may prove to be a problem (though it rarely ever actually is). White Len in particular may be a problem if your character's confirms are stance dependent (e.g. [[Melty_Blood/MBAACC/Sion_Eltnam_Atlasia/Crescent_Moon|C-Sion]]) as her animation for either is extremely difficult to tell apart on reaction.


:'''[[Melty_Blood/MBAACC/Warachia|Warachia]], [[Melty_Blood/MBAACC/Riesbyfe_Stridberg|Riesbyfe]]:''' Certain OTG properties may prove to be an issue. For [[Melty_Blood/MBAACC/Riesbyfe_Stridberg|Riesbyfe]], she has the slowest wakeup speed overall in the game, so it's good to test certain okizeme on her. [[Melty_Blood/MBAACC/Warachia|Warachia]], similar to [[Melty_Blood/MBAACC/Kouma_Kishima|Kouma]], may pose problems comboing off of certain falling properties.


*'''How balanced is this game? What is the tier list?'''
:'''[[Melty_Blood/MBAACC/Aoko_Aozaki|Aoko]]:''' Has the most deceptive wakeup animation in the game. If you need to practice setplay or meaties, you should remember to do it against her, since her hurtbox becomes active a while after her animation indicates.
:For more information, please refer to the bottommost section


===Tournament/Offline Standard===
=== Tournament/Offline Standard ===


*'''What is the tournament ruleset?'''
*'''What is the tournament ruleset?'''


:Specific to Melty Blood, the winner of the previous match in a set may NOT switch characters. They may however, switch Moon Styles. This is to keep in accordance with native arcade ruleset as close as possible.
:Specific to Melty Blood, the winner of the previous match in a set may NOT switch characters. They may however, switch [[Melty_Blood/System_and_Mechanics#Moon_Styles|Moon Styles]]. This is to keep in accordance with native arcade ruleset as close as possible.
:Though no stage is "officially" banned, communities typically tend to agree that being able to avoid certain stages due to dim lighting is preferable. For example, fighting White Len on the Archetype: Earth stage may be an annoyance. Fighting Akiha on Emerald Table is visually quite a dread. Usually people pick Classic Home; Evening Party, as its lighting is good and is quickly selectable.
:Though no stage is "officially" banned, communities typically tend to agree that being able to avoid certain stages due to dim lighting, colors that too closely match a character's tools, and foreground elements. Playing against a character whose attacks are red on a red stage such as G TABLE 2 makes it hard to see. Stages with foreground grass such as Classic makes it hard to see certain attacks. Usually people pick Classic Home; Evening Party, as its lighting is good and is quickly selectable.  
:The format itself is up to what the organizers decide. Whether it's Round Robin, Pools-to-Top-8, the Best-Ofs, everything can be different. Much like any other fighting game tournament however, granted there are enough people, the format is preferably Double Elimination, with BO3, until the Winners, Losers, and Grand Finals, which are all typically BO5.
:The format itself is up to what the organizers decide. Whether it's Round Robin, Pools-to-Top-8, the Best-Ofs, everything can be different. Much like any other fighting game tournament however, granted there are enough people, the format is preferably Double Elimination, with BO3, until the Winners, Losers, and Grand Finals, which are all typically BO5.


==Tech Help==
==Tech Help==
===Wired? Wireless? Ethernet?===
TL;DR: Play fighting games with the system of choice (in this case, the computer,) wired directly to the router.
The reason this is so important is because when packets of information transfer from one computer to another, wireless connections tend to drop many of them along the way, causing a significant increase of random lag spikes and even greater delay. In order to fix this, you need a wired connection, which involves having your system/computer connected directly to your router. Some computers may already be set up like this. Others, mainly laptops, may not.


*'''Wired? Wireless? Ethernet?'''
If they aren't, you can fix this with an ethernet cable, which are extremely cheap. Ones that are 20 feet go for about 15-25 US dollars. Not to mention, one ethernet cable can also help you in every game you play online ever. Modern consoles have ethernet ports too to prevent this exact issue.


:TL;DR: Play fighting games with the system of choice (in this case, the computer,) wired directly to the router.
Even if you don't feel playing wireless is an issue, the difference in performance is ''objectively undeniable''. Wired connections can make playing between eastern U.S. to Europe stable with rollback netcode. A wired connection can be the difference between stable 2 frame delay connections in Under Night to sporadic 8-10 frame delay connections wireless with the same distance. It seriously changes a lot, and you'll be thankful you did it, if you haven't already. It's the closest you can get online to replicating a lagless scenario. And with the community version of Melty, that's actually at points quite possible. There's quite frankly no reason to not get one for online gaming.


:The reason this is so important is because when packets of information transfer from one computer to another, wireless connections tend to drop many of them along the way, causing a significant increase of random lag spikes and even greater delay. In order to fix this, you need a wired connection, which involves having your system/computer connected directly to your router. Some computers may already be set up like this. Others, mainly laptops, may not.  
===CCCaster Guide===
{{WIP
| section=This Section
| info=The front page of the MBAACC wiki has links to more up to date resources to install CCCaster that are hosted outside of Mizuumi.
}}


:If they aren't, you can fix this with an ethernet cable, which are extremely cheap. Ones that are 20 feet go for about 15-25 dollars. Not to mention, one ethernet cable can also help you in every game you play online ever. Modern consoles have ports for them to prevent this exact issue. Even if you don't feel playing wireless is an issue, the difference in performance is ''objectively undeniable''.
====Installing Caster====
# [https://1g4i.short.gy/cccaster Download CCCaster]
# Take all of the files inside the downloaded file and put them directly in your game folder (the folder with the MBAA.exe program).
# ...


:Wired connections can make playing between eastern U.S. to Europe stable and possible with rollback netcode. Wired connection can be the difference between stable 2 frame delay connections in Under Night to sporadic 8-10 frame delay connections wireless with the same distance. It seriously changes a lot, and you'll be thankful you did it, if you haven't already. It's the closest you can get online to replicating a lagless scenario. And with the community version of Melty, that's actually at points quite possible. There's quite frankly no reason to not get one for online gaming.
====Playing offline====
First, play offline to test your setup.


*'''Why does it feel like there's lag when a laptop with Melty is hooked up to another screen?'''
# Open "cccaster.exe". (Make sure all Melty Blood Actress Again games are closed.)
# Navigate to "[4] Offline", or press the 4 key.
# Select desired way to play.


==Competitive Balance==
;Errors:
* "Couldn't find MBAA.exe!": All of the files inside of the cccaster zip should be placed in the same folder as the MBAA.exe program.
* "Game closed!": MBAA is probably already running on your computer.
** Restart your computer.
** Or open the Task Manager (Ctrl+Shift+Esc), go to Details, and look for and End all instances of "MBAA.exe".


===Overview===
====Setting up controllers====
Once you have verified that the game works, you can set up your controllers.


If you are concerned about how much balance affects your character choice, understand that everyone (outside of Neco Arc and Neco Arc Chaos) are viable. While there is no denying the egregious quantities of bullshit, Melty Blood's gameplay is rich enough for you to formulate strategies and cultivate skills which allow you to consistently play any matchup.
====Connecting====
One player needs to '''host''' the game, while the other player needs to '''join'''.


The overall quality of Melty Blood's balance is heavily debatable. The conversation can tackle many different topics, ranging from claims saying there is no 8-2 outside Necos, to criticisms on how design philosophy may (not) reflect the foundation for balance. However, it is undeniable that by the end of the day, no matter who is chosen (minus Neco Arc and Neco Arc Chaos), the system overall allows for you to outskill your opponent. While this sentiment is less apparent in a handful of certain matchups (particularly against top tiers), it doesn't change the fact that every single character has to block just about the same way. This complements the fact that every single character has something which makes blocking against them scary. And because neutral is so auspicious (for both the right and wrong reasons), it allows every character to be a very potential threat. Even if the worst aspects of Melty (whether contradictory to the positives, or ironically part of them) don't tend to really change at any level, everyone at the highest level is a real danger for the right reasons, more than they are a comparative setback for the wrong ones; no matter the matchup.
=====Hosting=====
# First, find another player to play with.
# Open Caster.
# From the Caster main menu, go to "Netplay".
# Type in a port.
# Select a mode: Versus or Training.
# Your connection details are now copied. You can paste them to the other person (using e.g. a chatroom).
## What you paste should be a bunch of digits with three periods and a colon, like this: [https://example.com/ 93.184.216.34:443]
# Once the other person connects to you, Caster will say <message>.
# Enter the delay<glossarylink> and the rollback<glossarylink>.
# The game should then open.


Tournament results are also a bit of a controversial topic. For certain tournaments such as EVO, the top tiers usually tend to win with very, very little exception. However, where this perspective begins to muddle is when you consider the biannual Melty Blood majors held at major arcades in Japan; where the turnouts are much higher, the entrants are far more experienced, yet the format of Ringwide is slightly different. a-cho and BigOne2nd's Melty Blood tournaments have a variety of different winners, none of which exactly tend to be "no-names" within the community either. And the winners tend to range from a broad variety of characters, ranging from top tiers to lower tier characters such as even F-Riesbyfe. Much like a reflection of the game's balance in and of itself, tournament results are variable, for both the right and wrong reasons. But by the end of it all, there is no changing the fact it is what it is, and that skill is the biggest centerpiece to what matters most in the end.
=====Joining=====
# Open Caster.
# Get the IP and port from the other player.
# From the Caster main menu, go to "Netplay".
# Enter the connection details you got from the other player. It should look something like this, but with different numbers: [https://example.com/ 93.184.216.34:443]
# Once you successfully connected, you should be prompted to enter the delay<glossarylink> and the rollback<glossarylink>.
# The game should then open.


'''TL;DR:''' This may not be a KOF or Tekken, but it sure as hell ain't a 3rd Strike or Blazblue, so outside of Neco Arc and Neco Arc Chaos, play whoever you want.
=====Spectating=====


Though Melty Blood's gameplay has MUCH to consider, tier listing has always been closer to agreeable. However, standout (and we mean REALLY standout) choices among experienced players that many others would not agree with are far from uncommon (e.g. People unable to agree on who the best character is, Japanese players claiming C-Neco Arc is ''just barely'' viable, eclectic opinions on certain others). Because of that, many aspects of these tier lists cannot reliably be taken as gospel-truth, no matter who it is coming from or how widely accepted. That is how these go after all. So make of the information you understand and are given however you will. What is posted here will be done in the vein of information for information's sake above all else.
==Want to help with the Wiki?==
It's really simple, join the '''[https://discord.com/invite/RD6qDUa Mizuumi Discord]''' and follow the instructions there to request an account.<br>
As of the time this is written there is still '''a lot''' of work that can be done on the character pages, to help with this, please refer to the '''[[Melty_Blood/MBAACC:Roadmap|Character Page Roadmap]]''' and '''[[Melty_Blood/MBAACC/Template|Template]]''' to see the current situation and what you can do.


'''OP Note''' in this section will refer specifically to what the creator of their respective tier lists said about it
Please make sure to double check what you add, refer to the [[Mizuumi_Wiki:Editing_Guidelines|editing guidelines]] and most importantly '''don't be afraid to ask questions''', whether it is for formatting (see Mizuumi Discord) or for any game advice from the MBAACC community that can help with your edits.


<!-- To remain hidden but in case we need to reexamine any original data to include on the tierlist page
===Tier Lists===
===Tier Lists===


====ScrawtVermillion's Tier List====
====ScrawtVermillion's Tier List (2019 version)====
 
[[File:ScrawtV's tierlist edit.png|320px|link=http://wiki.mizuumi.net/w/File:ScrawtV%27s_tierlist_edit.png]]
 
(Click the above image for the link, click [http://wiki.mizuumi.net/images/e/e5/Scrawt_Tiers_2019.png here] for the original moon-implicit tierlist.)
 
'''OP Note:''' Saying that C-Kohaku and C-Arcueid share a tier with F-Hime and C-Roa is a rather unique opinion. New players looking to get into this game should not be agreeing for the wrong reasons (in this case, simple hearsay.) Ordered within tiers (left to right, strongest to weakest). Only High tier and above is strictly ordered. If there is no moon icon, it means all the moons that are not explicitly listed elsewhere on the list. According to Scrawt, every character outside of H-Necomech, H/F Neco Arc Chaos, and H/F Neco Arc viable characters.
 
Video explaining his thought process: https://www.youtube.com/watch?v=pcM6gZMTdPE&
 
_______________________________________________________________________________________________________________________________________________________________________________________________________________________


[[File:Scrawt Tier List.png|320px|link=http://wiki.mizuumi.net/images/6/67/Scrawt_Tier_List.png]]
====Alps' Tier List====
 
[[File:Alps Tier List.jpg|320px|link=http://wiki.mizuumi.net/images/0/0f/Alps_Tier_List.jpeg]]


(Click the above image for the link)
(Click the above image for the link)


'''OP Note:''' Saying that C-Kohaku as Top 1 is a rather strong opinion altogether; one unique to him as a matter of fact. New players looking to get into this game should not be agreeing for the wrong reasons (in this case, simple hearsay.) Ordered within tiers (left to right, strongest to weakest), all Moon Styles individually considered.
'''OP Note:''' Ordered within tiers (left to right, strongest to weakest.) Characters represented account for all Moon Styles at once, as that's how official arcade and tournament rulesets go. However there is a large leaning towards their best Moon Style as well. Note that this is accounting for only the highest level. Characters that perform differently at lower levels may see radically different placings for reasons typically unaccounted for until further testing and experience. For example, it is commonly accepted Aoko is a top tier because of her incredible zoning and movement abilities. However, in his viewpoint those aspects are necessary for her to function, forcing her to commit as much as anyone else for just an average reward.
 
*S Tier: God Tier. The absolute best. Breaks the game's rules with incredible character strengths, reflected in their highly advantageous matchup statistics and lack of any "real" weaknesses.
*A Tier: Top Tier. Strongly defies many of the game's conventions. Can setup highly advantageous situations that are universally risky to beat. Inherent character weaknesses aren't reliable to exploit by other characters.
*B Tier: High Tier. Potent but fair. The standard for this game's character design. Can instill fear without crippling the opponent's options. Anyone above, within, or below this tier can fairly fight against its members.
*C Tier: Mid Tier. A high tier with exploitable faults, lacking reward/flexibility, or a mix of both. At worst, they still play the game "properly" and regularly force terrifying situations. If this was the worst tier outside joke characters, there would be little to no discussion of balance on the prospect of weaknesses being too bad.
*D Tier: A mid tier with either awful damage, or even more dreaded issues with their functionality. Still very real threats that can be carried skill-wise, painful as it might be to compensate for.
*E: Unviable Cutoff Point. Almost a real threat, but lacks the essential ability to play the game as it's supposed to be without anything to compensate. Good thing this is a joke character on purpose.
*F: Just don't


_______________________________________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________________________________________________________________________________________________________________________________________________________________________


====ScrawtVermillion's Tier List (2019 version)====
====Onemi's Tier List====


[[File:Scrawt Tiers 2019.png|320px|link=http://wiki.mizuumi.net/images/e/e5/Scrawt_Tiers_2019.png]]
[[File:Onemi's Tierlist.png|320px|link=http://wiki.mizuumi.net/w/File:Onemi%27s_Tierlist.png]]


(Click the above image for the link)
(Click the above image for the link)


'''OP Note:''' Saying that C-Kohaku and C-Arcueid share a tier with F-Hime and C-Roa is a rather unique opinion. New players looking to get into this game should not be agreeing for the wrong reasons (in this case, simple hearsay.) Ordered within tiers (left to right, strongest to weakest). Only High tier and above is strictly ordered. If there is no moon icon, it means all the moons that are not explicitly listed elsewhere on the list. According to Scrawt, every character outside of H-Necomech, H/F Neco Arc Chaos, and H/F Neco Arc viable characters.
'''OP Note:''' Unless otherwise noted, characters within tiers are unordered.
*S+ tier: Characters that have oppressive tools, strong setplay, strong neutra, strong damage, worry not about meter and can confirm anything into BnB. Their pros notably outweight their cons.
*S tier: S tier, but with slightly toned down tools or more apparent weaknesses.
*S- tier: Strong characters or characters with a superior moon, can serve as counterpicks (e.g. F-Satsuki instead of C-Satsuki against Nero/Wara) and aren't necessarily stronger than A+ or weaker than S.
*A+ tier: Characters with super strong tools but more more apparent weaknesses, not as oppressive as the upper tiers.
*A tier: A+ tiers with even more notable weaknesses. Many lack good representation in tournaments despite their consistently effective toolsets, and can have polarizing matchups.
*A- tier: Good neutral, offense, or defense, but no more than one at a time. Some "jacks of all trades, masters of none" included.
*B+ tier: Highly momentum based characters with unique, difficult to use tools and poor matchup spreads.
*B- tier: The worst non-joke character.
*Z- tier: Joke characters and the only ordered tier, from left (strongest) to right (weakest).
 
_______________________________________________________________________________________________________________________________________________________________________________________________________________________
 
====Ragu's Tier List====
 
[[File:Rag Udon tier list.jpg|320px|http://wiki.mizuumi.net/w/File:Rag_Udon_tier_list.jpg]]
 
(Click the above image for the link)


Video explaining his thought process: https://www.youtube.com/watch?v=pcM6gZMTdPE&
'''OP Note:''' Ordered within tiers. Ryougi looks like a great character in any other game, but in Melty Blood her pressure is monotone and her upsides are outweighed by her downsides.


________________________________________________________________________________________________________________________________________________________
_______________________________________________________________________________________________________________________________________________________________________________________________________________________


====Alps' Tier List====
====Alicecolor's Tier List====


[[File:Alps Tier List.jpg|320px|link=http://wiki.mizuumi.net/images/0/0f/Alps_Tier_List.jpeg]]
[[File:Alicecolor's tierlist.jpg|320px|http://wiki.mizuumi.net/w/File:Alicecolor%27s_tierlist.jpg]]


(Click the above image for the link)
(Click the above image for the link)


'''OP Note:''' Ordered within tiers (left to right, strongest to weakest.) Characters represented account for all Moon Styles at once, as that's how official arcade and tournament rulesets go. However there is a large leaning towards their best Moon Style as well. Note that this is accounting for only the highest level. Characters that perform differently at lower levels may see radically different placings for reasons typically unaccounted for until further testing and experience. For example, it is commonly accepted Aoko is top tier because of her incredible zoning and movement abilities. However in his viewpoint, those aspects are necessary for her to function. Especially because at worst, even with orbs, she commits as much as anyone else for just as average reward.
'''OP Note:''' Ordered within tiers. Due to typographical mistake, D tier is meant to read 'B tier', B tier is meant to read 'C tier', and C tier is meant to read 'D tier".


*S Tier: God Tier. The absolute best. Breaks all of the game's rules with staggering character strengths. Reflects this in their comparatively ridiculous matchup statistics, lack of any "real" weaknesses, all while rarely even hitting 5-5 for worst matchups
_______________________________________________________________________________________________________________________________________________________________________________________________________________________
*A Tier: Top Tier. Strongly defies many of the game's most vital conventions. Can easily make for many situations which are all-ways risky to attempt beating. Weaknesses in character design are hardly reliable for your victory.
 
*B Tier: High Tier. Potent but fair. The standard for how this game's character design should be. Has just enough so that you instill very apparent fears into your opponent, while leaving some weaknesses just blatant enough to make fighting fair without crippling them. Anyone above, within, or below this tier can fairly fight against it
====Yuhi's Tier List====
*C Tier: Mid Tier. The same as the tier above, except either it's either one of two problems. Either their toolset isn't "complete" in some crucial aspects, or they lack the means to keep up with parts of the game. Could be a slight mix of both. Can still at the very worst play the game "proper", and regularly make for great, if not terrifying situations. If this was the worst tier outside joke characters, there would be little to no discussion of balance on the prospect of weaknesses being too bad. Note that I specifically say "weaknesses" in terms of "exploitable faults" rather than "lack of strengths".
 
*D Tier: Low Tier. Same as C, except tack on either worst damage in the game by miles, or even more dreaded issues with their functionality. Still very real threats that can be carried skill-wise, painful as it might be to compensate that much.
[[File:Dokka Whitelen's Tierlist.jpg|320px|http://wiki.mizuumi.net/w/File:Dokka_Whitelen%27s_Tierlist.jpg]]
*E: Unviable Cutoff Point. Almost a real threat, but lacks the essential ability to play the game as it's supposed to be. Has nothing to compensate for it. Good thing this is a joke character on purpose.
 
*F: Just don't
(Click the above image for the link)
 
'''OP Note:''' Ordered within tiers. Satsuki is one of those characters you laugh at at first, only to start laughing with once you pick her up and start winning easily.-->


{{MBCC}}
{{MBCC}}


[[Category:Melty Blood]]
[[Category:Melty Blood]]

Latest revision as of 17:48, 3 June 2024

🇪🇸 Para un FAQ en español, referir al documento escrito por Onemi aquí.

General

  • What is Melty Blood Actress Again: Current Code?
Melty Blood Actress Again: Current Code (commonly abbreviated to MBAACC or just MB) is the newest version of the originally doujin fighter Melty Blood. The series originated as a spinoff fighting game/visual novel hybrid spinoff of Type-Moon's Tsukihime series. Over the years as its popularity rose, the focus on story was lost and the game mechanics were reworked drastically, eventually receiving a release in arcades as Act Cadenza in 2005. After several revisions, a sequel (Actress Again) was released in Arcades in 2008, and a new revision, Current Code, was released in 2010, reaching homes with a v1.07 edition PC port at the turn of 2012.
  • Why should I play it?
Melty Blood's gameplay is arguably one of the richest to this day in anime fighting games. There are 31 characters, each with 3 Moon Styles. On top of the differences in mechanics from Moon Styles mechanics alone, all characters also get changes to specials and normals. Some even go as far as differing in movement options and/or HP. Taken into account, the roster expands to 93 distinct characters, which all play differently from one other. There's no way you're not going to find at least one character+moon that suits your playstyle, tastes, or which at least "vibes" with you. As for gameplay, there's tons of different ways to interpret and structure your gameplan thanks to system mechanics like Reverse Beat. You could spend hours in training mode exploring Reverse Beat alone. And speaking of training mode, Melty sports one of the best in the business not only at the time of its release, but at present too thanks to enhancements from the community edition of the game.
Speaking of community, the game comes with a fantastic international scene of all skill levels, willing to show you the ropes or duel you to the death. Regardless of whether you have a local scene to play with you'll be finding games thanks to CCCaster, an open source rollback netplay client and game supplement that can offer you 3 frame delay connections to an opponent a continent away, on top of all the inherent advantages rollback offers. Unfortunately, the Steam version of Melty Blood has significantly worse netplay by comparison, and isn't compatible with CCCaster (Despite this we implore you purchase Melty Blood if you enjoy the game, in order to support Team French Bread). For this reason, physical tournaments take place on the Steam version of Melty Blood, and most if not all of your own labbing and online play will be on the community enhanced doujin release of the game, more information of which can be found at the Melty Discord.
If competitive play isn't your speed and you're looking for a more easygoing time, the game's soundtrack is universally agreed to be highly enjoyable, with seldom any song in the entire OST that's a turnoff. The game's aesthetic has also aged wonderfully, with some of the clearest and smoothest animated sprites in the genre; taking inspiration from Street Fighter III. This isn't even to mention that the game is packed with an arcade mode, a story mode, replay mode, and much, much more.
So whether you're a simple Tsukihime fan, interested in a new fighting game, looking for something they can occasionally open at random to kill time, or a competitive player hunting for a deep title to try, Melty Blood is the perfect choice. Once its incredible movement feel, boundless depth, immaculate presentation, and friendliness to modern or low spec devices come to your fingertips for free, you'll understand why it's widely hailed as the poverty game. If you're on the fence for trying out Melty Blood, you might as well give it a shot. At worst you lose some time, and come to the conclusion it's not for you. At best, who knows? With all the high quality content on offer, the sky is the limit.
  • Where can I get it?
Melty Blood Actress Again Current Code on Steam
The doujin version (that works with CCCaster) is harder to acquire. For information about how to acquire the doujin version, please ask on our Discord.
  • How hard is this game to play?
Like most fighting games, the execution requirement varies greatly depending on the character chosen. Melty Blood is designed from the ground-up to be very user-friendly however, and the execution level is something that any modern fighting game player would feel comfortable with. Players coming from slower Capcom-style games may find concepts like instant airdashing strange and unusual, but the difficulty is no greater than most advanced tricks in games such as SF4 or MVC3.

Gameplay

Competitive Balance

Melty over the years has built a conflicting reputation on balance: C-Roa is almost a running joke among the western fighting game community, and there's plenty of silly hitbox diagrams circling the web. Don't be dissuaded by the surface level shock! While Melty Blood features what would be egregious amounts of bullshit in any other game, the tools at your disposal are rich and similarly bullshit enough to outplay them. Every character has traits that make them uniquely scary, and there's countless examples of lower tier characters sporting the exact toolset to wreak havoc on the upper echelons. Given the sheer number of characters avaliable, its inevitable there are certain skewed matchups, but there will also be another moon on the same character without such a disadvantage you can switch to in those situations. Even tournament results from the west and Japan alike reflect the dominance in skill over tiering, with a variety of different characters from across the tiers placing and filling out top 8s. So if you are concerned about how much balance affects your character choice, understand that excluding two of the joke additions (Neco Arc and Neco Arc Chaos), everyone is viable.

In short, play whoever you want.

Though Melty Blood's gameplay has MUCH to consider, tier listing has always been closer to agreeable. However, standout (and we mean REALLY standout) choices among experienced players that many others would not agree with are common (e.g. People unable to agree on who the best character is, Japanese players claiming C-Neco Arc is just barely viable, eclectic opinions on certain others), thus these tier lists shouldn't be taken as gospel-truth, no matter who it comes from or how widely circulated it is. That is how these things go after all. So make of the information you understand and are given however you will. What is posted here will be done in the vein of information for information's sake above all else.

Picking a Character

  • Who's a good beginner character?
Some of the above characters may have more optimal combos which are difficult execution wise. Some characters may also have a lot to learn if you want to master them. However, in terms of fundamental teaching, starting levels of execution, and easy learning/interpretation, these are generally altogether your best picks. Of all characters, these will best help you learn Melty Blood, how to improve yourself with the system, and can net you decent wins based on good play. Some choices here may be more subject to exception in an aspect or two than others, but they still follow these guidelines well overall.
Onemi has an in-progress guide on reccomended beginner characters that goes further into detail here.
The Necos (Neco Arc and Neco Arc Chaos) are poor choices to start learning Melty Blood. Do yourself a favour and avoid touching them until you build a better understanding of the game.
  • Tier List?

Tier lists from the respective regions can be found here.

  • Who should I play if I-
(Note that characters can very well specialize or do well in multiple things at once)
-want a shoto, or at least a "Melty shoto"? A.K.A. "fundamental" character with various-occasion tools
-am an execution monster who likes long combos and thick pressure?
Execution requirements may vary across characters here, but everyone listed fits these requisites nicely altogether
-want to aggressively mix people up all day?
-want to zone/dominate neutral?
-want to do well with setplay regularly?
-want a gameplan based on command grabs/grapples?
Satsuki isn't "really" a grappler, despite having command grabs.
-want to suppress my opponent from playing as much as possible at any time?

Training Mode

  • Who's the best training dummy and why?
Sion TATARI. (V.Sion)
She has the most consistent hurtboxes and combo-properties of anyone in the cast, making her ideal to practice combos and setups on. In addition, she also has the most average guts/defense modifiers in the game, making her the best to lab damage with. On top of that, she has the fastest wakeup time in tandem with the speed of her 2A, making her the most ideal for labbing okizeme. The fact her 2A is also the fastest (outside the Necos) makes her perfect for practicing delay pressure. There's no reason to not use her by default in training mode.
  • What about other characters? For what reason should I use them as dummies?
Though V.Sion will cover a vast majority of the reasons you will ever need a training dummy, there are some character specifics you should know, in order to get the most accurate results from your testing. Below are characters with a description on what unique properties they have to offer:
Kouma: Has the absolute flattest and lowest hurtbox when falling with his back facing downwards. This makes certain combos impossible on him specifically, as he will hit the ground quicker than everyone else. Furthermore, when it comes to combo properties, his hurtbox is among the odder ones.
Ryougi: Has the weirdest combo properties of the entire game. If you think a combo should be universal, test it on her just to be sure.
Hime: Due to her large collision box, certain setups may not work on her. She is also one of the two characters where all her mashout normals are minimum 7f startup or so, ideal to test certain longer frametraps.
Nero: Has the largest hurtbox in the game that also contorts weirdly on hit in some combos.
Miyako, Len, and White Len: Due to their short height, comboing may prove to be a problem (though it rarely ever actually is). White Len in particular may be a problem if your character's confirms are stance dependent (e.g. C-Sion) as her animation for either is extremely difficult to tell apart on reaction.
Warachia, Riesbyfe: Certain OTG properties may prove to be an issue. For Riesbyfe, she has the slowest wakeup speed overall in the game, so it's good to test certain okizeme on her. Warachia, similar to Kouma, may pose problems comboing off of certain falling properties.
Aoko: Has the most deceptive wakeup animation in the game. If you need to practice setplay or meaties, you should remember to do it against her, since her hurtbox becomes active a while after her animation indicates.

Tournament/Offline Standard

  • What is the tournament ruleset?
Specific to Melty Blood, the winner of the previous match in a set may NOT switch characters. They may however, switch Moon Styles. This is to keep in accordance with native arcade ruleset as close as possible.
Though no stage is "officially" banned, communities typically tend to agree that being able to avoid certain stages due to dim lighting, colors that too closely match a character's tools, and foreground elements. Playing against a character whose attacks are red on a red stage such as G TABLE 2 makes it hard to see. Stages with foreground grass such as Classic makes it hard to see certain attacks. Usually people pick Classic Home; Evening Party, as its lighting is good and is quickly selectable.
The format itself is up to what the organizers decide. Whether it's Round Robin, Pools-to-Top-8, the Best-Ofs, everything can be different. Much like any other fighting game tournament however, granted there are enough people, the format is preferably Double Elimination, with BO3, until the Winners, Losers, and Grand Finals, which are all typically BO5.

Tech Help

Wired? Wireless? Ethernet?

TL;DR: Play fighting games with the system of choice (in this case, the computer,) wired directly to the router.

The reason this is so important is because when packets of information transfer from one computer to another, wireless connections tend to drop many of them along the way, causing a significant increase of random lag spikes and even greater delay. In order to fix this, you need a wired connection, which involves having your system/computer connected directly to your router. Some computers may already be set up like this. Others, mainly laptops, may not.

If they aren't, you can fix this with an ethernet cable, which are extremely cheap. Ones that are 20 feet go for about 15-25 US dollars. Not to mention, one ethernet cable can also help you in every game you play online ever. Modern consoles have ethernet ports too to prevent this exact issue.

Even if you don't feel playing wireless is an issue, the difference in performance is objectively undeniable. Wired connections can make playing between eastern U.S. to Europe stable with rollback netcode. A wired connection can be the difference between stable 2 frame delay connections in Under Night to sporadic 8-10 frame delay connections wireless with the same distance. It seriously changes a lot, and you'll be thankful you did it, if you haven't already. It's the closest you can get online to replicating a lagless scenario. And with the community version of Melty, that's actually at points quite possible. There's quite frankly no reason to not get one for online gaming.

CCCaster Guide

Installing Caster

  1. Download CCCaster
  2. Take all of the files inside the downloaded file and put them directly in your game folder (the folder with the MBAA.exe program).
  3. ...

Playing offline

First, play offline to test your setup.

  1. Open "cccaster.exe". (Make sure all Melty Blood Actress Again games are closed.)
  2. Navigate to "[4] Offline", or press the 4 key.
  3. Select desired way to play.
Errors
  • "Couldn't find MBAA.exe!": All of the files inside of the cccaster zip should be placed in the same folder as the MBAA.exe program.
  • "Game closed!": MBAA is probably already running on your computer.
    • Restart your computer.
    • Or open the Task Manager (Ctrl+Shift+Esc), go to Details, and look for and End all instances of "MBAA.exe".

Setting up controllers

Once you have verified that the game works, you can set up your controllers.

Connecting

One player needs to host the game, while the other player needs to join.

Hosting
  1. First, find another player to play with.
  2. Open Caster.
  3. From the Caster main menu, go to "Netplay".
  4. Type in a port.
  5. Select a mode: Versus or Training.
  6. Your connection details are now copied. You can paste them to the other person (using e.g. a chatroom).
    1. What you paste should be a bunch of digits with three periods and a colon, like this: 93.184.216.34:443
  7. Once the other person connects to you, Caster will say <message>.
  8. Enter the delay<glossarylink> and the rollback<glossarylink>.
  9. The game should then open.
Joining
  1. Open Caster.
  2. Get the IP and port from the other player.
  3. From the Caster main menu, go to "Netplay".
  4. Enter the connection details you got from the other player. It should look something like this, but with different numbers: 93.184.216.34:443
  5. Once you successfully connected, you should be prompted to enter the delay<glossarylink> and the rollback<glossarylink>.
  6. The game should then open.
Spectating

Want to help with the Wiki?

It's really simple, join the Mizuumi Discord and follow the instructions there to request an account.
As of the time this is written there is still a lot of work that can be done on the character pages, to help with this, please refer to the Character Page Roadmap and Template to see the current situation and what you can do.

Please make sure to double check what you add, refer to the editing guidelines and most importantly don't be afraid to ask questions, whether it is for formatting (see Mizuumi Discord) or for any game advice from the MBAACC community that can help with your edits.


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